Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
I Wish There Was A Way To Bleed Out Faster...
I sure do love being Bleed out for 4-minutes when the Killer can just end the game. It would be nice if there was some level of agency from the Survivor's end to deal with this issue. :)
Also yes, as you can imagine, the Killer did ye ole' W + S on top of me, nodded, and threw hatchets at me while I was on the ground.
(Also since I know someone will look at my perks and complain in some shape or way, Im going for the Left For Dead achievement and Im using Sole Survivor and Wake Up for the increased Gate Opening Speed. Adrenaline and Hope are there in case I get caught opening the Gate I can hopefully make it through without going into the Dying State.)
Comments
-
It's not what I would do but I can see why some killers do it... Too long being bagged at gates and even pallets knowing there is nothing the killer can do about it. Years of survivor torment and toxic behaviour during match and post match...killers are fighting back lol
6 -
The first Survivor instantly gave up on hook. They tunneled out a Kate right after and slugged the Feng for nearly 4-minutes before hooking her, and spammed hatchets at the hook until they died, then slugged me until I nearly died and then Mori'd me.
Years of Survivor torment and toxic behavior during the match and post-match… Killers are fighting back lol.
None of my teammates tbagged or did anything "toxic" to them. All this did was waste our time with a game that was artificially padded out.
Some people act like this is some sort of revenge story about vengeance and that this is a revolution and changed that will lead to the Killer uprising and Survivors will fall… and none of that actually happens. This is just a player who wants to waste people's time and make others upset bc they find it funny to make others upset. :/
15 -
At the end of the day who cares. I play about 50/50 on both sides and do annoying things to killers too. None of it is in bad taste it's just expressing ourselves through the characters.
I probably face a slugger once every 20-25 matches and I just laugh about it and think they are kinda low skill to resort to the tactic.
1 -
At the end of the day who cares.
I do. I like being chased or working on achievements. I dont want my time wasted because a player refuses to end the match normally when they are fully capable of doing so.
11 -
For all of a couple minutes? Go grab a water, take a pee, stretch your legs. It's really not that bad and in my experience about 1k hours is fairly rare if you aren't forcing the killer to slug.
3 -
I was just having this discussion with some friends the other day. I'm a killer main but it seems like everytime I join them as a survivor, every other killer wants to either slug and bleed out the whole team or the last ones. While I can see some other k-mains pov with survivors with boil over crawling or running to the furthest spot on the map making hooks impossible, I personally do not agree with the act. The only time I've ever done it was by accident when I downed someone on the temple map, their friend was right there so I got them real quick and then could not for the life of me find the first one. I could hear her all day but no sign of her, no trail and even trying to grid the whole area, no pickup option on screen. Felt so bad had to send an apology dm lol. I think that there should be options on both ends. If a survivor is down for over 60 seconds, free mori (let's move things along), refusal to more ends with a short matchmaking penalty or a loss of points. If the survivor is down for 90 seconds, auto unbreakable or hold down a button for a few seconds to begin a sped up bleed out or if you wait it out get a small bonus of BP afterwards just to spite the killer. I mean if there was a benefit to laying there, I'd go grab me a fresh drink and enjoy knowing I get "resilience points" and they get "douchebag penalty" lol. But however it would be implemented, I agree it should be there. Along with some kind of afk penalty for survivors. Just deciding they don't want to play against a particular killer or map. 3 crows = matchmaking penalty. If you don't want to play just disconnect, take your short time-out and give your team a bot to replace you. They tend to play better than most survivors I come across, imo.
0 -
I'm not claiming you or your team did anything toxic but based on my own experience of the game as a whole, survivor and killer, survivors tend to be pretty toxic and very mouthy post match. So I can see why a killer might lash out at all survivors if they have bad experiences with majority of other teams. But it's possible he was just a **** because people are ****s....and killers are people too
3 -
I would love to see DbD implement a surrender option. Unfortunately, it’s just one of the many basic QoL features this game lacks.
1 -
Who hurt him? xD
1 -
Terrible idea in my opinion. The match is basically lost for everyone once one person leaves as the bots tend to be kinda useless and you're effectively playing 3 v 1 at that point.
