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Chucky is Nerfed too much

DancewithmeKate
DancewithmeKate Member Posts: 16
edited December 10 in Feedback and Suggestions

He is 110% speed killer, this nerf-list is crazy. BHVR have no idea how to balance this game.

Post edited by Rizzo on
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Comments

  • Jacknalls_Paw
    Jacknalls_Paw Member Posts: 225
    edited December 9

    They buffed his S&D duration by 50%, he can now cover 2.4 more meters (without Jump Rope) and considering that in a straight line he's undodgeable he'e even more frightening.

    Post edited by Jacknalls_Paw on
  • jasonq500
    jasonq500 Member Posts: 226
    edited December 9

    I was hoping they would adjust his scamper from all this, but no just couple of nerf with nothing to compensate

    Edit:

    Forgot to mention this, but one of the devs mentioned that he would be receiving changes as soon as I mentioned Chucky needs his scamper buffed

    But alas his scamper was not touched in the slightest in this hotfix

    Post edited by jasonq500 on
  • sizzlingmario4
    sizzlingmario4 Member Posts: 6,992

    My first impression is that the reduced movement speed and increased slice and dice duration might actually be okay in the long run if it helps give the killer more counterplay, considering it was pretty hard to avoid slice and dice before.

    However the cooldown nerf in conjunction with that might be too much, but we'll see.

  • KatsuhxP
    KatsuhxP Member Posts: 965
    edited December 9

    What? So I can't quickvault anymore with his ability (not even windows), his scamper is useless from beginn with, his dashspeed is nerfed by 20% and his duration buffed by 33%.

    What in the world am I supposed to do with his ability lol? His mindgame-potencial at loops got even lower and his dash is even stronger in the open now regarded to distance. That sounds so counterproductive especially because he didn't get anything to compensate xD

    Lol I forgot that his cooldown was increased, so he can't even use his now weaker tool at loops as much and his mobility is probably also worse because of that even with the increased range.

  • OrangeBear
    OrangeBear Member Posts: 2,847

    Can we all try these changes before deciding our opinions?

    My first impressions though as a chucky main were that these changes were surprising.

    Kinda worried to see how 8m/s feels in practise

  • Langweilg
    Langweilg Member Posts: 1,416
  • OrangeBear
    OrangeBear Member Posts: 2,847

    Well i did my first match on forgotten ruins, i won but they were kinda bad. I think slice and dice is easier to control now which is nice. But it has less potential at some loops i think.

    I'll have to play more to see what i think but first impressions aren't too bad

  • fussy
    fussy Member Posts: 1,711

    With reduced dash speed there is no so much map mobility too, it was 12 meters, now it's 14,4, it's nothing burger. Not even Wesker's dashes level.
    They gave Twins QoL changes just to give them x3,5 longer cooldown later, now they remove Scamper with cooldown and almost bring back old cooldown. That's why I hope they never touch Artist even in slightest, because for sure they just will kill her in the end.

  • Inosennatoki
    Inosennatoki Member Posts: 110
    edited December 9

    Chucky was nerfed without any compensation.

    Hopefully he will get somebuff in next patch.

  • AhoyWolf
    AhoyWolf Member Posts: 4,387

    He feels really bad, removing 50% from his speed is just overkill.

  • OrangeBear
    OrangeBear Member Posts: 2,847

    I do not think you are supposed to use scamper for map mobility, because that's usually impractical and the cooldown is stopped whilst you are doing it and you need slice and dice the moment you find a survivor.

    Lack of map mobility is just supposed to be his weakness i think which i think is fine. He makes up for it in stealth and chase power. You just need to be good at determining where survivors are to minimise his weakness. Pain res grim embrace gift of pain also helps a lot.

    He is not 50% slower, it's a 20% reduction.

  • AhoyWolf
    AhoyWolf Member Posts: 4,387

    I'm talking about his 250% movement speed being reduced to 200% movement speed, should have clarified that

  • Devil_hit11
    Devil_hit11 Member Posts: 9,050

    oh you definitely are. it;'s great map traversal tool if a lot of window or pallet are linked together. in fact, a big reason to use jump rope was to chain windows and pallet as map traversal tool but sometimes, you would just short of being able to do that. with this buff, you'll be able to cruise around the map as if you were blight.

    the problem is two fold.

