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Can't take the tunnelers.
Every single event game, slug and tunnel without fail. The first one hooked gets tunneled out. We try to be altruistic and help out but we just lose because of it. This game doesn't reward survivors for working together when there's no incentive for killers not to tunnel. We just need to accept the fact that one person will get to wait 15 minutes for a game to start and spend the next 3 minutes on the ground or on hook. Rinse and repeat. Can there be an incentive of ANY KIND for killers to spread the hooks out? And now slug for the mori. Person 1 tunneled out person 2-3 is on the ground from trying to prevent the tunnel and the last survivor is hiding in a corner waiting for hatch. "Get rid of distortion to prevent hiding" ######### are we supposed to do when 3 are slugged? Try and pick up someone just to get downed ourselves? They wanted killers to get the upperhand and they got it in spades. Survivors are quickly losing reasons to keep playing survivor. No amount of X% bp is going to keep people playing for long. "60 million players" Most of which only come back for events just to get reminded of why they stopped playing in the first place.
Comments
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You're not wrong, i tend to see tunneling a lot in general outside of events too. I would probably say just staple off the record and d-strike into your build to deal with it. Obviously not a great solution but it's one of the best i could think of.
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Unfortunately, a lot of times unless you've brought certain perks or you're in a 4 man SWF there is no reason to try and help against a tunneler, it is more efficient to sit on gens than be altruistic. I have also seen a lot of tunneling in my survivor matches since the event started.
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The answer to bm and toxic playstyles isn't "get better."
Beyond that, if a killer wants you out of the match bad enough, they're taking you out unless you're incredible at looping. There is a question of whether they feel like getting just a 1k if you're very good at looping, but that doesn't stop the problem if the killer just feels like it.
And if you're a weak enough link on a team, there are killers who feel it's alright to make the match awful for you by selecting you for elimination immediately. Then once your match has been ruined, the whole remaining team has a 3v1 because the killer thought it was alright to do that.
The real solutions to this are implementation of anti-tunnel mechanics, incentives for not tunneling, and changing the community culture.
Post edited by BoxGhost on31 -
Anyone complaining about tunneling should be required to post their own killer gameplay to show everyone how they manage to win without ever tunneling. Maybe then they would understand why it happens. Try playing "nice" and see how well you do against survivor teams that have even a moderate level of skill.
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You can’t incentivize not tunneling. The devs have tried that by giving buffs and all that did was make it easier to tunnel. Tunneling will always be a zero skill tactic that doesn’t require perks or add ons to be run to be effective. All incentivizing does is increase tunneling by giving them more tools to do it faster, especially since so many killer mains aren’t looking for fair or challenging matches. They’re just looking to win as quick and easy as possible.
The only way tunneling will stop is when it’s PUNISHED period. Punish it and give buffs elsewhere to compensate for taking away the effectiveness of the tunneling playstyle. Until that happens, nothing will change.
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That's fair, disincentives are probably best.
Though I don't think anyone should get buffs for choosing not to play in a way that disregards the experience of other players. If people are relying on tunneling to get a 2k or more, I think they're in the wrong mmr.
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Ive been forced to run DS, off the record, unbreakable, and reassurance because I get more matches with camping or tunneling than not. Like I want to play survivor, but its so bad i always just go back to killer
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That is the game survivors choose to play. If they want to see match through to the end they should play killer. If they don't mind the elimination style gameplay of survivor then play survivor. But I don't think it's fair to say a killer tunneling (eliminating a player faster than some would like) is toxic or that the killer feels it's alright to make the match awful by doing his job... Getting kills. Maybe the solution is make gens take considerably longer to complete and give survivors a respawn so they are never removed from the match but that would result in a whole different type of game thats not dbd.
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Are you saying that making it so a person can barely participate in a game is not toxic?
I think we need to keep in mind that people want to actually participate in the game, and tunneling prevents that. Why would someone want to play as survivor at all if someone got tunneled out in every match, giving the killer a 1v3?