Only way I'd think this could work would be if all 4 teammates are slugged, if you offer it at any other point you'll just have trolls entering and surrendering to annoy people. It's bad enough people give up on first hook already.
0 -
The "years of survivor torment and toxicity" isn't exactly the truth, I'd say. In truth, toxic survivors aren't a majority out there, there are just as many toxic killers.
But every match of DBD has 4 survivors and 1 killer, so you are more likely to encounter a toxic survivor, regardless of which role you are playing.
9 -
Like I said based on my own experience this is not the case. I was survivor main for 2 years. Majority of my matches went fine as far as toxicity goes from killers. If anything it was my team mates that was trying to annoy the killers quite alot lol. Now I'm a killer main and a huge percentage of my matches has some sort of toxic behaviour from survivors, usually post match ranting. That's just my experience tho, others might have a different experience but if killers get the same experience I get then I can understand why they lash out.
3 -
I think deliberately trying to upset people and waste their time is bad taste no matter how you put it.
1 -
I rarely experience anything overly toxic from either side. I think it's greatly over exaggerated by both sides. I think a lot of people on both sides are just kind of ego driven and if a survivor crouched on them at a pallet they are now equivalent to a third world dictator.
1 -
I think being able to hook yourself should be an option when slugged. It be useless to abuse because why would you do that when you can get picked up. It would only be useful when your slugged indefinitely
1 -
I don't think it's in good taste but also the impact is so minimal I don't really consider it an issue.
I guarantee I've wasted more time with survivors waiting at gatenot leaving, having to push them out, than I have being slugged. By a lot. Not that it bothers me either really.
1 -
You already have trolls playing Survivor; this person was slugged after a Survivor sky hatched. Who would be trolled by survivors forfeiting here? Who is trolled by the survivor team or a Killer voting to forfeit?
0 -
Lol you maybe right but bottom line is p*** someone off enough and they will lash out... Maybe don't crouch at a pallet? Don't bag at the gates? Don't hide for eternity during 2 v 1 situations? It serves no purpose to crouch at a pallet or gate other than to deliberatly gloat. Can't blame killers for doing the same thing. And most importantly don't vent in post game chat because sooner or later killers will retaliate and as it's impossible to tell who the good and bad people are until it's too late the good people get treated like the bad. Not everyone is like that but some people are.
2 -
We already have matches where people off themselves on first hook because they got downed within 30 seconds which ruins the game for other survivors. I guarantee you people would abuse it to enter matches and immediately exit to annoy other players. Which is why I say if it's a 4 slug that's fine, but anything other than that its just ruining the game for everyone because you're unhappy.
The DC penalty is great and I wouldn't want anything to bypass that. To the point I don't think you should be able to off yourself on hook even before there are only two survivors left because at that point its tactical for a hatch play for your teammate.
1 -
We are not giving survivors another way to Go next in matches
2 -
How do you abuse a surrender vote? Who is trolled by the Survivor or Killer team voting to surrender?
0 -
Let's say that a mechanic that increases your Bleed Out speed by 4 times; it takes 1 minute to Bleed Out. That would require the Killer to actively go out of their way to slug for the Survivor to Bleed Out.
It's not a "go next" mechanic. It's a blanket excuse to justify the Killer actively wasting everyone's time.
9 -
I slug when I can start a new chase immediately after. Otherwise I still prefer to hook.
1 -
Except majority of survivors think 1 min is still to long they want their bleed out timers to last 10-15 seconds which is just a blanket excuse to want to go next if a killer wants to slug for a second person
2 -
Except Im not other people and this is my post. Also just because you hear people (or think you hear people) say stuff like that it does not make it the majority either. :/
7 -
Its okay most people in this forum, as evidenced by this thread, would prefer if survivors were just punching bags with no agency. I wouldn't engage seriously with any of them.
7 -
If endgame collapse is 2 minutes and dying on a hook from 1st to death stage is about 2 minutes, then bleeding out on the ground should be 2 minutes too. Nobody is gonna be upset being slugged for just 2 minutes. Because it benefits everyone to have it:
- If you're really just downing for pressure it won't affect you to change this since you intend to pick up anyway.
