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Anti-Camp measure deserves a full-on rework because it's done horribly

Anti-Camp measure is something we not always had in the game. It's a nice balance addition, when it works, it can save lives. HOWEVER, it only works when the killer stands right in front of your face for a good time, which is, pretty much never. This allows killers to proxy-camp survivors without getting punished for it in anyway, and instead, rewards them. I had a match vs a Spirit who was objectively bad in chases and was learning her playstyle recently, that was obvious. Whenever they got to down someone, they proxy camped them until they reached 2nd hook, this allowed them to get a 4K then harass & intimidate everyone in the EGC. Not specific to this scenario, but lots of other killers benefit from proxy camping while the anti camp measure doesn't do anything to it either, Huntress can stay a bit far, readying her hatchet to insta hit if there's a save. Billy can ready his chainsaw at the same way, Trickster, Nurse on and on. It needs an urgent rework. Mind you during this screenshot, I chased Spirit for three gens. After I got unhooked they managed to end the game with the same amount of gens remaining, thanks to proxy camping.

Comments

  • wisteriacula
    wisteriacula Member Posts: 16

    And they found a way around it to camp while not getting punished, next question?

  • wisteriacula
    wisteriacula Member Posts: 16

    I main nurse and vecna. I think I'd know killer strats by now, I'm not saying it's not a strat I'm saying there's a loop hole to the mechanic thats supposed to be anti camp but still lets you camp someone

  • Blaconia
    Blaconia Member Posts: 21
    edited November 16

    Counter camping by sitting on gens - just do gens, bhvr made hook stages 70 seconds longer to help you with this. (edit, not longer, just 70 secs)

    Why after you were the first hook at 2 gens left, did none of your teammates just sit on a gen and let you rot on hook?

    This isn't an issue with anti-facecamp but with your teammates being terrible (and also a little lacking info in solo queue). At least one survivor should be on a gen in this scenario.

    If anything, I think anti-camp is too strong but all survivors should see your anti-camp progress.

    Some killers can counter anti-camp in silly ways, but I think the move isn't to buff anti-camp but to nerf certain killer powers being too strong in unhook scenarios like huntress having insane cooldowns or dracula double hitting with hellfire.

  • wisteriacula
    wisteriacula Member Posts: 16

    There is one slight thing you all are missing. Anti face camp mechanic isn't for "facecamping" bhvr never once stated it's to combat facecamp. It just progresses faster when you're being facecamped, that doesn't make it what you guys are calling. It's a measure to combat strict & malicious camping in general. Certain killers benefit even more from this like huntress, spirit, billy etc. with other killers still benefiting greatly from this loophole of ACM. This was never what the mechanic was intended for lol sometimes when you're hooked on basement and the killer is sitting right at the gate of the shack it doesn't even progress by a pinch, it's a flawed system, and it needs to change.

  • wisteriacula
    wisteriacula Member Posts: 16

    One patch note vs multiple times of them adressing it as anti camp measure?

  • Zuiphrode
    Zuiphrode Member Posts: 21

    I'd kind of like to know where this strange idea came from that survs should be able to have a completely safe unhook and killers are not allowed to be in the same time zone as the person they hooked.

  • wisteriacula
    wisteriacula Member Posts: 16

    Well, I stand corrected, yet that doesn't mean there isn't any room for improvements. The current measure is unhealthy & needs to go. I'm saying this as a killer main that also benefits from proxy camping to turn games where i'm losing around.

  • MechWarrior3
    MechWarrior3 Member Posts: 2,528

    "There is one slight thing you all are missing. Anti face camp mechanic isn't for "facecamping" bhvr never once stated it's to combat facecamp."

    This has to be satire…..

    Your logic seems flawed a bit. If someone is hooked in the basement. The gate is outside of shack and the meter is barely going up, that means the killer is just within 16 meters away. They are not even in the basement…All of this sounds like a flaw on the skill of the survivor. The mechanic is doing exactly what it should be doing. 

  • wisteriacula
    wisteriacula Member Posts: 16

    Oh because a killer, lets say bubba standing right at the shack gate definitely isn't camping and there is room for others to save!!

  • Lixadonna
    Lixadonna Member Posts: 236

    Anti-face Camp doesn't do squat either. Killer save more time triggering the mechanic and downing after Endurance is gone. Most Killer roster don't care about it.

  • wisteriacula
    wisteriacula Member Posts: 16

    Spending the entire match around hooks because you got bodied during chase is a bit unfair, no?

  • wisteriacula
    wisteriacula Member Posts: 16

    Yes, it's a flawed system in all aspects. Could use a change

  • MechWarrior3
    MechWarrior3 Member Posts: 2,528

    And? What are the odds you are going to get bubba…and be hooked in the basement, by an exit gate…Yet you want to blame the Anti FACE CAMPING mechanic. Mind blowing. Truly.