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I'm saying that's the point to the game, eliminate the survivor...take them out of the match. If the survivors don't like that then simply don't play or learn to stay in the match longer. By definition tunneling is getting 1 survivor out, others are able remain in the match for a while longer until they are eliminated. Can't play an elimination game and complain when your 1st one out. Like I said gens fly so fast it means killers have to eliminate fast. I rarely tunneled originally but the moment gens started popping super quick even with regress perks while I was spreading hooks I turned to tunneling.
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What server are you guys on? I’m on NA East 11pm to 3 am and 10 am to 2 pm roughly.
I probably see tunneling in 1 of every 10 matches and slugging for more than 20 seconds in 1 of every 20 matches.
Full team slugs is about one in every 200 matches. Is gotta be a region issue.
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Reverting DS back to 5 seconds would be a good start. There needs to be some counter to tunneling otherwise it spirals out of control.
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I wrote some big long message, but I don't want you to think I'm being hostile, and I'm sleepy, so I'm writing a shorter one :D
I think that even in this sort of game, we need to remember that other people want to participate and have fun. That's the ultimate goal of the game for everyone, to enjoy it!
So, while you're right that tunneling will get someone eliminated, it still does it in a way that typically makes the experience very negative for the person on the receiving end. Also, something something gens popping, 1k is alright :D
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From a purely scientific perspective, an overwhelming majority of subjects with low IQs tend to exhibit more brutal or humiliating behavior.
So from that point of view, you end up coming out of this 15-minute game even better than others.
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"60 million players" There are probably 10 million players alone who have Epic game accounts from the free DBD week that are used for cheat backup accounts
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It may be negative for the player eliminated first but that's game lol. 1 in 4 chance of being the unlucky tunnel victim. On the bright side at least they get to go next sooner than the rest of the team. I'm all for making the game fun for all but what makes 1 happy can make another frustrated. I think thats the way it's going to be unless they rework the whole game at its core. Hate the game not the player 😁
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Just use Off The Record and Decisive…
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Doesn't help… They still keep tunneling
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I’d love it if people stop playing survivor for this reason. Then when everyone moves to killer and killer queues are 20-30 minutes long, maybe BHVR will actually do something. The game is a 1v4 asymmetrical. That’s the way it was designed and balanced. By tunneling someone out and making it a 1v3 at the start, it’s making the game into what it wasn’t designed to be, and messing up the balance.
And honestly that’s BHVRs fault for allowing it. Unfortunately most people who game are not going to play games as they’re intended they’re just looking for the quick easy win to get their dopamine hit and feeling of power. Until BHVR decides enough is enough, the only thing players can do is refuse to play the game. I truly hope survivors mains start switching to killer.
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You need to accept it then. It's not forbidden, a little wimpy tactic in my opinion, but everyone can play the game how they want to.
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I dare to say that most of the tunneling that people actually mean is like this:
More then 50% of the time where the killer tunnels in my game is because survivors unhook TO FAST you can hang there for 70seconds per health state yet people wanna unhook in 0,1 second in the killers face for some reason. What do you expect the killer wil do?
Or the unhooked person who is body blocking a hit for someone while on last hook stage that afterwards yelled the killer tunneled?
As a solo survivor i try to play as optimal as it can get but i see so many people just running around without a clue and i am not talking about people with 100h or something but even people with 2k - 3k hours that should atleast know something about the game.
Also some people also confuse tunneling with the fact they died first… but in reality the killer went to 3 other people first.8 -
Sadly, this is what I see, too. And when I use my killer Clown I just get crouching constantly and bully squads.
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Honestly, it's not just the game, it's the player who chooses to do these things. The only times when it's alright to use 'strategies' that almost exclusively aren't fun for other people playing the game are in the realm of professional sports (or esports).
You came to this thread, read OP's post, and said that getting tunneled is a skill issue in spite of the fact that most of the community considers tunneling bm at best, and in spite of the fact that OP is clearly having an awful time. The truth is that playing killer is incredibly easy until you push yourself up beyond an MMR where you can reasonably win matches.
I don't tunnel, camp, or slug for 4k unless a squad has chosen to ignore their goals and try to harass me. Nevertheless, I face survivors much more talented than I am as survivor. I expect that at the end of the first chase, a gen or two is about to pop, but I run a little slowdown and can usually pull a 3k or 4k without much effort. At equilibrium, I do occasionally get a 2k or less, but that's alright.
