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What do you want to see in the next roadmap

fixblitzskin
fixblitzskin Member Posts: 195
edited December 25 in General Discussions

as we approach the end of December the finale square of the roadmap will be added. January 14th is probably the PTB date similar to how it was last year. I hope to see skull merchant on the rework tab. Myers on Killer update . Deathslinger to be in tweaks. Perks like ultimate weapon and cruel limits to be on their too.

Post edited by fixblitzskin on

Comments

  • crogers271
    crogers271 Member Posts: 1,923

    Getting around to that: how to deal with survivors trying to kobe on first hook that they talked about on a livestream a long while back.

  • SidneysBane1996
    SidneysBane1996 Member Posts: 896
    edited December 25

    Fix Ghostface's Lean. Ghostface Reveal rework to be more fair BOTH sides. Ghostface addon pass.

    Toolbox balancing. Survivor sound occlusion balanced so we don't have some super loud and some super soft. More perks both sides buffed, perks that have become too meta strong nerfed.

    Remove self-unhooking unless you have certain perks for it or a Luck offering.

    Please and thank you.

  • MoZo
    MoZo Member Posts: 44

    nurse nerf (I want her to recharge her blinks after fatigue is over like blight)

    Spine chill buff (please bring back vault speed and bring back the old activation condition but reduce the range to 24 meters instead of 36

    Call of brine buff (125% for 60 seconds is laughably bad. At full value it saves u an extra 4 seconds.)

    Trapper buff (make most off addons basekit like how they recently did to dredge)

    another big perk overhaul. (Ik they tried to do a soft meta shake up recently in the 8.3.0 patch but they nerfed the only good perks out of that update instantly.)

    MAP REWORKS/NERFS (I want the maps that favor one side to be nerfed to be more balanced(goj,eyrie,badham,haddonfield,midwich,Hawkins,the game,etc)

    map and key reworks to make them more appealing rather than medkits and toolboxes in every game with an occasional flashlight

  • NarkoTri1er
    NarkoTri1er Member Posts: 663
    edited December 25
    • heavily improved matchmaking;
    • more map reworks;
    • Nurse tweaks (blindness during blink charging in order to nerf her synergy with aura reading perks);
    • tweaking hooking aspect in order to make it more beneficial;
    • kobe removal

  • JPLongstreet
    JPLongstreet Member Posts: 6,007

    I think the hesitation to just remove self unhooking is it would involve so much connected to it that would need to change too.

  • Tits
    Tits Member Posts: 378

    Was hopinh to see when they will rework the dailies system into the dailies/weeklies/monthlies with rewards stuff they mentioned last anniversary

  • SoGo
    SoGo Member Posts: 1,543

    More original chapters and hopefully a lot QOL stuff.

  • I_CAME
    I_CAME Member Posts: 1,332
    edited December 25

    The Nurse [Killer Rework]

    The Blight [Killer tweak]

    Slugging Overhaul

    Map changes that fix the nerfs where they went way too far. If killers are going to be strong then maps should be designed around that. Maps like Haddonfield can't exist in a game that keeps releasing oppressive killers like Dracula or the new Singularity. Nevermind killers like Blight, Hillbilly, etc.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,115

    i want to see functional freddy that is fun to play.

  • DNet89
    DNet89 Member Posts: 67

    Changes to Offerings, Luck, self unhooking, hatch, and slugging. Buffing low usage perks. Shareable items and offerings at least on the survivor side since they all play the same. More prestige awards past P9. Offline mode. Player vs bots in ranked. Removing perk tiers, there's 276 for both sides.

  • This content has been removed.
  • CursedPerson
    CursedPerson Member Posts: 194

    something done about the slugging for 4k, the slugging bleedouts, the killers humping you on the ground, bloodweb that auto buys the best stuff, a volume slider for bloodweb, being able to see fellow survivor perks in game, luck improvements, survivors killing themselves on hooks, key and map reworks/buffs. more perk improvements, brightness slider.

