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Sacrificial Wards Should Return Map Offerings that are Rejected

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Comments

  • Rulebreaker
    Rulebreaker Member Posts: 2,117

    Well if you say any killers may we pick PyramidHead, plague and artist? PyramidHead has practically his strongest add ons at common and uncommon while one of plagues best is an uncommon as well. Artist's rare and very rare add-ons while not bad and some fun are mostly not as practical as the boring being able to shoot faster or hindered.

    So if you actually read what we typed, we said streamers don't affect them the same way as maps do which makes them sense if rarity doesn't equal power as bjorksnas above is also explaining.

    This definition seems to fit more as another rare offering, the bloody party streamers, don't influence the match in a way map offerings do.

    We have never stated they don't affect the match, yet as we said and was probably ignored, map affects both the mental game and the mechanical part. One gives more than just a psych advantage because some killers have heavy handicaps or buffs at some maps. The same is true to a lesser extent with survivors and what build they bring.

    Shrug we would call that playing relatively normal but to each their own.

  • fussy
    fussy Member Posts: 1,721

    Sacrificial Ward should burn all offering of chosed Realm on person's inventory who bring this map offering.

  • Lixadonna
    Lixadonna Member Posts: 324
    edited December 11

    People miss my point but okay. **You never see posts from Survivor complain about Map Offering to Haddonfield. But you'll definitely find posts from Killers being sent to Eyrie or Badham as the complaints relate to Offerings.**

  • Valuetown
    Valuetown Member Posts: 488

    No, I'm sorry but saying it's just novelty is simply wrong.

    Status effect addons ARE powerful. Oblivious is extremely powerful as it can lead to free hits and a killer snowball. The standard "put sloppy butcher on an addon" addon is extremely powerful; you are running a 5th perk essentially that slows down healing. Blindness is powerful, especially when solo queue players are a part of the equation. And even IF you were to wrongly assume that they aren't powerful, they are, at the very least, more tedious to play against the higher rarity, which is not simply just "novelty."

    Of course they are primarily changed after major reworks, because the entire kit of a killer is reworked. For average balancing, they usually try tweaking numbers on existing addons rather than messing with rarity because each killer only has a certain number of addons per rarity. With a rework, they can start from the ground up, which is where they reclassify the rarities based on the updated mechanics and power levels of each addon.

    So no, no matter which way you look at it, it's not just "novelty." There is a method that is roughly followed and that method is power level/impact on a match.

  • Valuetown
    Valuetown Member Posts: 488

    You can pick any killer you want, but if you read what I said, I said that they have been moving away from iri only being broken addons; but for the killers that are more than 4 years old, their iris are still their best addons in terms of power.

    I did read what you wrote. Map offerings do affect the mental game as well in very similar ways to map offerings. Most maps are not a problem for both sides, just look at the kill rates. Bringing up scratched mirror Myers as a counter to that is cherry picking the biggest edge case of them all, and it is not a representation of every other killer in the game. Huntress still does very well on indoor maps like Midwich. Same with Billy. Most killers have decent win rates on the majority of what the community would consider "survivor sided maps." Losing in these cases have more to do with mentality and RNG rather than the map affecting performance. That mentality is in the same vein that a party streamer has. The acknowledgement of it existing has more effect on the match than the actual item itself.

  • Valuetown
    Valuetown Member Posts: 488

    It isn't, as the facts show, but I guess we'll just have to agree to disagree.

  • Valuetown
    Valuetown Member Posts: 488

    Most killers take map offerings so personally. What they don't understand is that the player using the offering has no idea who they are playing against nor what build they are running (complete opposite of the killer player who is able to see player profiles, items, and previously prestige). A lot of killers got their way with this poor band-aid fix, and are now gloating to anyone they see having any sort of criticism about it.

  • bjorksnas
    bjorksnas Member Posts: 5,700
    edited December 11

    Those aren't facts more than they are feelings and application of data where it shouldn't be applied, mass conglomerated data like kill rates don't at all impact the individual. Pauboradriguez2007 who just booted up the game for the first time won't have a 50% kill rate just because the map says he should. Survivors bringing a map offering don't happen in a bubble and if we had ACTUAL stats for kill rates / survival rates when a map offering was played I think you would be humming a different tune. You are taking stats you think can apply to it and running with it because in your mind it supports the point you are making, unfortunately it does not and the data is not applicable, map offerings are frequently used in conjunction with grouped survivors, survivors sporting strong builds and items trying to win, and killers with customed tailored builds for the maps they are trying to send themselves to. If you had stats on how well they did in those matches I think you would see why the offering rarity is a good change and map offerings shouldn't be refunded, because again it just kicks the problem down the road the next group without the offering in play.

  • Valuetown
    Valuetown Member Posts: 488

    Application of data where it shouldn't be applied? Now THAT sounds more like balancing around feelings over data.

    Again you are free to your opinion, but your statements are just that. If map offerings really were that impactful, they would have a significant impact on the kill rate data we got earlier this year because everyone would be running them because they're such a competitive advantage. Guess what? They didn't. And let's say that they have brought the kill rates down. Removing them would increase the kill rates, bringing the average killer up to kill rate levels within the 70% and 80% range. That would be a clear indication that the game is killer sided. It's either a) map offerings are not as effective as you are claiming, or b) the game currently is heavily killer sided at the expense of solo queue survivor players, and map offerings are the only thing keeping a semblance of balance within the game.

