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Head On suggestion

When Head On is active, it should highlight the locker you’re in for other survivors, so they can set up a play.

Comments

  • 100PercentBPMain
    100PercentBPMain Member Posts: 1,143

    It really should. Head On is so bad that I try to pair it with Empathic, but even then I feel people don't pay attention to auras or are conditioned to stay away from the aura

  • JPLongstreet
    JPLongstreet Member Posts: 6,017

    Yeah is should, as it would increase its usefulness among solos.

  • PetTheDoggo
    PetTheDoggo Member Posts: 332

    I just wish they will never touch that perk.
    If ever headon will become meta, or just common perk, that will be hell for killers.

    If you want to make it easier to use, then nerf duration of stun.

  • DeBecker
    DeBecker Member Posts: 331

    The stun duration is already not worth it, because the animations take up a lot of time. Its already not in line with the other exhaustion perks. a nerf would make it borderline niche.

    And why shouldnt surivors be allowed to have perks to fight back? Cause killers just want to be untouchable?

  • PetTheDoggo
    PetTheDoggo Member Posts: 332

    And why shouldnt surivors be allowed to have perks to fight back?

    Why should they be able to do it? They are supposed to escape, not try to kill the killer.

    Multiple headons is definetly one of the most frustrating things you can play against and I am not really interested in making it more common.

  • DeBecker
    DeBecker Member Posts: 331

    Stunning the killer is a valid part of the game. and head-on just does this. You have no arguments.

    And what if you get stunned that often by headon? Just because you dont like to get stunned? Are you one of those jumpiing ten meters back at each pallet? Sad excuse.

  • PetTheDoggo
    PetTheDoggo Member Posts: 332

    Well, it's nice you want to be on power trip, but I don't see a reason why it should be easy for survivors.

    No, I don't like to get stunned. Who would have thought? When I get stunned, it should be something I had chance to avoid. So far that's true for all sources, except Headon.

    • DS is mostly protective and can be avoided fully by killer.
    • Pallets can be avoided and there are perks to help with them.
    • Blast mine can be avoided with perks too (Surge, Ruin, Pain res etc), or just ignore gens

    That's not true for headon, that's something that can be used basically only offensively. If you show aura to survivors, it won't even be difficult to get, even monkeys can get free stuns at that point.


    If they ever buff headon, I am going to bleed out every survivor, who will try to use it on me and I don't want you to go cry on forum for basekit unbreakable after it.

  • trapners
    trapners Member Posts: 95

    Except for the fact, its literally so weak its not even worth it

    Compared to the normal exhaustion perk, it gives you no distance and you actually lose even more distance because of the locker animation.

    It also has prerequisites of 3 seconds in locker-literally requiring the killer to walk into the locker

    The risk isnt worth the reward, but you seriously want to prevent it? There are ways, like not waiting 3d for them to activiate it, mindgame them into a free down, or literally wait 60s if the perk is that provokative to you.

    Also, not sure if your aware but slugging because the surviviors are being alturistic is insane, would you prefer survivors who just hid from chase whole game until endgame?

  • PetTheDoggo
    PetTheDoggo Member Posts: 332

    it gives you no distance

    That's not really true.

    You wouldn't use it while you are the one in chase. If you use it for someone else, it gave them exactly 12 meters of distance.
    Btw Lithe gives 6 meters.

    Headon for someone else is basically flashlight save on steroids:

    • longer stun
    • harder to avoid
    • no perks to counter it (except Iron maiden, but kinda useless for most killers, wouldn't prevent it tho)
    • you don't need to wait till survivor gets downed (less time wasted for you)

    Except (with OP's change) it would be so much easier to do.

    The risk isnt worth the reward, but you seriously want to prevent it?

    You are having whole argument about how user of headon won't get distance, but OP suggestion is directly tied to using it for someone else. So doesn't really work…

    There are ways, like not waiting 3d for them to activiate it, mindgame them into a free down, or literally wait 60s if the perk is that provokative to you.

    Have you really not ever think of using headon for someone else? If you try to use headon only for you, then I understand why you think it is weak perk.

    Also, not sure if your aware but slugging because the surviviors are being alturistic is insane, would you prefer survivors who just hid from chase whole game until endgame?

    Sure, there are perks to find them. I am not really worried about rats without distortion.

