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Snug shouldn't hit you while vaulting a window
That's just a free hit for Houndmaster
Comments
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I'm just glad this killer in not in event, it was enjoyable to play against her only before update
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Don't you think the Killer deserves that hit, I mean unless you make it too easy for the Killer, its pretty hard to setup right.
Does Huntress deserve the Hit when she hits you through a window?
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I've played against a Houndmaster a couple of times today where they make it impossible to unhook without it being a trade. Just a real bore to play against now.
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Unfortunatly she can hit from miles with dog now, it's all thanks to new Snugs vault speed, I do agree with OP that vault hits should be reworked, it's way too easy to hit with her now, literally brainoff m2 sim killer
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So true just like a Doc preventing you from save by m2 spam
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What if you then just didnt vault at long range?
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Then the killer loses his uniqueness, let the dog vault, I'm not against it, but he shouldn't immediately grab the survivor, there should be a redirect so that the killer predicts the direction of the survivor (skilled play), but there is no skill if he grabs immediately after 0.5s, in some loops a vault is required to be dragged to another place, for example, the main building of Haddonfield
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No I mean, the Survivor, if you dont vault, then Snug cant eat your ankles.
I see Houndmaster like Huntress, so I don't do an obvious vault near her that will get me axed in the back.
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In general, I see it's useless to argue with you, you immediately go into a defensive position, after all, the OP is right for me she needs a nerf
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>I ask a freaking question.
>"it's useless to argue with you"I mean if you think I made a good argument, you can just say it, no need to flee after the first question.
There is already like 4 other killers who are equally as lethal at vaults, like why are we removing Houndmaster's???
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Most of those killers care about angles/LoS/distance. Pyramid Head cares about his awkward turning. Houndmaster says nah, my dog has curves and gets the hit from ridiculous range with practically 0 aim or thought required. And she has a whole 'nother power in her kit that's pretty damn useful now (if not finnicky still).
I don't see getting hits at vault animations as an issue, as the alternative is either a forced grab after/before the animation finishes or making the power useless at vaults entirely, neither of which is a great idea. But the vault speed of the dog definitely needs to be reduced/reverted. If you miss the animation lock hit you shouldn't just get the grab for free instantly, you should have to try a redirect play.
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If anything, forcing animation lock hits with the power can sometimes be a good thing for the survivor considering it can deny M1 perk usage, which is pretty popular on Portia.
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Yeah, I think bHVR was too quick on the buff button when I am still convinced she has still some mechanical issues.
I made a post about it:I think if they fixed these issues and then waited to see how she performed and then buff, I think it would be better.
But I have no idea what they know and or could see that I cant.1