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What do you want to see in the next roadmap

fixblitzskin
fixblitzskin Member Posts: 183
edited December 25 in General Discussions

as we approach the end of December the finale square of the roadmap will be added. January 14th is probably the PTB date similar to how it was last year. I hope to see skull merchant on the rework tab. Myers on Killer update . Deathslinger to be in tweaks. Perks like ultimate weapon and cruel limits to be on their too.

Post edited by fixblitzskin on

Comments

  • JPLongstreet
    JPLongstreet Member Posts: 6,002

    I wouldn't mind seeing some change to Knock Out, and maybe some revamping of the Daily challenges finally.

  • crogers271
    crogers271 Member Posts: 1,918

    Getting around to that: how to deal with survivors trying to kobe on first hook that they talked about on a livestream a long while back.

  • SidneysBane1996
    SidneysBane1996 Member Posts: 891
    edited December 25

    Fix Ghostface's Lean. Ghostface Reveal rework to be more fair BOTH sides. Ghostface addon pass.

    Toolbox balancing. Survivor sound occlusion balanced so we don't have some super loud and some super soft. More perks both sides buffed, perks that have become too meta strong nerfed.

    Remove self-unhooking unless you have certain perks for it or a Luck offering.

    Please and thank you.

  • MoZo
    MoZo Member Posts: 43

    nurse nerf (I want her to recharge her blinks after fatigue is over like blight)

    Spine chill buff (please bring back vault speed and bring back the old activation condition but reduce the range to 24 meters instead of 36

    Call of brine buff (125% for 60 seconds is laughably bad. At full value it saves u an extra 4 seconds.)

    Trapper buff (make most off addons basekit like how they recently did to dredge)

    another big perk overhaul. (Ik they tried to do a soft meta shake up recently in the 8.3.0 patch but they nerfed the only good perks out of that update instantly.)

    MAP REWORKS/NERFS (I want the maps that favor one side to be nerfed to be more balanced(goj,eyrie,badham,haddonfield,midwich,Hawkins,the game,etc)

    map and key reworks to make them more appealing rather than medkits and toolboxes in every game with an occasional flashlight

  • danielmaster87
    danielmaster87 Member Posts: 9,699

    More good options for killer. Some killers like current Freddy, you're just not gonna get anything vs good survivors, no matter your skill or build or whatnot. But even with the better killers, they still need perks to supplement their power, and it seems like the bar for strong killer perks just gets lower and lower each patch. Tru3 put out a video on the last week which perfectly charts what's happened, if you'll hear me/him out.

    Basically, the good old killer perks like peak Pop, peak Ruin, peak Pain Res, etc, used to be the standard top killer perks. They got nerfed, and what replaced them was the weaker of the stronger level perk options, like Eruption, Surge, STBFL, different hexes, etc. Then those got nerfed too. So now the third best set of killer perks, which used to be not really used because they were considered too weak at the time, now they're the top perks. But those get complained about, they get nerfed, to where now the original set of top perks is back as the meta, not because they're strong obviously, but because they're the least weak of the better options. And so you see the cycle of how the killer meta has changed.

    I'm not saying that survivor perks aren't nerfed in this same fashion sometimes, but they are fewer and far between. Guess what's still meta? DS, Dead Hard, Unbreakable, Prove Thyself, Adrenaline. The killer meta hasn't changed much either, because of my above explanation, but getting hit by any one of these survivor perks can potentially lose you the whole game. Killer perks have no such impact. You're not really losing the whole match as survivor because the killer used Pop, Pain Res, or Coup once. I mean, it happens, but in that case your team caliber was just way too low, nothing to do with the killer's tools.

    But we could go either way. New gen defence perks/buffs, or faster ways to down. That means buffs to killers' chase powers, or at least stop nerfing the good ones that are left. At some point, the killer's got to be able to down survivors without them having to make the first mistake, because that's wrong wrong with most killers' chase game nowadays. M1 killer at somewhere like shack? Might as well forget it, because that's a guaranteed 45+ second chase. OR the devs could innovate and create a completely new way for killer to have power, something we haven't seen yet.

  • ControllerFeedback
    ControllerFeedback Member Posts: 190

    controller stuff

  • DancewithmeKate
    DancewithmeKate Member Posts: 39

    Knock Out rework

    Freddy rework ( this is actually confirmed tho )

    Chucky buffs

    Haddonfield, Coldwind updates ( both maps are super killer-sided, they need to make loops better )

    Voice lines for all og survivors ( they mentioned they are planning to do that but god knows when )

  • Langweilg
    Langweilg Member Posts: 1,464

    Sadako rework to make her teleport good again and to be more fun for both sides. I would prefer getting her first version as foundation back and adjusting her from there.

    A luck/chest update, which make luck work with chests, lets you find addons on items from chests and makes 3 more chests spawn on all maps.

    Map changes to killer sided maps for once, instead of only looking at survivor maps.

    Item and addon overall to make the weak ones stronger on the survivor side.

    Blood web: An option to remove the pop up after every level up in the blood web and spending blood points should be 100 times faster.

    Making all of the terrible, bad and niche perks better on both sides, but please not just buffs, that change nothing in the meta.

  • NarkoTri1er
    NarkoTri1er Member Posts: 658
    edited December 25
    • heavily improved matchmaking;
    • more map reworks;
    • Nurse tweaks (blindness during blink charging in order to nerf her synergy with aura reading perks);
    • tweaking hooking aspect in order to make it more beneficial;
    • kobe removal

  • JPLongstreet
    JPLongstreet Member Posts: 6,002

    I think the hesitation to just remove self unhooking is it would involve so much connected to it that would need to change too.

  • Tits
    Tits Member Posts: 377

    Was hopinh to see when they will rework the dailies system into the dailies/weeklies/monthlies with rewards stuff they mentioned last anniversary

  • SoGo
    SoGo Member Posts: 1,534

    More original chapters and hopefully a lot QOL stuff.

  • I_CAME
    I_CAME Member Posts: 1,330
    edited December 25

    The Nurse [Killer Rework]

    The Blight [Killer tweak]

    Slugging Overhaul

    Map changes that fix the nerfs where they went way too far. If killers are going to be strong then maps should be designed around that. Maps like Haddonfield can't exist in a game that keeps releasing oppressive killers like Dracula or the new Singularity. Nevermind killers like Blight, Hillbilly, etc.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,095

    i want to see functional freddy that is fun to play.

  • DNet89
    DNet89 Member Posts: 66

    Changes to Offerings, Luck, self unhooking, hatch, and slugging. Buffing low usage perks. Shareable items and offerings at least on the survivor side since they all play the same. More prestige awards past P9. Offline mode. Player vs bots in ranked. Removing perk tiers, there's 276 for both sides.

  • AddSantatoDbd
    AddSantatoDbd Member Posts: 15

    A functioning, optimized game. This will never happen.