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'Why Do Killers Play So Sweaty?' A Rant.
Comments
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So, two things here:
First, the killer stun was 3s, but the animation for the survivor was about 1.4s. So even successfully using this perk only have you about 1.6s of distance, since you were also animation locked (stunned) yourself after activation.
I'll also add that their first swing at extending the stun back to 5s also increased the animation time, so the survivor was animation locked for about 2.2s instead. They made the perk objectively worse for everyone involved, then settled on 4s, simply because they only wanted survivors to get about 2 seconds of distance off this perk.
Second, with the endless "maps are bad" complaints, maps have been nerfed, tiles nerfed, pallets nerfed, and dead zones are everywhere. "Just get to a good place to use it" is insanely tone deaf in 2024 DbD. That might've worked fine in 2020 or earlier when there were actual resources to use. The only resource that's gotten better over time is hooks now respawn, so it's even easier for killers to hook in a dead zone.
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Ehh disagree. IMO they were a gimmick. Completely useless against anyone wearing headphones.
Also don't have a 4 man to play with anymore. I used to have like 8 people I regularly SWFed with. Of that, only 1 of them still plays.
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You must have Matt Murdock level hearing because they made a very loud, constant 'whoooom' noise to drown survivors out.
Grab people from the Discord. Day or night, takes a few seconds.
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You must have Matt Murdock level hearing
Had to look up who this was lol.
Grab people from the Discord.
I'd rather not. Not really into the whole social media thing aside from here on the forums.
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First, the killer stun was 3s, but the animation for the survivor was about 1.4s. So even successfully using this perk only have you about 1.6s of distance, since you were also animation locked (stunned) yourself after activation.
there is literally a reason why you are supposed to force a down or grab at specific spots when having DS you know?
I'll also add that their first swing at extending the stun back to 5s also increased the animation time, so the survivor was animation locked for about 2.2s instead. They made the perk objectively worse for everyone involved, then settled on 4s, simply because they only wanted survivors to get about 2 seconds of distance off this perk.
they buffed it to 5s only because majority of playerbase that doesn't know how and where to use it (literally old DH no skill paradox). Then they realized they screwed up, but instead of doing something like disabling killer's power for like 2-3s on top of 3s stun to make this perk good against Nurse, Blight and Billy, they just went for 4s.
Second, with the endless "maps are bad" complaints, maps have been nerfed, tiles nerfed, pallets nerfed, and dead zones are everywhere. "Just get to a good place to use it" is insanely tone deaf in 2024 DbD. That might've worked fine in 2020 or earlier when there were actual resources to use. The only resource that's gotten better over time is hooks now respawn, so it's even easier for killers to hook in a dead zone.
literally only a few maps are really bad in terms of amount of deadzones lol
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Yeah!
Godforbid people provide feedback and discuss the game on the forums specifically for that purpose!
The sheer audacity…
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I 100 % agree but Knockout is solely used to beat on solo queue survivors because you don't have any way of communicating to each other.
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Didn't it just get buffed?
But yes, DS was overnerfed. See also - SC, CoB, OC, STBFL…I could keep going. Oh, also Skull Merchant. Sadly it's a thing that happens sometimes. It's still excellent, unless you're fighting one of the big 2 at high MMR. Who are their own thing.
I play about as much survivor as I do killer.
You are wrong.
WoO isn't just a really, really comfy perk for everyone and also gives you absolutely vital information like what pallets are still up or what windows spawned.
Adrenaline was absolutely broken for years upon years upon years upon years. It was probably a monster of a perk for longer than DH was. And even after the nerf it's still good.
I'd check your fly, your bias is showing.
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AFAIR, the animation time thing was a bug, and DS has been a very buggy perk on and off in general.
Do you have a source on them only wanting 2s? Because I could swear it's longer than that. It's certainly longer than a pallet stun.
Maps are…maps. For every Haddonfield or Nostromo, you also have a GoJ or Ormond. Most of the maps though are relatively balanced for the most part, a few problem loops/structures notwithstanding. And they're always being tweaked, as we recently saw with Midwich.
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If it isn't the consequences of using MMR.
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I played pre MMR.
It was worse. So much worse.
Streamers and even a Fog Whisperer would openly derank, which was easy as hell to do. I quit a few times starting out because of how hard I'd get pooped on, game after game after game. I think I've still got photos from the era of the 3-4man SWFs who sat at newbie ranks and just rolled people all day.
MMR isn't perfect. It sometimes poops the bed, especially when lobby dodges happen. Us not being able to see our number and our opponents' number (postgame) makes it impossible to know what's happening when a really weird game comes along.
However, unless I stop playing in an SWF as a survivor (I'll start losing endlessly because I'm out of my depth MMR wise I think) or there's a lobby dodge when I'm on killer, it's actually not too bad most of the time. I mostly face other people with 3-9k hours which is about my range. I think I 'win' about half of my matches (3k or 3o).
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Quite honestly my average event experience is I've had 1 survivor always throwing the game hard every single match... either by memeing to an absurd degree or throwing tantrums and SoH immediately for literally nothing.