If the only way someone playing killer can win matches is by tunneling, that person probably has a skill issue.
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I don't see tunneling that often, or not before a few gens have popped.
However there are many perks to counter tunneling. Everybody will think of OTR, DS, DH, …
But Reassurance seems to be pretty good too. I've posted this a few days ago but I believe it may really help a lot of player to learn how to do it.
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But you seem to be saying that the only way a killer can play and not be considered toxic is to run slow down perks and spread hooks. Without slowdowns the gens fly. I'm already forced to run lightborn with the constant flash bangs and flashlights. It removes any variety of perks and playstyles. Regardless of how much or little skill is required to tunnel it does take some skill to counter it that's why I say it's a skill issue.
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Why is someone waiting 15 minutes for a game? Are the queues to play as survivor SO packed full when the experience is apparently just horrible every match?
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If getting tunneled frequently, then you should be getting tons of opportunities to practice in chase vs the killers you go against. Being eliminated first sucks, but you are getting a lot more time to practice in chase than sitting on a gen will give you. As you get better in chase, you're much more likely for the killer to drop chase vs you and go after an easier target.
Its not the answer anyone wants to hear, but its true. Trying to tunnel someone who is good in chase can be a massive time sink, even if they eventually go down. There should be gens flying if someone is getting tunneled, as the killer can't be both tunneling and pressuring gens at the same time (unless the person being tunneled keeps looping around an in progress gen, of course.)
Tunneling is effective when its efficient. It easily loses games when that efficiency is taken away.
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I don't think the only way a killer can play and not be toxic is to run slowdown. It's possible to run multiple perks to enhance your chase and try to down survivors faster than gens pop. But I also don't think I'm super broken at chase, so I usually run one slowdown perk, one or two information perks, and one or two chase perks.
One thing that I do find problematic is that at very high survivor skill level, it seems some killers can become practically unviable. I don't think I'm top MMR, so my take on this will have varying mileage, but my impression is that at the highest skill levels, high mobility killers (e.g. nurse, blight, etc.) are almost necessary.
Having said that, I've seen one streamer who just pops onto stream and starts doing a 4k streak with nurse literally every time. I've never seen him struggle to dominate a match. And when he doesn't get a 4k, it's because he let the last one live intentionally, or they got hatch.
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That is a odd way to comment with saying don't play or do better? I had a match against a deathslinger who was proxy camping. He was hiding behind a gym wall. When the survivor came for the save, he waited until I was unhooked and as soon as my feet touched the ground bt did nothing when he shot me. He then pulled me close and even tho I was pulling away to break the chain, bt still ran out, and he downed me. So no, not every killer can be countered. When it comes to camping or tunneling. Plus saying don't play because killers play in a pathetic manner is just ridiculous 🙄 Behavior needs to change a lot of bs that goes on in this game yet they keep sitting on their hands
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I'm not sure if my MMR is high or not (I assume high based on the frequency I get 3/4k...how many months does someone have to get 3/4k to get in higher MMR? but obviously I have no idea) I did notice a huge influx of swf and players that clearly know the strong areas and weak areas of the maps and fully kitted out with top perks. Going against them with low mobility killer is a real sweat fest. I usually go PH or Myers. Both low mobility. tunnel with PH and double iri Myers is the way I go and people usually complain regardless if they get taken out fast by PH or mori later in the match by Myers. It takes so long to get T3 that it gives people the opportunity to play the game but they still say toxic killer lol.
I wish I was going against easy going players but unfortunately that's rare and even rarer to not have any negative remarks post match about how I play the game what perks I'm using (noed being almost guaranteed to get people worked up). They get to play the whole match then complain they lost at the end due to a perk 🤷♂️ would they rather be tunneled out asap? That's my experience anyway, others might have a different experience playing the game
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The issue is that if there is balance in 1 v 4 soloq then swf teams will over power the killer. If it's balanced around swf then the killer is over powered making it very very difficult for survivors to escape. I don't see a reasonable solution to this, no matter what happens there will always be 1 side that gets the raw deal. For me, when I play survivor I'm soloq and know very well the chances of me escaping is very low. So my "win" criteria isnt escape. It's to get as many BP and last as long as I can before I die. If I escape then it's a bonus. It's rough as soloq. Especially when teammates are doing personal challenges like cleanse 20 totems instead of doing gens but some killers are constantly going against swf so often that they don't know if it's the rare occasion someone is soloq...they play as they normally would v swf team
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Theyll never nerf tunneling because it's a game design decision for killers to have a fail safe. Bad killers use tunneling as a way to win. The minute a match seems hard killers will switch to tunneling to win.
