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buff pop goes the weasel back to 25%

Nerfing gen regression perks because they’re used too much when they’re there to help lower-tier killers don't make sense. If 30% was too much and 20% was too low, I see no reason why we go back to 20%. Believe it or not, nerfing slowdowns will just make killers run even more slowdowns and potentially tunnel more. It does not help the situation, especially since we now have shoulder the burden, which counter is proxy camping. That is an unhealthy design. you can deny a death hook by trading and that affects killers that don't even tunnel. depending on how you define tunneling and it's not you must have everyone on death hook or your tunneling.

nerfing slowdowns and then buffing or adding more second-chance perks will make slugging the meta.

Comments

  • DeBecker
    DeBecker Member Posts: 330

    We need much more nerfs on slowdowns as long as you can stack them to no end. Buffing slowdowns is the worst way to go.

  • MechWarrior3
    MechWarrior3 Member Posts: 2,854

    I agree but this should apply to survivors too. You shouldn’t be able to stack gen speeds.

  • buggybug
    buggybug Member Posts: 501
    edited December 26

    I am so sick of this people who dont tunnel gets punished by ds otr and now shoulder the burden excuses, blame your fellow killer mains for it not the survivors and if we complain your said fellow killer main counters saying run anti tunnel perks sheesh. Or when we said not every distortion user was a rat, killers didnt wanna believe it.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,023

    Absolutely not. Almost every game right now is either Pop, Pain Res, or both. The last thing we need to do is make them even stronger.

    If anything, both regression perks and gen speed stuff on the survivor side should get nerfs

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 1,342

    When they make slowdown unstackable sure, but until then no. Screw slowdown perks.

  • ezikagirl
    ezikagirl Member Posts: 8

    pop can often not be good for lower tier killers have to walk all the way to the gen when blight or billy can just press one button and they are already in it. the thing is. the 20% can benefit them anyway. but for lower tiers. 20% is literally #########. the gen could literally pop before you reach it. they basically made it so. only killers with map mobility will use it. that's terrible.

  • ezikagirl
    ezikagirl Member Posts: 8

    you can only kick a gen 8 times and eruption will just make it 4. if you to make it unstackable. remove the gen kick limit and now we're talking.

  • ezikagirl
    ezikagirl Member Posts: 8
    edited December 27

    slowdowns.. were already nerfed. idk what you want. pop got a reduction of 10, eruption can only applied 4 times due to gen kick limit. call of brine is the worst slowdown in the game it does nothing other than give you info. overcharge got the same treatment. it'd been fine if overcharge and cob didnt stack. grim got a slight nerf. dead lock was nerfed for no reason. I get the feeling you just dont want them to exist so games will end in 4 minutes.

    but if you really don't want them to exist, might as well remove survivor second chance perks if you really want it this way.

  • Dream_Whisper
    Dream_Whisper Member Posts: 751

    If they bother to that... it very hard to see that happen anytime soon.... if killers can get rewards for different individuals hooks and not tunnel the same survivor like basekit pop goes the weasel, or give killers to the ability to at least take away all progress of a complete Gen, after say they individuals hook all 4 unique survivors at least one. (2 time, for a maximum of 8 individuals). That would be a way to balance the game abit.

    Increase generator time wouldn't help either, but maybe we can create more 2nd main objective that survivors need to do (so that gen rushing isnt much of a problem)... like finding a spare keyfor the exit gate or gen part to permanently fix the generator. Stuff like that, to help even the playing field while punished one side for taking advantage of either Genrushing as survivor or tunneling survivor out of the game as killer.

  • Falcao
    Falcao Member Posts: 5

    I think everyone understands that if you give killers a perk that rolls back the gene to 100%, no one will stop tunneling? Moreover, this will again be a blow to solo players who have no communication.

  • ezikagirl
    ezikagirl Member Posts: 8
    edited December 27

    you say this like surge is a problem, who tf complains about surge. and both count as a regression event.

  • VibranToucan
    VibranToucan Member Posts: 116

    They don't. Surge and Pain Res count towards the 8 times damage limit and do not work on gens that have already reached that limit.

  • SidneysBane1996
    SidneysBane1996 Member Posts: 896
    edited December 27

    I just want some of the weaker slowdown and gen control buffed. Like you said, CoB is trash and so are a lot of more minor generator control perks on Killer side.

    Meanwhile, Survivors get BUFFS to generator repair boost perks, a perk that reduces gen charges permanently in exchange for being perma-Broken and a minute of your time, and buffed toolbox sabo when certain toolboxes need nerfing.