    Yes some 4 man SWFs top MMR can use maps to their advantage. Yes some top MMR quickest 4k Myers can use this to their advantage. Is this the majority of matches? Absolutely not, not by a long shot. The community has made a mountain out of a molehill with map offerings as a scapegoat for their poor performance in matches. If you look at the data given to us and even 3rd party data gathered by players, it is not as big of a problem as you are making it out to be, full stop.

  • bjorksnas
    bjorksnas Member Posts: 5,700

    "this is fine because general data looks fine so this must be fine" interesting

  • Rulebreaker
    Rulebreaker Member Posts: 2,117

    We name Wraith, GF, Huntress then~ At best 2/6 of the iris we would consider stronger than a majority of the things below them. That's not a good track record for it. We do have to admit that "best" is subjective here though.

    Map offerings do affect the mental game as well in very similar ways to map offerings.

    .…ok so this sentence kinda stumpped us... We ask for you to please reword? Unless thats exactly what you mean to say…

    We not only brought up mirror Meyers, we also brought Huntress too (side note last 3 Huntress we saw at midwitch did…poorly) and the main point of that was to compare how Huntress does on that map (rotten fields) vs how she does at the other (Lerys). Yes she can do well but so can any killer, the point is she's going to do better at one vs the other. That said we can throw others in if you want. Hag at Eyrie, Doc at the game, Artist and swamp maps, Hux at Lerys, Billy at rpd. They all can do well despite the map but theres a clear difference in one map vs another. And no, its not more of the mentality, after all Blight can't bounce through walls.

  • Valuetown
    Valuetown Member Posts: 488
    edited December 12

    Silent bell is amazing with any line of sight blocker. All seeing spirit removes guesswork when patrolling gens. You essentially have knowledge on where all active progress for the survivors is. Iri head is infamous. Soldier's puttee is not the greatest, although it was added in 2021, which is after they started the new addon philosophy. Ghostface is a bit of an issue because he is a pretty bad killer due to him having no chase ability and relies solely on basic attacks. His strongest and most used addons are drop-leg night sheath and driver's license, which are both purple; but his iris do allow for amazing snowball potential if the nature of basic attack killers wasn't so abysmal. So that is 3 out of 5 eligible addons, with the two poor performing addons being due to a poorly designed killer. I agree that best is subjective.

    Sorry, I meant to say map offerings affect the mental game in similar ways to party streamers.

    Huntress does very well on Midwich in my experience because of the long hallways and forced small loops in the classrooms. I know some huntress players don't know how to play on indoor maps, but good huntresses know how to capitalize on it. Sure they aren't getting cross map hatchets, but you don't need those to win a game. I agree that certain killers have the ability to perform better on certain maps, like trapper on any map you can hide your traps with the terrain, but the question now is how much? Sure blight can't bounce through walls, but put him on any map in the hands of a capable player, and he might as well have the ability to bounce through walls.

  • Rulebreaker
    Rulebreaker Member Posts: 2,117

    All seeing doesn't help much if those gens still get done before you can catch someone every wraith we've seen that ran it (which was little as it) mysteriously disappeared after the anti-3 gen came along. Huntress didn't actually have a second iri from what we remember until then so we are counting it and we only barely count iri head since you only got 1 hatchet. We are talking about rarity equaling power using add ons for comparisons, not about the killers themselves and your specification said more than 4 years old (that said we did forget drop-leg was changed from its original effect) [coulda also picked Pyramidhead and Plague now that we think on it]. GF iris are rather silly compared to his more common addons both before and after changes.

    Cool, didn't know where we were gonna go if those were exact words. So yes, one affects the mental game as much as the other but the other (map offerings for clarity sake) affects more than just that. (We're just restating the point cause we can)

    We've yet to see that without our teammates being potatoes but we digress [again].

     I agree that certain killers have the ability to perform better on certain maps, like trapper on any map you can hide your traps with the terrain, but the question now is how much?

    The answer is a very good amount depending on map and killer. Its relatively balanced between survivors and killer and maps will very often tip the scale. Sure good enough players can overcome whatever handicap they're presented with but theres an undeniable effect.

  • SoGo
    SoGo Member Posts: 1,535

    I would love that. Imagine pulling this off against an Eyrie offerring.

  • MrMori
    MrMori Member Posts: 1,691

    No

  • MrMori
    MrMori Member Posts: 1,691
    edited December 12

    Now this is a comment I didn't see before commenting. I disagree with your idea about map offerings, but this is a very fair point.

    I wouldn't be opposed to completely removing pregame lobby altogether and just send players straight into a match once 5 players have been matched together. That would not only speed up how fast it is to get into a match, but also be way better for matchmaking, since people dodging lobbies that were fairly matched, and people getting filled in as backfill into lobbies they don't belong in wouldn't be a problem anymore.

    Or if they don't want to remove the lobby from the game, they could make it so killers can't see the item survivors are using, can't see the survivors name, and survivors can't be selected/interacted with at all. Why not right? It is pretty unfair that killers can check hours and see who's console/egc and stuff before the match while survivors have zero info on the killer.