    1. Chucky pallet play IS NOT adequate enough to leave all pallets. Before scamper, he could leave every single pallet up. break 0 pallets and outplay each pallet individually. As if he was Nurse with blinks. Now? No chance. some pallet just need to be broken and by virtue, his map mobility isn't as good because of this problem. again it goes back to his first set of nerfs.
    2. Chucky's cooldown being 14 second is sizably high for map mobility tool. Blight for example has 10 second cooldown and Spirit although having 15 second cooldown has 10 second cooldown with power recovery add-on. Chucky has not a single power recovery add-on and his best two add-on for recovery give almost no cooldown whatsoever after nerf's. it is also spilit into two add-on being power drill and screwdriver.

    I think their goal is to attempt to make Chucky as good mobility as Blight but Chucky is not blight. He's nurse. He is suppose have extreme command in the chase. Nurse for example does not have good map mobility at raw. her map mobility is from her ability go through walls. So if a map has no walls, her map mobiliy is significant worse than most of killer in the cast but she makes up for that by having incredibly potent chase. This same for Chucky. It is why nerfing Power cooldown and Scamper are not good changes for him. He rely on low cooldown(Nurse level cooldown blinks)+viable pallet play to be time efficient.

    Them nerfing scamper is like nerfing Nurse's blink to blink through walls and obviously nerfing power cooldown is bad as well because… he has 0 threat level when his power is on cooldown. He is 4.4 m/s killer. there is 0 chance he is catching after a power hit until his power comes back online. Same thing with Nurse and her 96%. completely useless killer when power is on cooldown.

  • BlightAbuser
    BlightAbuser Member Posts: 128

    He feels soooo bad to play now. Devs lost their minds with this one.

  • jasonq500
    jasonq500 Member Posts: 226

    Is he really? Haven't tried him yet so if it's true as you say then they really messed up

  • This content has been removed.
  • BlightAbuser
    BlightAbuser Member Posts: 128

    Yea. Absolutely terrible. The extra S&D time was not a good trade off for speed. The lack of speed makes soooo many of the tiles completely safe for survivors. I ate LOTSSSS of pallets… simply because you can’t traverse it fast enough anymore.

  • Unknown
    edited December 9
    This content has been removed.
  • Massquwatt
    Massquwatt Member Posts: 444

    ngl he does feel pretty sluggish to play with now which really sucks. I think what annoys me the most is that they'll never really touch his addons, they're okay at what they do, but 90% of them are just number boosts making it for an incredibly boring experience. If they're gonna be nerfing his basekit this much I hope they'll give him an addon pass at some point and give him some more interesting addons that mixes up the gameplay a bit.

  • OrangeBear
    OrangeBear Member Posts: 2,847

    Exactly, 1 if, and 2 problems with doing it. You aren't supposed to. Scamper is just a situational chase tool.

  • Brimp
    Brimp Member Posts: 3,050
    edited December 9

    Yeah the cool slice and dices at short tiles are kinda dead. That 20% speed reduction REALLY did a number. They were already reactable but now… I feel even a child can dodge it.

  • JimbusCrimbus
    JimbusCrimbus Member Posts: 1,116

    He had plenty of counterplay. It just required a brain. We need to normalize survivor players actually having to use critical thinking to counterplay at least a few things in the game.

  • joel84
    joel84 Member Posts: 331

    yep this is to much of a good thing. I will never buy a licence chapter again. NO !

  • CLHL
    CLHL Member Posts: 193

    Can we have OG Chucky back now? Vecna is currently in the game and hes power proves that the scamper outcry that started this series of changes was unjustified.

  • Dadeordye
    Dadeordye Member Posts: 57

    100% agree.
    Most survs don't have a brain or if they do have one it hurts to use them since using something you don't actually do hurts.

  • PetTheDoggo
    PetTheDoggo Member Posts: 310
    edited December 9
    1. that basically makes sense only on round (rock) loops. Doesn't work next to walls, or simply in open.
    2. flick is limited and his cooldown is not that low anymore (higher than Blight btw)
    3. not really best, when everyone is told you are undetectable (like Sadako) also highly map dependant, mostly soloQ stomper
    4. if you would see normal killer, you see his foot prints. His antiloop is good only if you give him pallet, but also wrose when he is slower now…
    5. not really, survivors can vault back easily

    Do at least something good? He is worse than 8.0.0 version. His cooldown is only 2.2 seconds lower than when he could use Scamper at will to actually counter god pallets.