    So we got a lot of gen repair and progression help, but because a few Killers a year ago were really good at stacking slowdown and 3gennig, Killers aren't allowed to have ANY halfway decent slowdown.

    If they aren't gonna buff Killer gen perks, they NEED to nerf Survivor gen perks to make it even. The game shouldn't be about how fast or slow you can make a gen, that just increases stress and it's NUTTY to me they thought to boost generator PROgression but nerf generator REgression. It should all either be buffed to a similar level both sides, or nerfed until it's weaker both sides. And it should never be more than 20% faster/slower, 20% removed/added, or 20% more/less charges.

  • radicalboons
    radicalboons Member Posts: 32

    could we just not keep buffing one side but nerfing the other like can we all just have gen stuff that isn't op when you stack it?

  • NarkoTri1er
    NarkoTri1er Member Posts: 664

    slowdown perks are in an awfully bad state rn, since only actually good gen slowdown perls are Eruption and Grim. Pain Res is just a shadow of it's former self and it definitely deserves to be reverted to 25%.

  • NarkoTri1er
    NarkoTri1er Member Posts: 664
    edited December 27

    Surge bypasses it as does pain res

    Ruin is the only decent perk that bypasses regression events. Both Surge and Pain Res count towards the limit of 8.

  • DeBecker
    DeBecker Member Posts: 330

    Do you play a different game? Were still in slowdown meta with pop, pain, grim and so on being seen left and right.

  • DeBecker
    DeBecker Member Posts: 330

    The nerfs mostly did nothing to the perk usages. Theyre still the most used perks on killer cause its still super easy to stack four slowdowns and play a brain-afk-mode.

  • DeBecker
    DeBecker Member Posts: 330

    I couldnt care less for this, as this isnt even an issue at all. though it has nothing to do with slowdown issue.

  • vBlossom_
    vBlossom_ Member Posts: 512

    What kind of gen speeds are you even talking about?

    Deja Vu (15% pickrate) gives you +6% on several generators and Resilience (16% pr) gives you +9% over the cost that you are injured.

    All of the other gen speed perks are niche and inconsistent:

    • Quick Gambit (1% pr) works only when someone is chased
    • Friendly Competition (0.29%) gives you +5% but you have to finish gen with someone and is time-basis
    • Object (0.77%) is very niche, gives your aura to the killer and provides +6% every 30 seconds
    • Overzealous (1.13%) gives you 10/20%, but requires breaking/blessing totem, it's lost when you lose health state and to have bigger value, killer has to bring hex
    • Prove (7.81%) at this point don't even removes you whole debuff when you do gen with someone and well, you have to do gens with someone.

    I don't see how someone could abuse those perks that devs need to do sth about "stacking them".

    But on the killer side PR have 28% pr, pop has 17% pr, Surge has 11% pr and Grim has 8% pr.

    So on one side you see max +15% via Deja Vu and Resilience but only on marked gens while being injured and thus vulnerable, and on killer side you can have PainRes on one gen, then Grim & DMS on same gen, then Pop

  • NarkoTri1er
    NarkoTri1er Member Posts: 664

    we are still in a gen slowdown meta because nothing else is worth running at all.

    Pop is literally terrible in it's current state.

    Pain Res is shadow of it's former self with 4 tokens of 20% regression and is only decent if paired with Grim.

    Eruption gives out much more value than Pain Res atm because even with those 10%, you will manage to be more consistent than with Pain Res.

    Ruin is decent due to gen tapping removal and it not counting towards gen event limit.

    Grim is the only truly awesome pick here.

  • ezikagirl
    ezikagirl Member Posts: 8

    I am so damn confused how people still complained about pop when it got a huge nerf, if your m1, gl walking all the way to the gen just for a 20%. it needs to go back to 25% to help lower tier killers. ofc blight and billy can still benefit from it as they have map mobility. most killers don't have that. so they are better off using something else like dead lock and pain res.

    and this is the meta for obvious reasons, they were nerfed. so we will stack them even more? people now run pop and eruption to help with this.

  • MechWarrior3
    MechWarrior3 Member Posts: 2,854

    I see deja vu in just about every lobby I am in, usually with resilence, and of course proven thyself. Gens Fly. Lets not act like they dont. This isn't even including toolboxes which can be refilled with certain perks.

  • ezikagirl
    ezikagirl Member Posts: 8

    you can bring a strong toolbox, use a perk to reload it in a locker. streetwise to make it last longer. one cannot defend this and think slowdown nerfs were justified. it makes zero sense.