  • HolyDarky
    HolyDarky Member Posts: 845

    For the game:

    • Reworking or removing Map offerings to make the game overall more healthy. They can also rework every offering because there are so many of them and most of them are just useless (e.g. would be nice to have offerings that give us extra Rift fragment points or XPs).
    • Improving sounds by making all survivors equally loud (grunts of pain, breathing, hitting sounds ect.), sounds on maps better (e.g. sometimes sounds just disapear on Ormond while mainroom on larrys is way too loud), and make sound notifications better
    • Filters - nothing special but just the option to increase or decrease the brightness
    • Reworking Eyrie, Badham, Crotus Prenn Aylum, Haddonfield, and Swamps
    • Solution for the 2v1 situation on both sides (maybe with a hatch rework too)
    • SoloQ improvments like quick message wheel, see teammates perks in lobby
    • Faster way to spend BPs
    • Daily Ritual updates

    Killers:

    • Tweaks with some QoL changes for Artist, Spirit, Wraith, Pig, Deathslinger, Unknown (all deserve some little tweaks to make them smoother and some of their addons should get a rework).
    • Killer Update for Pyramid Head Nemesis by reworking their addons. Legion, Ghostface, Onryo, and Trapper to make them better

    Survivors

    • Reworking Toolboxes, Keys, Medkit addons
    • New items

    Otherwise, buffing, nerfing, and reworking perks

  • hxp
    hxp Member Posts: 20

    we need a lot of survivor buffs. game is killer sided af!

    • no aura reading perks for killers (make hiding fun again)
    • gens back to 80 secs
    • show gens to survivors and hide gens to killers at all time
    • no mory for the last surv
    • add unbreakable to surv base kit

    and maybe introduce a balancing similar to 2vs8 mode (speedup gen progression speed if survs are losing or someone killed itself on hook).

  • TwinsMain2004
    TwinsMain2004 Member Posts: 37

    its hard to tell whats satire anymore

    as i've seen serious people say all of those things

  • TwinsMain2004
    TwinsMain2004 Member Posts: 37

    Besides the obvious killers that need major buffs like pig legion etc…

    I'd really really like and equalization of gen speeds across the board

    So basically the removal of gen speed perks and items

    Gen regression is already pitiful in modern DBD and survivors have a lot of base kit hand hold stuff now

    So as a killer main i'd just like gen speeds to be consistent and not anywhere from like 20-90 seconds and everywhere in between

  • hxp
    hxp Member Posts: 20

    if you have difficulties to 4k with any killer in this game, you have a skill issue. Even against an SWF it's no issue at all! This game needs massive balancing. and I forgot some things:

    • rework tiles (less filler pallets and more useful chase spots)
    • rework maps overall (for example: undo the changes to the haddonfield map)

  • smurf
    smurf Member Posts: 504

    As much as I agree that I'd also like to see the finisher mori reverted, I don't think I agree about any killer always being able to pull a 4k.

    Admittdly, I win more matches than I lose as killer, which is intended. But with certain map layouts, a full team of survivors who are all good loopers, splitting up on gens, bringing Commodius with add-ons, it can be pretty challenging for m1 killers to pull a 4k.

    I main Pig, and if the map layout doesn't let me approach gens with good line of sight blocking, matches can get pretty hard against whole teams who play well and are very good at chase. If I do have line-of-sight blocking, I only have to get a survivor to make one mistake :)

    But a talented Nurse should almost never struggle. For her, even RPD should be winnable most of the time. I still mess up sometimes blinking to upper/lower levels, and that's definitely a skill issue for me. But I think at very high MMR, wins for mainly m1 killers aren't guaranteed all the time even if the killer player is very talented. I suspect others will mostly agree?

    *Though I'll also say this isn't a justification for tunneling or other bm.

  • Equinox_One
    Equinox_One Member Posts: 260
    • Skull Merchant and Freddy reworks early next year as promised, not pushed back indefinitely again.
    • Rewards for good sportsmanship/upvotes.
    • Executioner and Slinger addon pass.
    • Legion buffed up a bit.
    • Keys and maps reworked.
    • Self unhooks/suiciding removed.
    • GoJ reworked.
    • Badham reworked.
    • Swamp reworked.
    • Basekit unbreakable if only 1 survivor is left up.
    • Afk crows accrue quicker and aren't lost until you are hooked. Repeatedly picking up items and other methods of avoiding crows fixed.
    • Bloodweb speed increased.

    Hahaha no. Good SWFs roll killers all day every day. Hell I think our win rate is around 60% and we aren't that good.

    Go watch some high level survivor players, like Hens and Ayrun.

    Is this a Poe?

    • Hiding is the worst thing in this game.
    • Hah.
    • Hahahahaha.

    This is a Poe….right?

  • MechWarrior3
    MechWarrior3 Member Posts: 2,852

    There is so much for them to work on. I’d take this over new content for a while.

