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Reduce the Number of New Perks

Thusly_Boned
Thusly_Boned Member Posts: 2,984
edited November 28 in Feedback and Suggestions

I know three perks per new character is the standard, but I think it may be a good idea to re-think this.

The sheer volume of garbage/filler perks is becoming (or has long since become) tedious to deal with, and creating so many of them is probably a waste of labor at this point. If, say three characters are released in a chapter, it's a safe bet that 6-7 of the new perks will be DOA, at least.

I would propose reducing the number, and/or adding the perks independently of the characters. Like one unique perk per new character. Spend more time to make each perk really well tuned and useful, and stop cranking out perks no one will ever use.

Which, to be honest, is most of the perk library at this point. The sheer volume of these dead perks is annoying to everyone, and overwhelming to new players.

Comments

  • SuspiciousBrownie
    SuspiciousBrownie Member Posts: 266

    The perks only never get used because people want to constantly sweat and use meta every single time. Nobody wants to play for fun, they only want to win. The vast majority of perks are useful but not meta, so people won't use them.

    People hate invocation perks because frankly they aren't that great but they are definitely useful to a degree and a fun risk to take. People say Boon Circle is trash when it clearly isn't, it's just not overpowered anymore so people don't like it.

    Shoulder the Burden is great, Treacherous Crows (combine with Eyes of Bellmont for 4 second aura reads) is useful and fun but has a huge downside, Clean Break is literally goated and is a free gen rush perk.

    Exultation upgrades your kit AND recharges it which is good, Eyes of Belmont is good as well especially for fog wise and troubleshooter and Moment of Glory is bad imo but still useable although I think clean break is better and the former should be changed.

    In the grand scheme of things if you go strictly meta, then yes most perks are dead. On the other hand if you just play for fun then almost every single perk is useable.

  • Thusly_Boned
    Thusly_Boned Member Posts: 2,984

    I think it's well beyond just people being slaves to the meta at this point; there are just so many perks, many of them non-viable (not only not good, but not even fun and/or interesting to a casual player). And going forward, it's only going to get worse.

    I don't lean on the same perks all the time, but there are probably no more than 25 or so on each side that I will realistically use. Maybe 30 (so maybe 60 out of almost 300). Most perks are just filler that people have to sift through to find the useful ones. And there are so many that it's pretty evident that even the devs miss how they play off of each other, and potentially broken interactions.

    But more than anything else, you can tell that so many of them are just phoned in in order to give each new character three perks.

    I would just rather see a couple well thought out perks than getting 6-9 new ones every 3 months. I love variety, but there is a limit and quality > quantity.

  • SoGo
    SoGo Member Posts: 1,535

    but there is a limit and quality > quantity

    Tell that to the people who decided we should get 6 chapters per year with 60% of them licensed.

  • jesterkind
    jesterkind Member Posts: 7,968

    A lot of newer perks lately have either been just flat out good, or designed in such a way that a simple buff can make them flat out good, so I don't think that's a good reason to call for fewer perks.

    I would be interested in seeing fewer chapters, though, which would have a similar effect. More time to work on things that aren't the next few upcoming chapters would be a good thing for the game overall, though I don't see the business overlords signing off on it any time soon, sadly.

  • Thusly_Boned
    Thusly_Boned Member Posts: 2,984
    edited November 28

    Either way would be fine with me; I just feel like we're getting content shoveled at us on a set cadence but with little regard for how good it is and it just becomes clutter.

    I would rather pay the same amount of money for less content that is of high quality than twice as much content that is just kind of mid. So while recent perks have been decent (or have the potential to be), I'd still rather see them cut back a bit. And really, it takes them years in some cases to address perks, so a perk having potential doesn't really mean much. Just make fewer perks and really tune them well.

    But I do think there are too many perks (especially to a new player), but you can't just delete the trash ones, so throttling the influx of new ones somehow seems like the best solution.