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buff pop goes the weasel back to 25%

Nerfing gen regression perks because they’re used too much when they’re there to help lower-tier killers don't make sense. If 30% was too much and 20% was too low, I see no reason why we go back to 20%. Believe it or not, nerfing slowdowns will just make killers run even more slowdowns and potentially tunnel more. It does not help the situation, especially since we now have shoulder the burden, which counter is proxy camping. That is an unhealthy design. you can deny a death hook by trading and that affects killers that don't even tunnel. depending on how you define tunneling and it's not you must have everyone on death hook or your tunneling.

nerfing slowdowns and then buffing or adding more second-chance perks will make slugging the meta.

Comments

  • DeBecker
    DeBecker Member Posts: 326

    We need much more nerfs on slowdowns as long as you can stack them to no end. Buffing slowdowns is the worst way to go.

  • MechWarrior3
    MechWarrior3 Member Posts: 2,852

    I agree but this should apply to survivors too. You shouldn’t be able to stack gen speeds.

  • buggybug
    buggybug Member Posts: 496
    edited December 26

    I am so sick of this people who dont tunnel gets punished by ds otr and now shoulder the burden excuses, blame your fellow killer mains for it not the survivors and if we complain your said fellow killer main counters saying run anti tunnel perks sheesh. Or when we said not every distortion user was a rat, killers didnt wanna believe it.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,019

    Absolutely not. Almost every game right now is either Pop, Pain Res, or both. The last thing we need to do is make them even stronger.

    If anything, both regression perks and gen speed stuff on the survivor side should get nerfs

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 1,331

    When they make slowdown unstackable sure, but until then no. Screw slowdown perks.

  • ezikagirl
    ezikagirl Member Posts: 6

    pop can often not be good for lower tier killers have to walk all the way to the gen when blight or billy can just press one button and they are already in it. the thing is. the 20% can benefit them anyway. but for lower tiers. 20% is literally #########. the gen could literally pop before you reach it. they basically made it so. only killers with map mobility will use it. that's terrible.

  • ezikagirl
    ezikagirl Member Posts: 6

    you can only kick a gen 8 times and eruption will just make it 4. if you to make it unstackable. remove the gen kick limit and now we're talking.

  • ezikagirl
    ezikagirl Member Posts: 6
    edited 12:21AM

    slowdowns.. were already nerfed. idk what you want. pop got a reduction of 10, eruption can only applied 4 times due to gen kick limit. call of brine is the worst slowdown in the game it does nothing other than give you info. overcharge got the same treatment. it'd been fine if overcharge and cob didnt stack. grim got a slight nerf. dead lock was nerfed for no reason. I get the feeling you just dont want them to exist so games will end in 4 minutes.

    but if you really don't want them to exist, might as well remove survivor second chance perks if you really want it this way.

  • Dream_Whisper
    Dream_Whisper Member Posts: 751

    If they bother to that... it very hard to see that happen anytime soon.... if killers can get rewards for different individuals hooks and not tunnel the same survivor like basekit pop goes the weasel, or give killers to the ability to at least take away all progress of a complete Gen, after say they individuals hook all 4 unique survivors at least one. (2 time, for a maximum of 8 individuals). That would be a way to balance the game abit.

    Increase generator time wouldn't help either, but maybe we can create more 2nd main objective that survivors need to do (so that gen rushing isnt much of a problem)... like finding a spare keyfor the exit gate or gen part to permanently fix the generator. Stuff like that, to help even the playing field while punished one side for taking advantage of either Genrushing as survivor or tunneling survivor out of the game as killer.

  • Falcao
    Falcao Member Posts: 5

    I think everyone understands that if you give killers a perk that rolls back the gene to 100%, no one will stop tunneling? Moreover, this will again be a blow to solo players who have no communication.

  • ezikagirl
    ezikagirl Member Posts: 6
    edited 4:59AM

    you say this like surge is a problem, who tf complains about surge. and both count as a regression event.

  • VibranToucan
    VibranToucan Member Posts: 115

    They don't. Surge and Pain Res count towards the 8 times damage limit and do not work on gens that have already reached that limit.

  • SidneysBane1996
    SidneysBane1996 Member Posts: 896
    edited 9:35AM

    I just want some of the weaker slowdown and gen control buffed. Like you said, CoB is trash and so are a lot of more minor generator control perks on Killer side.

    Meanwhile, Survivors get BUFFS to generator repair boost perks, a perk that reduces gen charges permanently in exchange for being perma-Broken and a minute of your time, and buffed toolbox sabo when certain toolboxes need nerfing.

    So we got a lot of gen repair and progression help, but because a few Killers a year ago were really good at stacking slowdown and 3gennig, Killers aren't allowed to have ANY halfway decent slowdown.

    If they aren't gonna buff Killer gen perks, they NEED to nerf Survivor gen perks to make it even. The game shouldn't be about how fast or slow you can make a gen, that just increases stress and it's NUTTY to me they thought to boost generator PROgression but nerf generator REgression. It should all either be buffed to a similar level both sides, or nerfed until it's weaker both sides. And it should never be more than 20% faster/slower, 20% removed/added, or 20% more/less charges.

  • radicalboons
    radicalboons Member Posts: 21

    could we just not keep buffing one side but nerfing the other like can we all just have gen stuff that isn't op when you stack it?

  • NarkoTri1er
    NarkoTri1er Member Posts: 663

    slowdown perks are in an awfully bad state rn, since only actually good gen slowdown perls are Eruption and Grim. Pain Res is just a shadow of it's former self and it definitely deserves to be reverted to 25%.

  • NarkoTri1er
    NarkoTri1er Member Posts: 663
    edited 12:19PM

    Surge bypasses it as does pain res

    Ruin is the only decent perk that bypasses regression events. Both Surge and Pain Res count towards the limit of 8.