  • Boons123
    Boons123 Member Posts: 968

    2 survivors don't repair generators, so that's in your favor.

    Laith gives survivor 18m because survivor moves 6m per second when activated.

    you need to stay in locker for 3 seconds.

    if swf does it easily what's stopping it from helping SoloQ.

    I don't know why some killers main just want the road straight ahead, if the road deviates right or left even a little bit (OMG IT'S OP!!!!! Need Nerffffff!!!! How dare these survivors change my chase routine!!!!).

  • PetTheDoggo
    PetTheDoggo Member Posts: 332

    2 survivors don't repair generators, so that's in your favor.

    But still not down, not getting closer to killing anyone, not using any hooking perks.

    If I were to hook the survivor, it's also two survivors not on gen.

    Flashlight save if done properly can be devastating for the killer. Headon is not going to waste more time than needed. It would still be so much better for SWF than soloQ anyway. I go into locker, I headon, I leave.

    There is no waiting for down and low chance to fail unlike flashlights.

    Laith gives survivor 18m because survivor moves 6m per second when activated.

    That's flawed, you would move 12m without the Lithe, so no reason to count it for the Lithe and killer is still moving during it unlike when he is stunned with Headon.

    if swf does it easily what's stopping it from helping SoloQ.

    That's the thing, they don't. You can look at any video with headon squads and there will be missplays. Wrong locker, trying to go into same locker etc.

    if you buff it this way, it still won't be suddenly amazing for soloQ unless you use additional perks for it, but it would be brainless easy for SWF.

    I don't care if they reduce exhaustion duration of headon, but definetly not make it easier to use.

    I don't know why some killers main just want the road straight ahead, if the road deviates right or left even a little bit (OMG IT'S OP!!!!! Need Nerffffff!!!! How dare these survivors change my chase routine!!!!).

    And what exactly you want killers to do against it? Respect every locker on path of your chase? That's impossible.

    Even if survivors fail, it's protection hit at worst.

    I have never ask to nerf it, just don't do this specific buff (to make it easy to use). That's different, so don't try to put words in my mouth.

  • DeBecker
    DeBecker Member Posts: 331

    You can avoid Head-On by being cautious and knowing how to bait it out. Its nothing new. Learn to play against it and dont spout this nonsense about slugging survivor if something doesnt comfort you.

  • PetTheDoggo
    PetTheDoggo Member Posts: 332
    edited December 18

    How do I bait it, when it gets to be used by someone outside of chase?
    There is no notification, it's not loud to hear.

    Seems like all survivors here can only use it during their chase for themselves. No wonder you think it is bad, when you don't use it properly.
    Yeah, if survivor is naive enough to jump into locker while I chase them, not difficult to bait it. If it gets to be someone else and survivors just lead chase there, then nothing I can do about it.

    dont spout this nonsense about slugging survivor if something doesnt comfort you

    I have strict rules for myself. I don't do things, I don't want others to do.
    And if someone does something I don't like, I will do the same to them.

    Survivors seem like they don't enjoy bleeding out, so whenever someone abuse busted perks, maps etc. I will do something they won't enjoy too.

  • DeBecker
    DeBecker Member Posts: 331

    So when its someone else, you have two people doing nothing and you can just chase after the one with head-on, cause they wont get much distance at all (not that the saved one got much more distance though). You dont lose that much if you get hit by it in this scenario.

    And your mentality is just awful. Not suited to play online games with or against other people.

  • PetTheDoggo
    PetTheDoggo Member Posts: 332

    So when its someone else, you have two people doing nothing

    So flashlight/pallet saves are bad to do?
    Protection hits overall?

    All of those have two players doing nothing…
    It's not useless, if it wastes more time for the killer than you, or at least same. If done properly all can be defastating for the killer.

    Headon is basically better than protection hit and it would waste almost same amount of time.

    Funny is OP's buff idea can be used ONLY for someone else, it doesn't do anything for yourself. So if it is so "bad" to do in your opinion, there is no need for it anyway.

    ou can just chase after the one with head-on

    That's very good outcome for you. Killer dropped chase on someone injured for someone healthy. Especially if killer was trying to tunnel someone.

    And your mentality is just awful. Not suited to play online games with or against other people.

    lol, I think my mentality is simply not being a hypocrite and trying not to be a toxic waste. If you can't handle that, seems like your issue.