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The counter to that is the team blocks the chain, that's happened to me and someone got in the way of the chain and took a hit. The counter to many tactics killers use is teamwork. If there was no counter individually or via the team then I would agree with you but sometimes it takes a team to counter. That's why soloq is so rough, the team work isn't that great.
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I feel that. If I'm feeling competitive and pull too many 4ks for a while, I'll start getting evenings where I'll get obvious swfs over and over again, bringing rare offerings that strengthen the whole team, all strong loopers, heavy meta playstyles. Sometimes I'll see the same swf multiple times.
I main Pig, and her mid-match has to be strong to win those matches. So the pig hats and slowdown have to couple hard, and all chases have to start with the survivor injured or get the first hit after a couple seconds. That makes her chases into one-shot downs if you approach the survivor with broken line of sight.
But then sometimes I get tired of the sweat and let the boopers escape. If I'm feeling competitive, I don't give them a moment to try for boops, and if they get a boop off, I'll leave them slugged for pressure. But I usually give the last person an escape once I down them, or if I win the hatch race, I'll guard the hatch and make them be brave to get out.
Having said that, I usually get positive interactions in post game chat. It's probably the contrasting play styles you and I have that make that difference. It's definitely fun to have a good match and then get to have fun with your survivors at the end :D
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When it gets bad for me I Use OTR, DS and unbreakable. 4th slot whatever.
If the killer is gonna kill me. So be it. I’ll be wasting as much time as possible though for the gens to get done.
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Can a dev or community manager comment on this topic? This has been one of the biggest problems in the game for the longest time and a serious problem for player retention. It honestly feels like a huge elephant in the room the way this topic is being ignored. Are there going to be any base game changes to disincentivize tunneling? ARE THERE ANY PLANS TO ADDRESS THIS PROBLEM?!
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To be fair, maybe if every survivor didn't gen rush and make every match last five min, killers wouldn't have to slug and tunnel. I understand if you are exempt from this, but 90% of killers only slug and tunnel because of gen rushing. It's the only counter to it because every gen regression perk gets nerfed to oblivion. This game caters to survivors heavily and you can't convince me otherwise.
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Honestly, I don't think gen rush is a thing. Survivors should start the match spreading out on gens and as killer I usually expect to see significant progress on one or two gens by the time I'm getting my first hook. My feeling is that genrush is just what should be happening.
As far as whether the game caters to survivors or killers, that's going to be influenced by an individual's skill level and the tactics they use. Tunneling out a weak target is going to give you a 1v3, and if done when there are three or more gens left, it can heavily switch the match in your favor. If tunneling is done effectively, it will push a killer's MMR higher than they're ready for, causing them to need to tunnel more. Tunneling people out will often lead to more tunneling.
However, it tends to ruin the game for the tunneled survivor and often wrecks the game for their team. There are five people in each game, and tunneling is usually fun for one person at most. So the primary effect of strong tunneling is to make the killer player sweat more and make the game less fun for most survivors.
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I'm not even sure 5 seconds would be enough at this point.
I think something that might help as well is having more killer perks that actively encourage spreading hooks similar to old BBQ and Pain Res. They could even go as far as to add that old Ruin downside that the perk deactivates once a survivor is dead and can no longer be used (I still think they should have kept that and buffed Ruin's regression speed back to 200%).
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Baseline Second chance meta (DS, Unbreakable) is what it's going to take to stop it. Second Chance meta was the sole reason killers didn't tunnel for the most part or lost the game due to tunneling.
I don't care if you are "punished for doing well" maybe you need to slow down to allow the game to flow a bit more nicely, go kick some gens or eat the stun.
