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Just give SoloQ mics already....

CleanseThis
CleanseThis Member Posts: 175
edited December 2 in Feedback and Suggestions

I don't understand why it hasn't been done already. This game isn't anything special.

Comments

  • Astel
    Astel Member Posts: 661

    I cannot imagine how much insults I need to hear then regarding this community is toxic rather than healthy.

  • jesterkind
    jesterkind Member Posts: 7,966

    It wouldn't fix any of the problems people complain about, it'd be a lot of ongoing effort to implement and maintain, and it'd change the tone of the game dramatically.

    There are a lot of reasons to not want voice chat in this game.

  • CleanseThis
    CleanseThis Member Posts: 175

    Most games have a mute feature. Not saying you are this but this community is rather soft.

  • CleanseThis
    CleanseThis Member Posts: 175
    edited December 2

    Then people need to stop advocating for buffs/nerfs to killer/survivor when we don't have a base-line to work with when an outlier group (SWF) gets to run rampant.

  • jesterkind
    jesterkind Member Posts: 7,966

    This is what I mean- voice chat won't create that baseline the way people think it will.

    At best, and this is looking at it through pretty generous lenses, it'll very slightly bridge the gap by adding a small number of instances where solo queue teammates aren't as harmed by lack of information, but it won't do that for most games and it won't fully bridge the gap even in the games it helps.

    Even in other games with voice chat, you don't actually need to use it because the game provides a lot of information at base. Bare minimum DBD needs to be in that position before voice chat could be considered reasonable.

  • fussy
    fussy Member Posts: 1,720

    Agree, I should explain to almost every Sable player why they should never ever press "ready" button again, so everyone could have a good game.

  • Tits
    Tits Member Posts: 377

    People tear eachothers throats out in the end game chat every 2nd round, youd only have people screaming at eachother, blaring music, kids crying in the background, 10 year olds telling you how to play and now letting you know that you are playing with 10 year olds instead of just "survivors", people trash talking eachother at every generator etc. When the game is alredy so censored you barely type an insult, voice chat would completely negate that. It really is just one of those games thats better off without it.

  • CleanseThis
    CleanseThis Member Posts: 175

    Voice chat is a baseline on what to do next. It'll give useful data over the long term that can then be extrapolated to make for more useful decisions to the game going forward. Survivors right now have plenty of base info to work with.

  • Raptorrotas
    Raptorrotas Member Posts: 3,253
    edited December 2

    Adding voicehat to survivor would instantly remove the mechanical differences between "solo" and "swf".

    All that'd be left would be the survivors' own choices and agency and skill issues which the devs cant touch.

    I dread the day people demand buffs to survivor because bad players perform worse than good players without being able to blame swf. I'll be the first to point the exact same thing applying to nurse, which sadly wont shut up the hypocrites.

  • SoGo
    SoGo Member Posts: 1,532

    Immature is the better word.

    I can guarantee you that even if voice chat was a thing, solo Q would still be hell. Even worse, perhaps.

  • CleanseThis
    CleanseThis Member Posts: 175
    edited December 2

    Exactly! the difference between me telling a wandering survivor that I'm working on the gen upstairs on Thompson house vs not is a huge difference. This is a no brainer. Who cares about people being toxic, that didn't start with DBD and wont end with it. TCM has voice coms would they be better off if they removed it? it's similar to DBD sorta.

  • CleanseThis
    CleanseThis Member Posts: 175

    Ill stick with soft but whatever.

    Gotta start somewhere. Some say killer is hell, Some solo is hell. I've never seen more introverted gamers than on this forum.

  • NarkoTri1er
    NarkoTri1er Member Posts: 658

    the only reason adding voice chat would be useful in this game for soloQ would be to prove how lack of communications isn't the reason so many survs are having very miserable matches

  • CleanseThis
    CleanseThis Member Posts: 175

    Killers have miserable matches too. How do we start to balance these issues? I mean that sincerely, How do we balance this without SWF benefiting from it?

  • jesterkind
    jesterkind Member Posts: 7,966

    I don't think I'm conveying my position properly, so let me scale back and ask you something:

    What is it that voice chat provides, that translates to a baseline for balancing? What changes, what's the benefit being proposed?

  • SoGo
    SoGo Member Posts: 1,532

    Oh, you would see some really extroverted ones in game if this got implemented.

    They would gladly let you know how unsatisfyied they are with your preformance, using insults, screaming and music blasting your eardrums.

    If you want to see voice chat in action, look no further than Friday the 13th: The Game. It didn't help a lot there, and they had a more chill playerbase than DBD.

