Feedback and Suggestions

Feedback and Suggestions

New Chucky speed is unacceptable - please revert

Chucky is now considered even slower than old Billy or current basekit Blight. Whoever's idea it was to experiment with us in live servers with an 8 m/s slice & dice should have waited until next PTB for those changes to be tested for feedback.

One of the biggest things about killer power is its ability to be some form of mobility. DBD's original mobility standard with Blight and Billy has been "at least" x 2 of 4.6 m/s = 9.2 m/s.

Notable other numbers have been:

Spirit's phase walk is approx 7 m/s basekit,
Oni's dash is 7.8 m/s basekit.

So I can see how the numbers look on paper being similar and being an amalgamation of the two. Chucky has a very similar Oni-esque dash, and people have been comparing chucky so much more favorably to Sprit.

But the difference between the 2 is the sheer amount of warning survivors get when facing Chucky as opposed to Spirit, and also how that his power is not insta-down.

Now Chucky's slow slice'n'dice gives survivors so much more warning before he arrives to pallet - as opposed to Spirit - giving them an absurd amount of time to react for such little pay off - AND an extended cool down. His slice'n'dice may similar movement to Oni that can be used for good hits, but there is no speed add-on or meaningful dash duration add-on to shore up his power against better teams and harder maps.

Chucky is NOT Oni, NOT Spirit, his design is completely unique and different in comparison to them despite all the comparisons that people have made between him and Spirit. This is a massive design oversight.

Revert Chucky back to 12 second cooldown and his former speed. Quit trying to fix a killer at a time of year that we have no meaningful way to give you our input like a PTB.

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Comments

  • Member Posts: 43

    Is chucky now slower than meme addon blight ?

  • Member Posts: 34

    Like .18 meters faster… barely

    9.2 (initial blight dash) * .85 (placebo tablet) = 7.82 m/s blight meme dash


    Chucky is 8 m/s

  • Member Posts: 2,998

    I think they reduced his speed to address the feedback of feeling like chucky gets guranteed hits, to make him more react able.

    I've played chucky for a few hours today and i feel like you can still get a lot of slice and dice hits. And it may feel easier to control. But you can't really use it at short pallet loops anymore. So i am unsure if it has really addressed anything.

  • Member Posts: 34
    edited December 2024

    The Fake Banette's video suggests making the silk pillow charge time basekit - meaning elongating the slice & dice charge time by 50% of its current value.

    I do like that idea as compromise - in conjunction with reverting the slice & dice duration and speed.

    I agree with the video as well - I DON'T WANT CHUCKY TO BE 115% MOVEMENT SPEED.

  • Member Posts: 305

    In favor of reverting the speed nerf, I will take it

    And if he seriously becomes 115 while remaining unchanged , then he's just became a water down version of current trickster that's very uninteresting to play, then I would just stop playing this character

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