  • Langweilg
    Langweilg Member Posts: 1,416

    Thanks for telling me.

    I’ve watched someone play on twitch for a bit and he is so slow now. 9 m/s would probably have been fine instead of 8 m/s.

  • jasonq500
    jasonq500 Member Posts: 226

    Ok I just played one single match of Chucky, and my god you weren't kidding, he's so bad to play now, reducing his speed makes him so unfun

  • Jock21
    Jock21 Member Posts: 67

    Can't say I'm surprised, after Knight's gutting and Skull Merchant's public execution Chucky started to become the new supposed "brainless killer" all the survivors were crying about, so such nerfs were just a matter of time.

    Now that all of these "hate sink" killers got nerfed into not being an inconvenience for survivors anymore it seems like people started to redirect their hatred towards Nurse once again, so she's probably next in line.

  • Shaped
    Shaped Member Posts: 5,886

    I picked the best day to get him it seems lol. I don't mind tho I will probably enjoy him regardless since I love most stealth killers.

  • BlightAbuser
    BlightAbuser Member Posts: 128

    Chucky and busted do not belong together. How are you going to use Hens’s showcase of “these are debatably the best chucky players in the game” to make a generalization about the killer?

    I wouldn’t say he’s extremely easy to play. His macro game is straight cheeks. He has no map mobility, and you have to carefully manage his power because of the punishing cooldown.

  • fussy
    fussy Member Posts: 1,711

    >2 matches lost with 3-4 hooks
    >2 matches won with hardcore tunneling and 4 slowdowns
    Your standart on "busted" isn't that high, as I see, lol

  • m0nologue
    m0nologue Member Posts: 7

    "One of the best Chucky players ever did a good job against a team of survivors. This means we must nerf him"
    This is an absolutely horrible mindset for balancing. In that same video Spirit performed better than Chucky did - where's the calling to gut Spirit and make her feel sluggish and unfun to play?

  • Adam_Francis_Main
    Adam_Francis_Main Member Posts: 21

    This is where alot of talk comes from. People use the experience of other players for their own opinion. And sadly the devs cater to these people.

  • Dec4y
    Dec4y Member Posts: 4

    Due to Chucky's slower S&D, the survivor gains an additional 2.4m of distance.

  • buggybug
    buggybug Member Posts: 440

    Thank god am sick of chucky, can I more weakers or vecnas please?

  • m0nologue
    m0nologue Member Posts: 7

    The slightly longer distance Chucky gets with this new S&D is irrelevant because 1) they made the cooldown even longer, so it's even more impractical as a general mobility tool, 2) regardless of distance the speed being slower means S&D has less utility in chase, and 3) like Dec4y said, the survivor now functionally gains more distance during a S&D because of the slower speed Chucky moves at. They outright shafted half the usefulness of Chucky's M2 and offered nothing to compensate.

  • PuddleOfBludd
    PuddleOfBludd Member Posts: 155

    meanwhile, they are working on the next set of killers that will have seven different powers. But yeah Chucky is the problem and needed to be nerfed 🙄

  • Bence
    Bence Member Posts: 43

    To all the surviviors who come here and think "Yey, they finaly nerfed Chucky" I can tell a few things:

    1) Unlike commonly stated he was pretty counterable if you actualy thought about it for a second instead of just holding W in a straight line. (Btw this change didn't change about this, because in this case Chucky will still get you)

    2) No, his mind games weren't strong because you have free wall hacks on him while he's actualy slower than most killers, so you also have more time to react.

    3) Don't tell me he has the best or even one of the best stealth when he's constantly giggleing while it lasts and everybody is alerted when he uses it

    4) He don't had or have good map mobility, his dash isn't practical to use for it except for very rare and specific cases

    5) His scamper is pretty useless nowadays and can even give survivors an edge as it can be triggered unintentionally

    6) He isn't a secret weapon that can be used by a noob to obliterate a coordinated P100 survivior team. Just because you don't need much time to learn the basics of Chucky and do decently with him, doesn't mean he doesn't have a way higher skill ceiling which is very much required for the plays present in most of these "Chucky is OP" videos