Such a no brainer move rn it's annoying. Yes these perks should be baseline as they were the backbone of this game for the longest time and it will just free up peoples perks to get new builds and have more fun.6 -
Maybe it wouldn't be enough, but I think it would help. DS being a powerful was basically the only punishment keeping tunneling at bay for a long time.
Together with BBQ's existence, of course.
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Actually mechanically it can be implemented, ever since 'The Lich' is here. To stop tunneling maybe twisting around the invisibility mechanic from him would probably be a good change albeit paralyzing the unhooked survivor from interacting with anything so they can't just hop onto a gen and maybe BT 1.0 see the light of day in a bit more modern fashion.
Also I like the idea that you mention about it being punished. And on the topic of lore (if anybody cares about the consistency of it) it can be implemented in a sort of "the entity isn't deriving any emotions from this survivor" since I think it feeds on hope(?) and make them sort of unhookable with a mechanic or just raw punish the killer if the unhooked survivor isn't taking a protection hit by a hefty hindered or lock them out of their power or perks for a good bit.
But as I feel currently there is a flaw in the fundementals of the game that effectively became stale at best after the game's 8 year long run. If killers find genrushing problematic (sure it was worse before kicks or when it was 80 sec instead of 90 [min 50 sec difference or similiar]) that still should not consequentially lead to tunneling as the solution. The game should have variables sure, but if there is a cause and effect then the cause should be removed. The objectives should change and evolve as well with the game's lifespan I think. Like searching for generator parts, making the survivors move more, and maybe the killers need to set up for a sacrifice too with enough blood, or something along the lines.
The sad reality of this game (I've been playing this game on and off) that during the 7 years since I got it the most obvious pattern is the following:
- Something new gets introduced (Obsession, Hexes, Boons, Scourge Hooks, etc.)
- People find loopholes that shorten or turn the tide on a very major scale (Flashlights, Mori 1.0, Mori 2.0, Camping, Tunneling, Meta Builds, Old Sabotage)
- The developers more often than not just release a new chapter containing band-aid fixes in mostly the form of perks (Shoulder the Burden, Pain Resonance, Decisive Strike, Borrowed Time, Unbreakable (even though the last two was free)Half of the end game perks, etc.)
And this is in loop for quite a while now. Somehow almost everything recieved changes except the main objectives of the game. And sadly it shows. And over the years the game just aged, and not in the best ways one would imagine. Sure, revisiting the objectives needs time and creativity, but it has been 8 years, and there were plenty of ideas, and the game is still stuck at tunneling and genrushing no matter how you look at it.
If anyone reads this, Thank you and hope you at least partially agree with my views because this game started out as something amazing (with it's own flaws of course) but sadly it didn't stick to it's horror roots as a game, and became a burnout fest.
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I'm wondering if this is server specific because as an East Coast USA player I see tunneling or camping maybe in one of ten matches if that. Which means me being 1 of 4 people gets tunneled or camped about 1 out of 40.
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Maybe y'all just need to get good against slugging and tunneling. It's not easy for killers to simply execute those strategies. Everything has to go right for them for it to work. There's plenty a survivor team who could not care less about facing that. So you can learn to overcome it too. Your altruism matters way less in those scenarios. If the killer is tunneling, you can just rush gens, hook trade at the last possible second each hook stage, and 2-3 of y'all will probably still get out, as opposed to none. With slugging, as soon as you notice the killer's going for it, y'all can quickly move to heal each other, faster than the killer can actually down you, if you're giving decent chases. See, you can't just hope that the killers play nice for y'all, or that the devs nerf them. You have to improve as well which, reading the tone of most of the posts on here, most survivors don't consider.
And that's the smartest thing you've said, or could suggest: the killer needs reasons to spread hooks, or they won't. Killers are encouraged, not by the devs but by the game they've designed, to go for as many kills as possible with the least amount of hooks. It's why you see less and less killers with 10 hooks and 2 kills, and more killers with 2 hooks and 2 kills. Not only is it becoming impossible for killers to get large amounts of hooks before match end, they're beginning to accept that they'll be getting a loss or a draw at best, and simply play for the draw through camping and tunneling. Or a crazy all-out slug for the 4k, which doesn't work most of the time.
