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I've played a fair amount of Houndmaster, here's what I think she needs

DragonMasterDarren
DragonMasterDarren Member Posts: 2,872
edited December 1 in Feedback and Suggestions

I quite like Houndmaster, I think she's fairly interesting and I always like the idea of tag-teaming survivors, however it's not exactly uncommon knowledge that she's not very good and barely works. So here's what I think she needs

  1. Double the Houndsense radius and make Snug much, much quieter, a Houndsense radius of 2.5m on a dog that makes almost as much noise as Demogorgon is never going to detect anybody actually playing attention, the radius should be 5m at the bare minimum and Snug should not loudly announce his presence to everybody within a 20 mile radius
  2. The haste from Scent Trails should have a 1 or 2 second linger, I completely respect wanting to keep Search as a pure information tool with minimal application in chase, but Snug very frequently paths in a way that makes it really, really inconvenient to actually keep the haste, speaking of which
  3. Improve Snug's pathing, Snug gets stuck on a lot of things he should realistically be able to path around, I've seen him get stuck on rocks, ledges, bits of foliage, everything, this is especially annoying in chase when you think you've lined up the perfect Chase shot, only for Snug to not be there and get stuck on a rock.
  4. Have Snug teleport to you when you initiate a Chase command, this would help fix the issue with actually aiming Chase
  5. Snug absolutely should auto-injure survivors if they get out of his jaws, at least when they're effected by Houndsense, I don't know if anyone here has actually been bitten by a Cane Corso but those ######### hurt if one of them clamps down on your arm, I get not having him auto-injure on grabs, that would be stupid, but at the very least let Snug actually do damage if survs escape his grip while they're Houndsensed
  6. And finally, remove the slowdown from cancelling Commands, this stupid slowdown makes her way clunkier then she needs to be and serves absolutely zero purpose, it doesn't even make sense logistically, why does lowering your arm make you suddenly move so much slower?

I want to play more of Houndmaster, however she's really, really weak, really jank, and really clunky, hopefully the hotfixes make her at least a bit less painful to play and any one of these being made a reality would make my day.

Post edited by DragonMasterDarren on

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