  • RpTheHotrod
    RpTheHotrod Member Posts: 1,931
    edited November 16

    Howdy, and welcome to DBD! This is a common misconception among the newer crowd, so no worries. There actually is no anti camping feature in the game. What you're talking about is probably the anti-facecamping feature which is working as intended and surprisingly well. Out of the hundreds of matches I've played since it's recent inception , I've only seen a single survivor facecamped.

    Bear in mind, killers protecting hooks is 100% part of their goals and is simply part of how the game works. Anti facecamping being implemented was mostly just added to stop killers with one shot abilities from making rescues impossible (looking at you, Bubba). Killers are definitely designed in a way where protecting hooks is an important part of their toolbox. They have to decide between protecting gens, or risking zero gen pressure in favor of protecting the hook. It's a big risk vs reward, as zero gen pressure can be easily punished by the survivors slamming out gens. In fact, the devs even added 10 seconds to hook state time to give survivors even more time to punish the risk vs reward play by the killer. If the killer is protecting a hook, they are likely in hot water if the survivors play their cards right.

    Anyway, welcome aboard, and i hope you have a better understanding of this mechanic.

  • PreorderBonus
    PreorderBonus Member Posts: 320

    You're the one supposed to punish the killer for camping, not the game.

  • Rick1998
    Rick1998 Member Posts: 272

    well it was never an anti camp measure so you're wrong .

  • LeFennecFox
    LeFennecFox Member Posts: 1,292
    edited November 16

    Buffing the anti FACE camp feature isn't the solution and just opens it up for scenarios that unfairly punish the killer. The way hooks/hookstates work needs changed entirely so they aren't ever needed.

  • SuspiciousBrownie
    SuspiciousBrownie Member Posts: 221
    edited November 16

    You’re completely missing the point entirely so let me run it back for you. The Anti FACE Camp meter is to prevent FACE camping. The Devs have stated numerous times they think camping is a valid and fair strategy and are 100% fine with it.

    Removing the ability to face camp gives survivors a slightly better chance to get the unhook, although not much better. That was the point of it.

  • MechWarrior3
    MechWarrior3 Member Posts: 2,528

    I wouldn’t waste your time running back with them. It goes right over there head. They don’t see logic.

  • Blaconia
    Blaconia Member Posts: 21

    You're right it's a flawed system, it should be weaker especially after hook stages were made 10 seconds longer, and shouldn't exist in the 2v1 scenario.

    Look again at your spirit game - camping lets your teammates complete the gens for free. It's also a spirit, so if you want to unhook one of your teammates (say Sable) can safely run up and trade just before 2nd stage. If the spirit downs the unhooker after unhook you get 10 seconds of 10% haste and endurance to make it at least somewhere which is more time waste while the 3rd survivor (say Zarina) picks up Sable while the 4th (say Mikaela) gets more free gen time.

    If the killer instead hits your endurance directly off hook, you get a speed boost to somewhere and so the spirit either commits to you which is even more free gen time for everyone else even if you get double tapped (yay!) or the spirit switches to Sable which makes getting her tunnel out harder and wastes the 70 seconds spent camping you (double yay!!!).

    I've literally versed a camping spirit with pain res DMS ruin in solo queue - they camped so they got zero perk value and we 2 or 3 outed. Either way - camping gives so much gen time so just do gens.

    This is untrue. The presence of anti-face camp cannot save the killer time unless the survivors are bad or are solo queue players suffering from a lack of info. If the killer is face-camping, the survivor should wait until the very last second to self-unhook while their teammates slam gens. You're correct that the killer can wait or hit the endurance immediately (I've done this as killer in the 2v1), but that gives a lot of uninterrupted gen time to the survivors.

    Killer camping is 70 seconds and the follow up is a minimum 10 seconds chase + carry time. which is extended by anti-tunnel like DS/UB, OTR, exhaustion perks (and blood rush), making it to literally any pallet or window, and even some spicy combos like plot twist flip flop power struggle.

    Yes there are killers who are good at denying or just plain annoying with unhooks like huntress, clown, trickster, unknown, dracula, oni, and billy but a lot of them either suck (huntress, clown, trickster), need specific killer adjustments (nerfs in general or to unhooks) which anti-face camp changes wouldn't solve (unknown, dracula, billy), or already have limitations (oni).

    Point being, don't buff anti-camp, buff the information available to solo queue players. Let all survivors see the anti-camp progress (including if it's ready) so survivors can get a vague sense of if the killer is nearby so they know whether to slam gens or get a free unhook.

  • ad19970
    ad19970 Member Posts: 6,418

    Everyone and their grandma knows this by now. That's exactly the problem with the anti-facecamp system, it only does something against facecamping and nothing against proxy camping, which is almost equally as skillless and unfun to go against.