We came after Distortion because it was the #1 perk that encouraged selfish/immersed survivor gameplay. If the killer is alternating hooks to get 2 players out ASAP, who's he gonna see every time with BBQ? The 1-2 people who didn't bring Distortion. A lot of those people running Distortion would just use it to out-hide their dying team, and get hatch basically guaranteed. Even without those scenarios, it reinforced the idea that killer shouldn't get any info, which is the dumbest take this community's recently clung to. Whatever aura perks the killer brought, Distortion countered it. When Ultimate Weapon countered it, because it was screams and not aura, they nerfed it and made it aura instead. And in general, killer is really starved for very basic info that other games would give them as a matter of course. Killers basically can't hear survivors' footsteps, breathing, or injured sounds, and can rarely rely on scratch marks being accurate. So anytime they're tracking/chasing a survivor and don't have direct sight of them, they have to pray and guess where they're even going.
Killers don't, and have never had, the upper hand. That's survivors. The math of the game when all players are playing at least semi-optimal says that survivors virtually win 10/10 times. There's just no way the killer can end chases quick enough, or stop gens for long enough (we've long since abandoned that pipe dream), to beat the survivors before they're out. So I hear a lot of "There's no reason for survivors to play" all the time. My advice is for those people is to follow their own advice. If you don't like the game, just quit. Now, we don't like how the game is either, but we've got experience and vision for better game to back that up. Most people don't, and would instead demand that the game be tailored around their skill level (very low), with no intention on struggling til improvement like the rest of us have. That's not fair. And the sad thing is the devs do cater to those people.
It's my belief that the game will not and cannot improve until the devs realize they've got to drop those players. Stop caring about them, because almost all of them either play the game for 2 hours a week, or play at such a casual level that their gameplay is not dissimilar to a 5 year old playing it (not doing their objective, running into walls). Either way, there's a reason no other online game caters to those players. It robs the players who know what they're doing of a fun and balanced experience. If a player really cares, and decides to get good at the game, you balance around high level play, so that as they're improving they will reap the benefits of a balanced game. What's been happening until just recently is that the devs have (intentionally?) hid the bad balance of the game behind mismatches, through a bogus MMR system. Killers and survivors were constantly complaining of sweats they couldn't beat, especially the survivors since their solo teammates never improved no matter how much they won. Killers never got easier matches no matter how much they lost. They've just now tweaked the MMR, almost to what it was at launch (near perfect) , so that you're getting survivors and killers of you're own level. It's my hope that when they see that survivors just keep beating killers no matter what, they'll buff killers, and hopefully not leave solo behind either. SWF definitely needs a debuff or something, because you cannot balance for them and solo at the same time. SWF, and MMR giving mismatches, are the 2 things killing the game for us all, and in fact are tricking us into thinking things about the game's balance which aren't true.
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Y'all aren't looking at the game from the killer's POV at all. You're parodying it. God knows killers want a slower chiller match, but that only works if survivors feel like doing it too, which they don't. You can't just assume that they will.
How quickly are the killers gonna have to down people if DS and Unbreakable are base? That fundamentally destroys camping and slugging, the only shortcuts killers have. Those would need to be like 15-second chases, especially considering people could and would try to use DS/Unbreakable offensively. "Let me force the killer to waste 1-2 hits on me so my teammate can get away after they saved me, and if the killer tries to punish me for that, I get a free self-pickup or stun/rechase." Thus forcing the killer to tunnel, which he's forced to do now anyway, except the forced punishment becomes baseline instead of perk-based. You've got a real noggin up there.
The reason killers play so sweaty and use these strategies is because the flow of the game demands it. There is no way, if the survivors are playing well, that the killer's getting a 12-hook game. He can barley afford 4 hooks at the highest level. Part of the reason being that "anti-tunnel" perks can be used to destroy the killer's momentum, whether he's tunneling or not. Yet there's no killer perk that gives a free Pop or something without downing survivors constantly. No, perks like Pop only work when the survivors are handing out downs constantly. Killers and their perks' effectiveness is based on survivors making mistakes, but survivors get to massively punish killers with their perks even if the killers are making the objective best plays.
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This 100% I don't really camp or tunnel but the amount of decisions I have to make as killer against good teams is absolutely insane comparatively to playing survivor against a good killer, especially as an Onryo main.