  • CleanseThis
    CleanseThis Member Posts: 175

    By introducing voice chat people will feel they have agency into how to possibly overcome come and win the match because having the ability to directly communicate with someone is vastly superior to hand-waving a survivor to come follow you to do a gen. I don't about you but me seeing a survivor hiding behind a rock while I'm doing a gen just because he heard the slight faint of the killers terror radius and me being able to say, "Hey Claudette behind the rock, the killer just left come help me finish this gen and if the killer comes back I'll tank the hit for you" and hopefully he'll then chase me and the Claudette can finish the gen.

    If gives BHVR the data necessary to start addressing the core issues that have plagued this came for years and start bridging the gap which is balancing around average players. Solo now has the necessary tools effectively communicate a potential game winning strategy instead of relying on the HUD and perks to gather info into what's going on with the other survivors.

    Add voice-chat, give it 6 months (I'm just throwing that number out there), gather feedback and in the mean time start coming up with potential buffs/nerfs to killer/survivor perks. I'm just throwing out a "Rough draft" on what to possibly to do going forward.

    If anyone has a better way to implement this please chime in.

  • CleanseThis
    CleanseThis Member Posts: 175

    Im not disagreeing with you. But when I look at others games I see so much potential for this game. Voice chat profanity can be regulated and like I said in a previous post it didn't start with DBD and it wont end with it either. You wanna see some wild stuff, listen to some of the old COD MW3 lobbies you'll feel like your at a klan rally no joke.

  • jesterkind
    jesterkind Member Posts: 7,966

    Right, so, that is what I'm saying you won't get.

    When people talk about adding voice chat, they always breeze past a few critical assumptions when setting up the benefits. They assume everyone in the match has a mic to use, they assume everyone in the match has the desire to use a mic, and they assume everyone in the match has the ability to communicate with the other people that they queued up with.

    There are two major points I want to make here, and they're linked, so bear with me for both.

    Point one: The first and biggest hurdle to overcome is one that certain regions simply will not be able to overcome, which is the language barrier. Even assuming everyone in the match has a mic and has the ability to use the mic, it doesn't really matter if one player speaks English, one speaks French, and the remaining two speak Spanish. Sure, those last two can communicate with each other, but not with the other two, and the other two also can't communicate with each other either.

    Add onto that the other factors that can affect voice chat's ability to function even when everyone speaks the same language - mic quality, background noise, harassment causing some players to shut down comms entirely, etcetera - and suddenly voice chat becomes an extremely volatile and inconsistent tool. This leads to…

    Point two: If the goal is to provide a consistent baseline of information survivors can use to coordinate with one another, and voice comms are an extremely inconsistent and volatile tool… we're right back at square one.

    The problem we're aiming to fix is that some players have information and some don't, with the ones who don't having that information denied for reasons outside their control. That's the exact same position we'd be in with voice chat, from a balancing perspective barely anything has changed.

    In short: Voice comms don't give you the ability to directly communicate with someone. They're only one variable that has to line up for you to get that benefit, and neither you nor BHVR control the others.

    Information gain has to first come from the game itself. We've gotten a few good additions over the years there, but there are still gaps.

    The other half of this conversation, of course, is that in solo queue you are never going to be able to coordinate the way that pre-made groups can. That's true of all games that have a solo queue, it's not a DBD thing.

  • UndeddJester
    UndeddJester Member Posts: 3,496
    edited December 3

    I've never seen more introverted gamers than on this forum

    Guilty. 😊

    My personal feeling on this is it is antithetical to what DBD is trying to achieve.

    Theme

    DBD is a horror experience. People will say it isn't scary, but I would argue any horror game where you have thousands of hours, that horror experience diminishes substantially; can you think of any horror game that still scares you after 1000 hours? No…. just look at speed runners playing the scariest games.

    DBD is pretty scary for quite a while as a new player, and even after you start hitting thousands of hours, I still get moments where I jump outta my skin. I get moments such as a Bubba with Tinkerer, or not seeing anyone enter chase for like 30s at the start, and lookign around manically for Ghost Face, Myers or Pig, or a Nurse who I think is in chase with another survivor suddenly appearing next to me out of nowhere, or my gut doing flip flops while I'm holding onto the gate during a gate standoff praying the killer doesn't turn the corner. Regardless of that lack of fear, DBD still has a certain aesthetic and feel about it that the introduction of voice comms would absolutely and utterly destroy.

    Listening to 13 year old kids screaming "Oh get ######### on!", listening to Colin from Brighton's wife on the phone in background, 2 idiots arguing about 1 players use of a god pallet, or even genuinely useful comms like "the killer is Wraith, he's stealth chasing me at shack", it all completely destroys whatever horror aura the game still has, and will also destroy the genuine horror experience that new players have….

