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Healing nerf needs revert or map size reworks do

coolgue1
coolgue1 Member Posts: 127
edited December 23 in Feedback and Suggestions

If all the map are getting reworked into completely trashcan central it needs to happen on most. If not all the reworked maps now they are so small or their is next to no pallets or jungle gyms to actually extend a chase or just s tear killer like nurse and Blight but let's get real ever killer can do it, get downs and it isnext to impossiable to heal becasue it just blaintly take too long to heal to the time and distance of map coverage the killers can make their shouldn't be this much map pressure applied just becasue u had to heal its a joke on every reworks map especially corn map if 2 people get hook it just a hook trade simulator even if they are opposite side becasue it just takes too long to heal andit too easy for the killer to find the next victem and do say oh just move from the hook becasue that is a joke the map is actually thay small now you scratch marks are seen an if you try to walk mostly that just more pressure for the killer at most and let's get real her the map is thay small u and making ant distance from the hook before he get back

Comments

  • jesterkind
    jesterkind Member Posts: 7,965

    They never actually nerfed healing, for the record.

    Healing still takes 16 charges at 1 charge per second, that hasn't changed. They only nerfed medkits and Circle of Healing.

  • jesterkind
    jesterkind Member Posts: 7,965

    There are a lot of people who think that the healing nerf from 6.7.0's PTB - the one where healing went from 16 to 24 seconds - actually happened, which is why I bring it up.

    I definitely recognise OP might mean medkits specifically, I'm just making sure that's the conversation being had. I even have some suggestions if that's their complaint.

    I guess I could've phrased it as a question, that might've been more appropriate. I only woke up a little while ago, haha.

  • fussy
    fussy Member Posts: 1,720

    With how insane healing perks now, it actually needs to be nerfed to 20 seconds.

  • DancewithmeKate
    DancewithmeKate Member Posts: 37

    Why stop here? Let's nerf healing to 60 seconds. And med-kits can't fully heal you unless you bring irri add-on. Survivors have insanely strong healing perks after all

  • YayC
    YayC Member Posts: 123

    Brother you can instantly heal up off a hook in sub 5 seconds with resurgence.

    We'll make it turns you into a portable medic for 90 seconds when you unhook people which allows you to reset everyone in 8 seconds solo.

    We're gonna live forever had the endurance effect put on a cooldown rather than on a activation effect like before.

    Have you actually used any healing perks before? It's night and day the pressure you can deny killers from just having 1 of them on, we're gonna live forever especially destroys killers momentum and can carry solo Q matches very well. All these perks BTW are stackable with each other and you can RIGHT NOW stack 3 healing perks to syringe somebody on the floor and heal them in 4-5 seconds.

  • Langweilg
    Langweilg Member Posts: 1,458

    In what world are healing perks better now than they were in the past! Self care useless, medkits only have one heal and are incredibly slow, Circle of healing useless ……

    Well make it was better in the past and it is not insane. It’s still very slow and it does nothing, when your teammates decide to go for the unhooks constantly.

    Complaining about we gonna live forever really shows how you play. It is not a good perk. If you slug that much, that survivors get reliable value from it, then you should think about yourself.

    Have you actually used any healing perks before?

    Yes and almost all of them were better in the past! The only real upgrade was reassurance, which is a super fair perk, especially since most killers tunnel every match.

    Stacking healing perks is not a good play, because you become extremely vulnerable to the killer. Guess why almost no one plays healing perks.