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Xenomorph addon changes
AS the title suggests, the addons for xeno are kinda useless, the majority either give a hindrance to Survivors ability to counter xeno, or to find them, both iri addons are useless (mainly acidic blood, barely any value is given from 90% of matched), other addons just nerf the flame turret in some way, and others just give plain statues buffs (like undetectable) while as good as the statues are, most aren't really worth it in the long run, I mainly run the common and uncommon ones for extra detection, and that's about it, all the others, and some other players said the same, "the majority of matches make kt seem like I'm using basic kit xeno because the majority of addons aren't reliable or give that much value, and even if it does, most of the time that value is outweighed by something else", I think the timer from both iri addons needs and increase (aside from acidic blood, just get rid of the timer and make it soo it only works when stunned in crawler mode), and I think there should be something better for the undetectable addons (or add more undetectable) and have a few haste addons, the xeno is a fast and stealthy creature, I think if it has more undetectable addons and at least a few haste addons and maybe a few addons that benefit the tail OTHER than basic statues effects, for example, an addon that increases the tails recovery or distance the tail can cover, I think that would make the xeno's addons more useful instead of useless, because in my opinion and some of the other players I asked said they only use common-uncommon bc the addons above it doesn't really give much or any value at all in game.
Comments
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Undetectable is kinda bad on Xeno, the turrets give away your rough proximity, any decent survivor will know you're coming.
The only thing that really hinders Xeno is the flame turrets, so the best things to take will always be things to counter them.
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Yeah thats kinda true, ig I forgot about that part, my recent few matches with xeno people didn't use turrets so ig I forgot about that lol but I still think the xeno should get a few addons that assists his tail power or the tunnels (at leasts something a bit more since we have a few already for the tunnels) for its power other than turrets, bc most of the addons focus the turrets, and the last 2 quarters of the addons focus on tunnels and misc things, but not so much for the tail itself (and I still this both iri addons are useless considering the timers and unlikely it is to get value)
But what did you mean by "the best things to take is the things to counter"?
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Yeah if survivors arent using the turrets they're giving you free reign as its there to counter your power. I dont think the tail itself needs any help its already very strong, but yes many of its add ons arent good or useless (iri's). Xeno already has alot in its basekit though but addons do need a look at. Atm you take a mix of Lambent Star map, Emergency Helmet or Self Destruct Bolt so more choices would be nice.
But what did you mean by "the best things to take is the things to counter"
The best things to take will always be things to counter the flame turrets, as they are the only counter to your power. If you can avoid having your power countered and remain in crawler mode you have little trouble ending chases. Or you force them to place two turrets to cancel your power making them use up more resources in exchange.
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