    I'm pretty sure if you ask any veteran of the game, pretty much all of them would love to have that scared, helpless feeling they had when they first started playing the game back.

    Gameplay

    There is also the argument that the lack of comms is part of the game. Horror is all about making difficult decisions with imperfect information. The general uncertainty for what is your best guess at any given moment is part of the difficulty of playing the game, and I know I for one have much more fun playing in SoloQ and trying to read the game/predict player behaviour, than playing in a SWF, cranking gens and getting a constant report on the killers status at all times.

    Playing in a SWF is generally pretty braindead, and it often gets the coop boardgame problem, where one player tells you what you should be doing at all times rather than leaving the agency up to yourself. I absolutely don't believe this should be the model for DBD to follow, and I certainly don't think the gameplay "enhancements" outweigh the numerous downsides of adding chat… evne if you somehow could make that chat toxic free and always useful.

    To my mind from a purely game design point of view, SWF is a necessary evil of DBD. Having SWF in the game actively fights the goals and point of the game, and if it wouldn't kill the game completely (and also wouldn't be completely pointless due to the ease of joining party's and discord chats anyway), I'd straight up remove it… it causes so many other design problems just by existing, especially with regards to balance…

    However even I also like playing with friends from time to time, and there are people that only play cause their mates play too…. so this would do more damage than it is worth.

    Overall I think voice comms, is an absolute terrible idea in every facet…. but if players want it, then go ahead…. however I will have mute on permanently in every game, because playing with voice chat simply isn't the authentic DBD experience.

  • CleanseThis
    CleanseThis Member Posts: 175

    R6 siege is world wide, TCM is world wide what makes DBD so unique? I'm not here to give the road map to making this work, that's BHVR's job.

    Can you lay me out your road map on what BHVR needs to do to bridge the gap?

  • CleanseThis
    CleanseThis Member Posts: 175
    edited December 3

    Sorry y'all, close the thread apparently voice comms is no good and we should just continue on our merry path of bickering about how tough it is for soloQ and why pop and pain res need another nerf while at the same time complaining about the coordination of SWF causing unfun killers games and why certain survivor perks need a nerf just to have a survivor main come in and reply that the killer needs to stop whining since SWFs only make up like 5% of the overall game or whatever the math is now on that.

    Carry on everyone.

  • jesterkind
    jesterkind Member Posts: 7,966

    I can't speak to R6 Siege or TCM as I haven't played those (I think TCM's voice chat was like, badly done, wasn't it? I remember that being a complaint) but I can speak to another video game in a similar vein: Overwatch.

    I used to play ranked queue Overwatch fairly consistently, and let me tell you, if that game were balanced around its voice chat as the primary method of conveying information, it'd have been unplayable. The amount of times I actually got to just communicate with the other players in the match using the voice chat primarily really wasn't that common, because the issues I described constantly got in the way. The language barrier was a very common problem, people with terrible mic quality making it hard to understand what they were saying was quite common, people with massive background noise pollution were not quite as common but still hardly rare…

    There is an exception to that, though. When I visited Canada for a spell, I did actually get to use voice chat more consistently, because while the other problems were obviously still present, most people in that matchmaking region there spoke the same language as me. So, clearly, voice chat is not a worldwide solution to a lack of coordination or information.

    There are two other noteworthy things to mention here.

    1: Overwatch wasn't balanced around the voice comms being the primary method of information. There are tons of ways Overwatch gives information to players who aren't speaking on voice comms- those are what BHVR need to look into, not voice comms. However, they need to keep in mind point two:

    2: Overwatch also wasn't different to DBD in another regard. If you queued up solo in Overwatch, you did not get to coordinate on the same level as premade groups, full stop. That will never be possible in multiplayer games like this, and therefore shouldn't be the goal. Bridging the gap should focus on the things that BHVR can effect, while accepting that solo queue is inherently just always going to be less organised than the alternative. That's always gonna be a thing with solo queue, BHVR are good devs but they can't fix inherent issues with multiplayer games as a whole like that.

  • SoGo
    SoGo Member Posts: 1,532

    I'll just list down the issues it would have, ok?

    1. Terrible quality of mics, weird backround noises, etc.
    2. Great amounts of toxicity, loud music blasting and screaming.
    3. Half of the playerbase will just turn it off making it worthless.
    4. Language barriers.
    5. It will still not stop Solo Q goblins from doing weird stuff and throwing for no reason.
    6. Long development time wasted on it.

    Do you still think it would really help the game?

  • CleanseThis
    CleanseThis Member Posts: 175

    I appreciate you taking the time respond with a thorough reply but I concede. I don't know what the people of this forum/game want.