  • ad19970
    ad19970 Member Posts: 6,418

    The devs stating that camping is a strat doesn't make it any more fun to go against. A strategy that unfun to go against for most people shouldn't be as strong as it is now, that is just not good game design if you as a dev care about your playerbase. Not to mention how little skill proxy camping takes compared to it's average effectiveness.

  • MechWarrior3
    MechWarrior3 Member Posts: 2,528

    That may be true - but it is what it is. That doesn’t mean the anti face camp design should be tweaked how the OG post was mentioning…

  • dwight444
    dwight444 Member Posts: 435

    their official patch note is not enough for you? their literal, official announcement introducing the mechanic?

    oh brother, OP will accept nothing short of mindless agreement with him. This is not a discussion, this is just ignorance

  • Lord_Kaine
    Lord_Kaine Member Posts: 34
    edited November 16

    I don't think i saw anyone mention this here, but it intentionally turns off once the generators are repaired and the gates are powered, which re-itterates the fact that camping is considered valid, and by the end of the match face camping is encouraged and the only expected thing of the killer when they have a hooked survivor in the end-game.

  • Orvarihusklumpen
    Orvarihusklumpen Member Posts: 49

    Everybody with a single brain cell knew that killers would learn how to proxy camp effectively once they introduced the anti-camp mechanic

  • ad19970
    ad19970 Member Posts: 6,418

    I believe OP never said that the anti-facecamp system isn't working as intended, but rather that it just doesn't do anything in most cases because killers just proxy camp.

    That's the problem. The fact that it is only an anti-facecamp system and not a proper anti-camp system is exactly the problem. Being proxy camped is hardly any more fun than being facecamp, and a game like DBD should strive to be fun for both sides as much as possible. Which it isn't considering how strong proxy camping is in this game.

    So you arguing that it's just an anti-facecamp system does nothing, since that's the exact problem with this system.

  • RpTheHotrod
    RpTheHotrod Member Posts: 1,931
    edited 5:30PM

    Except there's nothing wrong with proxy camping. That's like getting upset that killers ACTUALLY hook survivors. "We have a hook problem. The system in place to stop killers from hooking survivors isn't working."

    No one is discussing the validity of it because it's not valid. Protecting hooks is literally one of the secondary goals of the killer. Primary is survivor elimination/chases. Secondaries are gen defense and protecting hooks/securing hook states.

    You're acting like killers should just hook and then run miles away and allowing survivors to safely unhook and heal up without any risk.

  • SidneysBane1996
    SidneysBane1996 Member Posts: 341
    edited 5:36PM

    That's called "pressuring hooks". It's not camping.

    The AFC is meant as anti FACE camp, not anticamp… because there are strategic reasons to "camp" a hook like that, because as the devs have said, camping is valid. The devs have all but said guarding hooks, proxying hooks, defending hooks IS VALID INTENDED GAMEPLAY. And yet, we still have people who think Killers MUST be 20 zipcodes and five days away from hooks before it is no longer "camping".

    Time to admit it, long past time. Being near hooks, leaving people down for split seconds, and chasing weak links are ALL valid strats. There is no such thing as a true facecamp, a true tunnel, or a true slug anymore; the Devs have continued to work to remove those. All that really remains now, are tactics. If you cannot play around these valid tactics, it's a skill issue. Time for the Survivor players to actually learn the game the way Killers had to for some 7 years, playing around all the crap Survivors had until very recently. It's REALLY long past time.

  • SidneysBane1996
    SidneysBane1996 Member Posts: 341
    edited 5:45PM

    Entitlement. It comes from entitlement.

    You see, hardcore Survivor Mains are still smarting from the fact several broken, skilless aspects of some of their perks got nerfed recently, as well as the fact maps were made more fair (less Survivor-sided overall) and many Killers got much needed updates so the Devs could design new, fun perks for Survivors AND Killers without destroying the weaker half of the roster. This has been happening for about a year and a half now, and unlike Killers who lived for 7 years with this sort of thing happening Survivors aren't used to it.

    So now, they come here to whine and complain about mechanics added to the game to help them not get actually, legitimately griefed because they still somehow believe that they deserve easier wins on everyone, since the Devs have handheld and coddled them for 7 years until actual rational people stepped in and said "hey, we should actually balance this HORROR THEMED GAME in favor of KIllers a bit, shouldn't we?"

    Then whenever someone who plays Killer, any amount of Killer, calls them out on their entitlement, they all get angry and deflect the idea that "Killers all just wanna win they always play so serious Killers are no fun." Uh no… look in the mirror. Most Killers are fine with a mix of results. Most Killers play for fun.

    It's Survivors who are always playing like they're so desperate to win. Almost all of the time. And then they like to deflect that back on Killer players.

  • SoGo
    SoGo Member Posts: 1,304

    I believe that it is doing the job it’s supposed to do, a.k.a. preventing facecamping.

    But, the progress of it should be visible on the HUD. That is the only change I would do to it.

    Oh, and also create a perk or two that fiddle with it, for example increasing the range and speed of it.