  • OrangeBear
    OrangeBear Member Posts: 2,861

    Trickster, Executioner, Houndmaster, Cenobite, Plague update

    Legion tweaks (buffs)

    Swamp rework

    Badham update

    Repair Toolbox update

    Blindness rework

    Offering system overhaul, including map offerings

    Spending bloodpoints faster

    Knock out perk rework

    Undone, Unbound, Shadowborn, No Quarter, Thrilling tremors rework/buffs

    Technician, Up the Ante, Self-Preservation buffs

    Hyperfocus nerf/rework

  • ChuckingWong
    ChuckingWong Member Posts: 432

    Kick people who tunnel/Slug

    Implement smart AI for it, something I dont know.


    They get a matchmaking ban if they continue to do it.


    These things need to be gone from this game already if you want people to even entertain playing 50% of your game anymore (survivors)

  • radicalboons
    radicalboons Member Posts: 23

    balance or buff more killers. some maps reworked. something that prevents actual toxic slugging but doesn't ruin the whole idea of downs for pressure.

  • Yippiekiyah
    Yippiekiyah Member Posts: 494
    edited 12:08PM

    Commodious Toolbox nerf should be a priority, remove 4% self unhook basekit and tie it too luck and buff luck overall. Many perks and killer add ons still need balancing/reworks and maps are by and large still awful.

  • iloveandhatethisgame
    iloveandhatethisgame Member Posts: 272

    “survivors have a lot of base kit hand hold stuff now”

    Huh?

  • TWS001
    TWS001 Member Posts: 241

    Sort out some of the awful maps. Forgotten Ruins the first that comes to mind of many.

    I get they tried something different with that map and that's a good thing, but it needs something doing to it. Killer has no reason to ever leave the top level and even if they do, the portal they come out of often spawns a gen 2 metres from it. I've genuinely only ever escaped from that map twice, and the second time was a pre nerf TOTH build Pinhead that didn't lose a gen and let me out because I dropped him my item. Whenever I load into that map as survivor, I know it's pretty much an automatic loss.

  • buggybug
    buggybug Member Posts: 501
    edited 2:24PM

    Survivor items and inventory changes = since survivors are pretty much cosmetics I feel just making the inventory be golbal to all purchased survivor should be a thing, I hate getting a use this x character daily and have no items to use on said character cause I dont use them.

    Keys and key add ons updates= removal of green keys because just why not? Keys overall is such very niche item and I they just seem pointless idk what to suggest on them

    Maps= Same situation as keys yet their slight niche is good for finding painful totems. Remove green map and let pink become brown or yellow.

    Medkits= they do the same thing may as well just keep the brown ones and put the purple heal speed on it and remove the others, I do not use em anyways cause Franklin's makes them a waste. Add ons could use some changes or tune up

    Flashlights add ons = most of these add ons does the same thing but just different number values, merging some of them and reduce rarity sounds good to me, I dont use them anyways cause flashbang is superior and again Franklin's is just meh.

    Tool Box and add ons= Just get rid of all of them cept alex and commodo one and make alex be rare instead of very rare. Every other tool box is not worth taking.

    BP offerings= for both sides just make pudding and cake brown and retire the other junk. This makes it be that both side can level their favorite killer and survivors abit easier and makes it more feel welcoming to new players.

    Dailies= Please give us a choice to select if we want survivor or killer ones cause for real you cant and shouldn't force people to play what they do not want.

    Post edited by buggybug at
  • TwinsMain2004
    TwinsMain2004 Member Posts: 37

    besides the obvious stuff like insta gens and actually insts heals infinites etc…

    survivor is the easiest it's ever been

    i say hand hold because thats what a lot of the updates are

    you could counter all of the things like campingg and tunneling and 3 gens etc before the changes

    but survivors for the most part couldn't because of a skill issue

    so now the game holds thier hand and forces the counterplay without the survivors doing anything

  • Xernoton
    Xernoton Member Posts: 5,892

    Map reworks for Haddonfield and The Game, Knock Out being reworked into a completely different perk, end game changes to avoid the whole slugging for the 4k thing, some more anti tunneling measures (maybe even a buff for base kit BT), incentives to hook instead of slugging from the start and a Chucky rework.

    I really liked Chucky when he came out but when they removed flicks I lost all interest in playing him. By now I feel like they kind of maneuvered themselves into a dead end with him. Either he can spam his power and make up for all the things that he can't do with it that way or he has a longer cooldown and becomes pretty mediocre, if not somewhat underwhelming.