- A faster bleedout timer puts pressure on Survivors to help Survs downed this way more.
- You should NOT need to bring perks to counter bad actors.
- People who like to slug for a bleedout or for the 4k would be the only people affected by this.
0 -
This is actually what most people ACTUALLY experience in the game on a daily basis. They just remember the bad rounds more than the good ones, because you remember negatives more easily than positives.
You are not getting 4 man slugged by every Killer.
You are not getting tunnelled every round.
You aren't dealing with genrushers or flashlight squads every day.
Someone isn't giving up every single round you play every single time you play.
And no, your favorite side, dear reader, isn't too weak.
0 -
I wish there was a way for killers to give up just like survivors can. Especially when toxic SWFs wont just end the game.
1 -
EGC is intended to put a "end-all-be-all" timer but it can only be opened by the Killer once all Generators are completed. I do think the Killer should be able to open the Exit Gates anytime during the match to prevent situations where the Survivors are clearly not playing for their own objective and want to waste the Killers time.
Frankly though, I have not come across SWF that do it often, mainly since MMR pushes players like that into lower MMR brackets since they die a lot. But I do think it is an issue that can also be addressed, since multiple things can issues at the same time.
1 -
Yup one of the worst things that still haunts this game
3 -
I have been asking for a 'concede' option for years but nope, BHVR insists that their paying customers must endure frequent 4 minute bleed out sessions where they cannot play a match and they cannot leave a match that is essentially over or they will face a penalty.
Just had a lovely killer using Knockout to slug everyone and bleed them out (Knockout is another problematic thing in DBD that should not exist) and my only option was to either spend 4 minutes of my time being bled out or take the DC penalty.
Of course the final mori changes have made the slugging for the 4k thing even worse and if you have a selfish team mate who will simply hide, you're yet again stuck in a match for 4 minutes where you are unable to do anything but crawl - hardly compelling game play.
4 -
Ahh, yes. Let's add more mechanics that incentivize players to ragequit without any penaltiess
0 -
I've alreasy explained it 3x so I'm not really going to waste time doing it again, no offense.
Also how does this "vote" work? Does the game just freeze? Is there a button? Does the killer have to agree? When can it be used? I've already said I'm fine with an exit in a 4 man slug, or all remaining slugged. Beyond that it's just an awful idea and if it's what you're proposing I'm incredibly happy you have no input on this game bevlcause you'd break it with ideas like these.
0 -
Yes. A "die faster" button would be a very valuable acquisition. It's better to suffer less than more. True, as a killer player I could benefit from this. I see a purely tactical benefit in this.
On the other hand, the basic Unbreakable function will be like an extension of your 4 minutes of agony. Constantly getting up and falling because killers are patient in achieving their goals. To wear down one of the qualities of a killer.
No matter how you look at it, both options are bad. The only question is, what's worse? Survivors who let the team down or even longer slugging? The choice is yours.
Personally, I would like a perk for the killer that reduces the overall timer from 4 to 3 minutes. It also took away 20-40 seconds with each hit.
1 -
you didn’t explain anything bahaha. Like every other game with a vote to surrender option there would be an option to team vote to end the game after a couple minutes in it. Killers can surrender more easily cause they’re a team of one. No, the other side doesn’t vote to keep you in. Ignoring your rudeness, Identity V is similar to DbD and has a fully functioning surrender system so I’m not sure why it would break the game here.
0 -
So basicly "we go down to their level to feel better“?
Great philosophy.
7 -
Like I said, you are more likely to encounter a toxic survivor than a toxic killer, simply because of how many players of each role are present on one DBD trial.
If the game had was, idk, 4v4, you would see both in equal measure.
6 -
Each to their own but I can say that if it's me then I prefer drop down to their level, fight back and actually do something to make sure it doesn't happen to me. If people want play the "I'm not going to stoop to their level" great but be prepared to be hit with it time and time again. I won't stand on my pedestal thinking "it's ok I'm better than these people" while allowing them to throw **** at me, I'm climbing down to throw **** back
2 -
For some reason I remembered this picture that I took from the profile of one killer main.