Don't get me wrong, I like to meme around too, but I still like to actually play the game a little... when every game isn't even being played right from minute one, I have to ask what the point of queuing up even is...
Snowballs are always fun though, and getting Zombied by Snowmen has had some hilarious moments. I even got a bonded jump scare on someone as Pig... and a survivor jump scared me as well.
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If you don't enjoy snowball fights and making snowman plays, then there's still the regular queue for you. This is the reason why they split the queues and why a win or a loss doesn't impact your MMR, so that those of us who enjoy interacting with the event stuff can fully enjoy it and those who don't can just play the regular normal mode.
If I'm playing the Event, I honestly don't care if I win or lose (and I've been losing a lot). Sure, I mostly still play the game normally (unless the others want a snowball fight), but I also expect players who queue up to "waste time" throwing snowballs and hiding in snowmen because that's the whole point of it.
I will never understand the part of the DBD community that treats every event just like it's the regular game.
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Would an event like Bonechill not be the time to 'meme around'? I feel thats why they left normal queues open as well. Could be wrong.
I am one of those. I will snowball the killer/other survivors while looping\genning as best I can, but its clearly going to be very ineffective lol.
But I refuse to sweat on events as it's just ridiculous to do so.
edit: Post above me kinda beat me to it lol
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They'll never show us the number, because then people would realize how awful it really is.
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Most players do not play sweaty. Otherwise we wouldn't see complaints about Wraith, BBQ, and Windows all the time. Those things aren't issues for high level players, at all.
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So killers are fine to camp, tunnel, and slug, right?
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Bingo. I see so many survivors claiming "We're casual. We just want to have fun with friends." But they're also insistent that they should be escaping all the time, even when the killer's strategizing (camping, tunneling, etc) and they're not being efficient or strategizing (gen rushing, last-second hook trades, forcing unfavorable chases).
If you are a casual, you are for the most part forsaking the competitive mindset/playstyle. But the people who play this game are unwilling to do that, and still want to be called casuals. I've never understood it.
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Because it's easy. I can see the frustration from getting bad solo queue teammates, or being unlucky enough to be the tunneled one nearly every time, but otherwise what is there to complain about as survivor? If I get on a certain time of day, I'm getting good teammates a little more consistently. Maybe people just need to find that right time slot. And if the killer's running strong perks or using strong strategies, aren't there survivor perks that just negate that?
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You are mistaken here. Just because someone plays sweaty, it doesn't mean they are good.
Sweaty doesn't mean competitive level. Especially when those players simply don't need to play sweaty to win.
Sweaty simply means map offerings, meta builds, best items/addons etc. It has nothing to do with how good they actually are.
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Are people "sweating" or do they just know what to do after thousands of hours? Hmmm
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Playing sweaty = winning as efficiently as possible, disregarding the fun of the other side entirely. Camping, tunneling, heavy slugging, running stacked perks in an SWF, abusing stuff like the BGP+FB glitch or double lockers to guarantee saves etc.
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I only played the event as a survivor and only 4-5 games honestly felt like killer was a little sweatier than usual but also I kinda just want to have some fun with the snowballs and snowman but definitely didn't happen. So I gave up early on the event. Some people want to have fun and some don't I guess it's whatever. The last game I played in the event was fun. 2 people just playing for unhooks I guess leave the game pretty quickly so that left me a the person I was playing with with 2 gen's left and for some reason killer decided he wanted the 4k I was slugged and carried around for a very long time while my friend was cruising around in a snowman. The game took at least 45 minutes because the killer was carrying me around and not hooking me but if I wiggled he would just follow me and down me again and carry me around again. We finally messaged the killer and told him to stop holding the game hostage. It took another 5 minutes for him to do that. I didn't do anything toxic in game unless hitting the killer with a snowball triggered him or something.
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You've got to sweat to win, being chill and fun is almost always a guaranteed loss.
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Sidenote; do you know where someone could get perk icons like that? I miss the older look and the larger border around the icons.
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Right, so when people say "sweaty" they're really just reframing the idea of somebody who's better than they are.
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Have you tried hitting something with a snowball, as killer? Did you know killer snowballs fly in random directions, so it’s near impossible to hit something with a killer snowball unless the killer is like super close?
How are killers expected to have fun with snowballs, when the killer snowballs are purposely made horrible?
Meanwhile, survivor snowballs are so accurate that I can hit a moving snowman, while I’m running, from a very decent range.
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Yawn
Finding excuses even for snowballs. I aim when I'm close
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It is a custom icon pack called Nostalgia, my friend!
You can find it on NightLight.
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Does that sound like a fun snowball fight? The killer just mashing the snowball button in melee range?
The game literally forbids the killer from having any fun snowball fights.
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To be fair, killers never cared about survivor emotions. They just want their easy wins. That's why they are sweating as much as possible.
Survivors do same thing before someone ask me about survivors.
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Alright, Ill look into it. Tysm!
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No problem, friend!
Happy to help.
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