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Various Skull Merchant Bugs

Rigbeta
Rigbeta Member Posts: 205
edited 8:37AM in Bug Reporting

SUMMARY OF THE ISSUE: 2 Bugs I have found so far and they occur in EVERY game I have played as The Skull Merchant. The third happens rarely, but when it does it feels very noticeable.

1. Unmoving Scan Lines:
The Unmoving Scan Line can be very frustrating because while that effect can be useful when planned in advance, it's very jarring to realize one of your tools is not performing the way you planned.
Frequency: Every Game

2. The Radar not beeping:
The Radar occasionally doesn't beep when it detects a survivor, and I'll suddenly become aware of my own Haste effect or I'll notice the Trackable Survivor with barely any time left, Which can be especially daunting when a Survivor has been Scanned by a Drone I haven't recently interacted with, so I have no haste as a secondary notice).
Frequency: Every Game

3. Placing A Drone Causing Longer Movement Speed Slowdown:
I've noticed that occasionally, I'll place a drone and the slowdown from doing so appears to last longer than normal. Specifically, this one on particular seems to occur more often in a chase, and sometimes if I perform a break action just after placing a drone.
Frequency: Occasionally

PLATFORM: PC

STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Play The Skull Merchant.

Closing: Please, I know her rework is planned for next year; But I genuinely enjoy playing this character so much. I've played EVERY version, and I just want this character to not feel so unbearably clunky and unreliable when she's already been reduced so much. I still get enjoyment out of getting those pinchy Haste Hits and Perfect Claw Trap moments, but it's just very sluggish feeling when her kit is slowed down by these bugs.

Post edited by Rizzo at
2
2 votes

Declined · Last Updated

When reporting multiple issues, please open a report for each of them. Thank you.

Comments

  • Karth
    Karth Member Posts: 238
    edited December 24

    I would like to add:
    Vaulting plays and does the dropdown-landing animation and sound

    Lobby animation on main menu and in pre-game lobby is borked

    Pretty sure Hex: Face the Darkness doesn't trigger on claw-trap injured survivors, perk states getting inujred by any means, no?

  • Rigbeta
    Rigbeta Member Posts: 205

    Yeah her animations have been scuffed for a bit. It changed to her posing with her weapon then touching it to her reaching out and removing the radar, then posing after.

This discussion has been closed.