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buff pop goes the weasel back to 25%
Nerfing gen regression perks because they’re used too much when they’re there to help lower-tier killers don't make sense. If 30% was too much and 20% was too low, I see no reason why we go back to 20%. Believe it or not, nerfing slowdowns will just make killers run even more slowdowns and potentially tunnel more. It does not help the situation, especially since we now have shoulder the burden, which counter is proxy camping. That is an unhealthy design. you can deny a death hook by trading and that affects killers that don't even tunnel. depending on how you define tunneling and it's not you must have everyone on death hook or your tunneling.
nerfing slowdowns and then buffing or adding more second-chance perks will make slugging the meta.
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We need much more nerfs on slowdowns as long as you can stack them to no end. Buffing slowdowns is the worst way to go.
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If that means buffing basekit slowdown, then sure.
Current slowdown are already very weak compare to original versions, most of them not really worth to use. You also can't stack several of them, because of 3-gen feature (especially Surge/Eruption).
Overcharge, CoB are super trash.
I also wouldn't mind buffing them to original version or more and limit them to 1/2 per build, but that would need overall rework of perk system for both sides, which is not likely to happen in next years.
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I agree but this should apply to survivors too. You shouldn’t be able to stack gen speeds.
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I am so sick of this people who dont tunnel gets punished by ds otr and now shoulder the burden excuses, blame your fellow killer mains for it not the survivors and if we complain your said fellow killer main counters saying run anti tunnel perks sheesh. Or when we said not every distortion user was a rat, killers didnt wanna believe it.
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Absolutely not. Almost every game right now is either Pop, Pain Res, or both. The last thing we need to do is make them even stronger.
If anything, both regression perks and gen speed stuff on the survivor side should get nerfs
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When they make slowdown unstackable sure, but until then no. Screw slowdown perks.
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pop can often not be good for lower tier killers have to walk all the way to the gen when blight or billy can just press one button and they are already in it. the thing is. the 20% can benefit them anyway. but for lower tiers. 20% is literally #########. the gen could literally pop before you reach it. they basically made it so. only killers with map mobility will use it. that's terrible.
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you can only kick a gen 8 times and eruption will just make it 4. if you to make it unstackable. remove the gen kick limit and now we're talking.
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slowdowns.. were already nerfed. idk what you want. pop got a reduction of 10, eruption can only applied 4 times due to gen kick limit. call of brine is the worst slowdown in the game it does nothing other than give you info. overcharge got the same treatment. it'd been fine if overcharge and cob didnt stack. grim got a slight nerf. dead lock was nerfed for no reason. I get the feeling you just dont want them to exist so games will end in 4 minutes.
but if you really don't want them to exist, might as well remove survivor second chance perks if you really want it this way.
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If they bother to that... it very hard to see that happen anytime soon.... if killers can get rewards for different individuals hooks and not tunnel the same survivor like basekit pop goes the weasel, or give killers to the ability to at least take away all progress of a complete Gen, after say they individuals hook all 4 unique survivors at least one. (2 time, for a maximum of 8 individuals). That would be a way to balance the game abit.
Increase generator time wouldn't help either, but maybe we can create more 2nd main objective that survivors need to do (so that gen rushing isnt much of a problem)... like finding a spare keyfor the exit gate or gen part to permanently fix the generator. Stuff like that, to help even the playing field while punished one side for taking advantage of either Genrushing as survivor or tunneling survivor out of the game as killer.
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I think everyone understands that if you give killers a perk that rolls back the gene to 100%, no one will stop tunneling? Moreover, this will again be a blow to solo players who have no communication.
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Surge bypasses it as does pain res
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you say this like surge is a problem, who tf complains about surge. and both count as a regression event.
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They don't. Surge and Pain Res count towards the 8 times damage limit and do not work on gens that have already reached that limit.
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I just want some of the weaker slowdown and gen control buffed. Like you said, CoB is trash and so are a lot of more minor generator control perks on Killer side.
Meanwhile, Survivors get BUFFS to generator repair boost perks, a perk that reduces gen charges permanently in exchange for being perma-Broken and a minute of your time, and buffed toolbox sabo when certain toolboxes need nerfing.
So we got a lot of gen repair and progression help, but because a few Killers a year ago were really good at stacking slowdown and 3gennig, Killers aren't allowed to have ANY halfway decent slowdown.
If they aren't gonna buff Killer gen perks, they NEED to nerf Survivor gen perks to make it even. The game shouldn't be about how fast or slow you can make a gen, that just increases stress and it's NUTTY to me they thought to boost generator PROgression but nerf generator REgression. It should all either be buffed to a similar level both sides, or nerfed until it's weaker both sides. And it should never be more than 20% faster/slower, 20% removed/added, or 20% more/less charges.
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could we just not keep buffing one side but nerfing the other like can we all just have gen stuff that isn't op when you stack it?
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slowdown perks are in an awfully bad state rn, since only actually good gen slowdown perls are Eruption and Grim. Pain Res is just a shadow of it's former self and it definitely deserves to be reverted to 25%.
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Surge bypasses it as does pain res
Ruin is the only decent perk that bypasses regression events. Both Surge and Pain Res count towards the limit of 8.
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