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What do you want to see in the next roadmap

fixblitzskin
fixblitzskin Member Posts: 193
edited December 25 in General Discussions

as we approach the end of December the finale square of the roadmap will be added. January 14th is probably the PTB date similar to how it was last year. I hope to see skull merchant on the rework tab. Myers on Killer update . Deathslinger to be in tweaks. Perks like ultimate weapon and cruel limits to be on their too.

Post edited by fixblitzskin on

Comments

  • JPLongstreet
    JPLongstreet Member Posts: 6,004

    I wouldn't mind seeing some change to Knock Out, and maybe some revamping of the Daily challenges finally.

  • crogers271
    crogers271 Member Posts: 1,921

    Getting around to that: how to deal with survivors trying to kobe on first hook that they talked about on a livestream a long while back.

  • SidneysBane1996
    SidneysBane1996 Member Posts: 897
    edited December 25

    Fix Ghostface's Lean. Ghostface Reveal rework to be more fair BOTH sides. Ghostface addon pass.

    Toolbox balancing. Survivor sound occlusion balanced so we don't have some super loud and some super soft. More perks both sides buffed, perks that have become too meta strong nerfed.

    Remove self-unhooking unless you have certain perks for it or a Luck offering.

    Please and thank you.

  • MoZo
    MoZo Member Posts: 44

    nurse nerf (I want her to recharge her blinks after fatigue is over like blight)

    Spine chill buff (please bring back vault speed and bring back the old activation condition but reduce the range to 24 meters instead of 36

    Call of brine buff (125% for 60 seconds is laughably bad. At full value it saves u an extra 4 seconds.)

    Trapper buff (make most off addons basekit like how they recently did to dredge)

    another big perk overhaul. (Ik they tried to do a soft meta shake up recently in the 8.3.0 patch but they nerfed the only good perks out of that update instantly.)

    MAP REWORKS/NERFS (I want the maps that favor one side to be nerfed to be more balanced(goj,eyrie,badham,haddonfield,midwich,Hawkins,the game,etc)

    map and key reworks to make them more appealing rather than medkits and toolboxes in every game with an occasional flashlight

  • danielmaster87
    danielmaster87 Member Posts: 9,713

    More good options for killer. Some killers like current Freddy, you're just not gonna get anything vs good survivors, no matter your skill or build or whatnot. But even with the better killers, they still need perks to supplement their power, and it seems like the bar for strong killer perks just gets lower and lower each patch. Tru3 put out a video on the last week which perfectly charts what's happened, if you'll hear me/him out.

    Basically, the good old killer perks like peak Pop, peak Ruin, peak Pain Res, etc, used to be the standard top killer perks. They got nerfed, and what replaced them was the weaker of the stronger level perk options, like Eruption, Surge, STBFL, different hexes, etc. Then those got nerfed too. So now the third best set of killer perks, which used to be not really used because they were considered too weak at the time, now they're the top perks. But those get complained about, they get nerfed, to where now the original set of top perks is back as the meta, not because they're strong obviously, but because they're the least weak of the better options. And so you see the cycle of how the killer meta has changed.

    I'm not saying that survivor perks aren't nerfed in this same fashion sometimes, but they are fewer and far between. Guess what's still meta? DS, Dead Hard, Unbreakable, Prove Thyself, Adrenaline. The killer meta hasn't changed much either, because of my above explanation, but getting hit by any one of these survivor perks can potentially lose you the whole game. Killer perks have no such impact. You're not really losing the whole match as survivor because the killer used Pop, Pain Res, or Coup once. I mean, it happens, but in that case your team caliber was just way too low, nothing to do with the killer's tools.

    But we could go either way. New gen defence perks/buffs, or faster ways to down. That means buffs to killers' chase powers, or at least stop nerfing the good ones that are left. At some point, the killer's got to be able to down survivors without them having to make the first mistake, because that's wrong wrong with most killers' chase game nowadays. M1 killer at somewhere like shack? Might as well forget it, because that's a guaranteed 45+ second chase. OR the devs could innovate and create a completely new way for killer to have power, something we haven't seen yet.

  • ControllerFeedback
    ControllerFeedback Member Posts: 190

    controller stuff

  • DancewithmeKate
    DancewithmeKate Member Posts: 40

    Knock Out rework

    Freddy rework ( this is actually confirmed tho )

    Chucky buffs

    Haddonfield, Coldwind updates ( both maps are super killer-sided, they need to make loops better )

    Voice lines for all og survivors ( they mentioned they are planning to do that but god knows when )

  • NarkoTri1er
    NarkoTri1er Member Posts: 659
    edited December 25
    • heavily improved matchmaking;
    • more map reworks;
    • Nurse tweaks (blindness during blink charging in order to nerf her synergy with aura reading perks);
    • tweaking hooking aspect in order to make it more beneficial;
    • kobe removal

  • JPLongstreet
    JPLongstreet Member Posts: 6,004

    I think the hesitation to just remove self unhooking is it would involve so much connected to it that would need to change too.

  • Tits
    Tits Member Posts: 378

    Was hopinh to see when they will rework the dailies system into the dailies/weeklies/monthlies with rewards stuff they mentioned last anniversary

  • SoGo
    SoGo Member Posts: 1,539

    More original chapters and hopefully a lot QOL stuff.

  • I_CAME
    I_CAME Member Posts: 1,331
    edited December 25

    The Nurse [Killer Rework]

    The Blight [Killer tweak]

    Slugging Overhaul

    Map changes that fix the nerfs where they went way too far. If killers are going to be strong then maps should be designed around that. Maps like Haddonfield can't exist in a game that keeps releasing oppressive killers like Dracula or the new Singularity. Nevermind killers like Blight, Hillbilly, etc.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,112

    i want to see functional freddy that is fun to play.