I don't really have time to think or care about whether the survivors are playing super efficiently or not, I have to assume they are and play accordingly because if I take the time to find out 3-4 gens might pop in my face.
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But they have. They can hardly nerf tunneling more. Survivors get free BT/Haste off hook, and usually use it offensively. Even though tunneling is the best play the killer can do, it's not as if it's a massive time cheat. It's more like the "least bad" play the killer can make, because baseline the momentum they get from injuring, downing, hooking, chasing, is just crap. The game doesn't slow down at all. It only slows down when 1 person is dead, because they can't do gens anymore, nor escape, shifting the pressure/responsibility onto the remaining survivors.
So it's not just bad killers who use tunneling. People like me with thousands of hours, who've figured out in all that time that going for random chases is bad, have instead been conditioned to tunnel. It physically feels bad not to tunnel, because you know you're making an objectively worse play for no added momentum. It's like losing on purpose.
And you're wrong on "switching to tunneling" as well. By the time the killer realizes they need to tunnel, it's too late, because the game will be over in the next minute or two. We know this because sometimes the killer will aim to tunnel, and execute it, from the very start, and still end the game with 4 hooks and 2-3 people getting out.
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That's what I've noticed with experienced killer leaning players vs experienced survivor leaning players. They to completely separate conclusions of what went wrong with a survivor match. The killers usually say more objective, survivor accountability-based stuff like, "They just weren't efficient on gens. They were too altruistic." Etc. But then you hear the survivors all say the same thing: "It was the unfair killer/build we were facing. That's OP!" Never a mention of their own decisions during the match. Not one.
Survivors will ask for the most ridiculous BS with their buffs, like "We should be on hook 10 more seconds, because gens take 10 more seconds!", they actually get the buff, and we think "Surely they won't be able to lose now, because they have such an advantage at base." And then they just don't use the buff to their advantage. Like you said, rather than waiting til second 69 to get the person off hook, they do it immediately even after the killer's been seen going back to hook. It's survivor buff appeasement, except they don't even use the buffs, and then ask for more.
And then they cry "The killer tunneled me out!" just because they're the first to did. I die first all the time, sometimes from pushing gens while death hook and injured. Want to know why? Because I'm the only threat on the whole team, and am quite good at looping but not enough to where I simply can't get downed. So the killer goes on a big long chase, which should be game-losing, without any fear that the remaining gens will be done. My teammates will simply heal up, and when I'm dead, then they'll start working on the remaining 2-3 gens. But not before then, oh no!
And who is playing that badly? Mostly noobs. But also, the survivor leaning, multi-thousand hour players. They can have that much play time, and their gameplay and thoughts on balance are basically similar to a complete noob's. The survivor gameplay loop is so simple compared to killer's yet they think that just because they've played a lot, that makes them good at the game. They're not. They go down to Pig every 30 seconds, they complain about Ghost Face, and they say killers having aura perks is unfair. So I don't know how you get that many hours in a game and you're that clueless, but these guys have managed it, and they always happen to lean survivor.
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As I have began to play more and more killer, I have seen survivors do things that had me go "Seriously?!? What are you doing?! Don't do that!". Like after I've hooked a survivor, I haven't gone away more than probably 5 meters, when someone unhooks them. You can wait for longer before unhooking. Wait at least till you don't hear the terror radius anymore before you go unhook.
As a killer, who actively tries to avoid tunneling, it just baffles me how so many survivors just throw themselves in front of me. They start to run immediately when they hear my terror without knowing where I am. And many times I have been accused of tunneling… Usually by SWF's who wear the same character and skins. Since us Killer players do not see individual hookstates on survivors, accidental and unintentional tunneling does happen from time to time. Are there players who start to tunnel intentionally right in the beginning? Yes, there are, but I can safely say that those players aren't majority.
But the fact is, if you try to play nice and fair as a killer, it usually means you're in a disadvantage from the beginning and there is a 75% chance that you will not get any kills during that game. Especially if you're going against well coordinated team or players who know what they're doing.
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Maybe be the change that you want. Play killer yourself. Don't tunnel or slug. Shrug.
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