2 -
Lmao very apt
0 -
I explained it 5x it's really not my fault if you can't comprehend basic logic. I'm not being rude, but if you can't see how your suggestion ruins the game fir the killer side you need to do some soul searching. Please don't reply, you refuse to see anything beyond your incredibly limited POV and don't understand the game at all quite frankly.
Don't Like that we got hooked early? Abort! Don't like that there are 4 gens left and 3 survivors? Abort! Killer gets looped too long early in the match? Abort!
Its an incredibly dumb thing to implement.
You're going to make killer unplayable with your idea if it was ever iimplemented. Also, simply saying it exists in other games is incredibly silly, all games aren't the same...
You're also neglecting that there is already an anti-slug mechanic. It's called learning to loop.
0 -
Identity V is a 1v4 asymmetrical game with the exact same objectives as this one. Hunter is completely playable there and they have a functioning forfeit system for Hunters and Survivors. Your POV is the one who seems limited if you can’t even comprehend a functional forfeit system. I agree it’s best I don’t reply after this, the best you offer is a viewpoint you can’t explain and petty insults. Cheers <3
2 -
You can agree to disagree without having the last word, especially when your data points come from personal anecdotes. All you really can do is say "I disagree because of my experiences, but they are just mine so they aren't a full reflection of the situation."
Also, not stooping to someone's level isn't "standing on a pedestal," it's about treating others how you wish to be treated; or having the wisdom to know that taking your frustration out on four random people in a video game means absolutely nothing in the grand scheme of anyone's life, so why choose to be rude at all.
5 -
I find stuff like that annoying… but you can force the Survivors out (or wait 2 minutes) which takes significantly less than bleeding a Survivor out.
This just feels like Whataboutism though.
7 -
The thing is for a long while I treated others as I wish to be treated but my wish didn't come true, I was not treated the same way. Each person has individual experiences so I'm just saying if others have had the same experience I have had then I can understand why some people play in a way that others don't like it considered toxic. But I agree with "why be rude at all?" From day 1 I asked myself that very question when I was bombarded with rude toxic gameplay and messages. I have learnt to not bother trying to understand the way as it will happen regardless. I just concentrate on minimising it happening to me. I'm sure others feel the same and others disagree.
1 -
The game could certainly benefit for a way to speed up bleed outs in my opinion.
Some people will argue that four minutes isn't that big a deal to wait, but I'd disagree. If survivors had a way to sit in the exit gate and enjoy the safety it provides without the killer being able to chase them out in some way, it would be infuriating and people would complain incessentantly (for good reason).
It might be rare to get slugged consecutively in back to back matches, but it has naturally happened a ton in a game as long lasting and popular as DBD, and after a certain point, I just wanna go next. I don't care about clout or dc penalty or whether I won or lost, I just wanna get out of an unfun match where two teammates are already dead and Laura and I are just flopping on the ground as the killer bags us for minutes. As killer, there was I can make an unfun match fun, and generally, it's usually possible to try securing at least one kill, even in end game.
As survivor, the game kinda just tells you to sit there and let a 4 Slowdown Blight throw himself a celebration ceremony for the equivalent of about half of a SpongeBob episode. Trust me, I've had a lot of time to figure that out.
0 -
The harsh reality is that people aren't obligated to treat you any specific way just because you are kind to them, but that shouldn't dissuade us from trying to be kind. If they return your kindness with rudeness, it says more about them than anything else. I understand your frustration with feeling like people don't return the kindness, but kindness should come from within and be driven by who you want to be, not simply a means to an end.
This whole idea of kindness in dbd gets even more complicated when you throw the whole idea that this is a game into the mix, because people will act in different, often negative, ways simply because it's a game. At a certain point, there should be a lengthy discussion on if reports for unsportsmanlike conduct should be taken more seriously, how that could even be detected in game, and/or whether or not people think they should even be actionable at all. As it stands right now, it's my opinion that the unsportsmanlike conduct button is simply a placebo button.
3 -
Except it's a annoying majority that want it to happen
0 -
Funny coming from an extremely survivor sided bias like yourself you'll fight tooth and nail to keep ways to "go next" whenever things dont go your way
1