  • DNet89
    DNet89 Member Posts: 66

    Changes to Offerings, Luck, self unhooking, hatch, and slugging. Buffing low usage perks. Shareable items and offerings at least on the survivor side since they all play the same. More prestige awards past P9. Offline mode. Player vs bots in ranked. Removing perk tiers, there's 276 for both sides.

  • This content has been removed.
  • CursedPerson
    CursedPerson Member Posts: 194

    something done about the slugging for 4k, the slugging bleedouts, the killers humping you on the ground, bloodweb that auto buys the best stuff, a volume slider for bloodweb, being able to see fellow survivor perks in game, luck improvements, survivors killing themselves on hooks, key and map reworks/buffs. more perk improvements, brightness slider.

  • HolyDarky
    HolyDarky Member Posts: 845

    For the game:

    • Reworking or removing Map offerings to make the game overall more healthy. They can also rework every offering because there are so many of them and most of them are just useless (e.g. would be nice to have offerings that give us extra Rift fragment points or XPs).
    • Improving sounds by making all survivors equally loud (grunts of pain, breathing, hitting sounds ect.), sounds on maps better (e.g. sometimes sounds just disapear on Ormond while mainroom on larrys is way too loud), and make sound notifications better
    • Filters - nothing special but just the option to increase or decrease the brightness
    • Reworking Eyrie, Badham, Crotus Prenn Aylum, Haddonfield, and Swamps
    • Solution for the 2v1 situation on both sides (maybe with a hatch rework too)
    • SoloQ improvments like quick message wheel, see teammates perks in lobby
    • Faster way to spend BPs
    • Daily Ritual updates

    Killers:

    • Tweaks with some QoL changes for Artist, Spirit, Wraith, Pig, Deathslinger, Unknown (all deserve some little tweaks to make them smoother and some of their addons should get a rework).
    • Killer Update for Pyramid Head Nemesis by reworking their addons. Legion, Ghostface, Onryo, and Trapper to make them better

    Survivors

    • Reworking Toolboxes, Keys, Medkit addons
    • New items

    Otherwise, buffing, nerfing, and reworking perks

  • hxp
    hxp Member Posts: 20

    we need a lot of survivor buffs. game is killer sided af!

    • no aura reading perks for killers (make hiding fun again)
    • gens back to 80 secs
    • show gens to survivors and hide gens to killers at all time
    • no mory for the last surv
    • add unbreakable to surv base kit

    and maybe introduce a balancing similar to 2vs8 mode (speedup gen progression speed if survs are losing or someone killed itself on hook).

  • TwinsMain2004
    TwinsMain2004 Member Posts: 36

    its hard to tell whats satire anymore

    as i've seen serious people say all of those things

  • TwinsMain2004
    TwinsMain2004 Member Posts: 36

    Besides the obvious killers that need major buffs like pig legion etc…

    I'd really really like and equalization of gen speeds across the board

    So basically the removal of gen speed perks and items

    Gen regression is already pitiful in modern DBD and survivors have a lot of base kit hand hold stuff now

    So as a killer main i'd just like gen speeds to be consistent and not anywhere from like 20-90 seconds and everywhere in between

  • hxp
    hxp Member Posts: 20

    if you have difficulties to 4k with any killer in this game, you have a skill issue. Even against an SWF it's no issue at all! This game needs massive balancing. and I forgot some things:

    • rework tiles (less filler pallets and more useful chase spots)
    • rework maps overall (for example: undo the changes to the haddonfield map)

  • smurf
    smurf Member Posts: 504

    As much as I agree that I'd also like to see the finisher mori reverted, I don't think I agree about any killer always being able to pull a 4k.

    Admittdly, I win more matches than I lose as killer, which is intended. But with certain map layouts, a full team of survivors who are all good loopers, splitting up on gens, bringing Commodius with add-ons, it can be pretty challenging for m1 killers to pull a 4k.

    I main Pig, and if the map layout doesn't let me approach gens with good line of sight blocking, matches can get pretty hard against whole teams who play well and are very good at chase. If I do have line-of-sight blocking, I only have to get a survivor to make one mistake :)

    But a talented Nurse should almost never struggle. For her, even RPD should be winnable most of the time. I still mess up sometimes blinking to upper/lower levels, and that's definitely a skill issue for me. But I think at very high MMR, wins for mainly m1 killers aren't guaranteed all the time even if the killer player is very talented. I suspect others will mostly agree?

    *Though I'll also say this isn't a justification for tunneling or other bm.

  • Equinox_One
    Equinox_One Member Posts: 250
    • Skull Merchant and Freddy reworks early next year as promised, not pushed back indefinitely again.
    • Rewards for good sportsmanship/upvotes.
    • Executioner and Slinger addon pass.
    • Legion buffed up a bit.
    • Keys and maps reworked.
    • Self unhooks/suiciding removed.
    • GoJ reworked.
    • Badham reworked.
    • Swamp reworked.
    • Basekit unbreakable if only 1 survivor is left up.
    • Afk crows accrue quicker and aren't lost until you are hooked. Repeatedly picking up items and other methods of avoiding crows fixed.
    • Bloodweb speed increased.

    Hahaha no. Good SWFs roll killers all day every day. Hell I think our win rate is around 60% and we aren't that good.

    Go watch some high level survivor players, like Hens and Ayrun.

    Is this a Poe?

    • Hiding is the worst thing in this game.
    • Hah.
    • Hahahahaha.

    This is a Poe….right?

  • MechWarrior3
    MechWarrior3 Member Posts: 2,852

    There is so much for them to work on. I’d take this over new content for a while.