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New Survivors Suggestion

We should add Sam and Dean Winchester from Supernatural to the game since their whole deal is killing/hunting monsters (such as the dbd killers). I thought of some perks for both survivors, but please feel free to add on or tweak as many things as yall would like to.

Dean Winchester:

Death Isn't Goodbye: "In this line of business, death isn't always goodbye." -Dean Winchester. This perk activates once you've reached the second hook stage. The next time you would be put into the dying state, you instead recieve deep wound and gain haste and endurance for 3/5/8 seconds. Causes Exhausted for 30 seconds. Cannot be used while exhausted. Ability then goes on cooldown for 50 seconds.

Angel On My Shoulder: "Cas?! A little help??" -Dean Winchester. If you successfully escape the Killer's grasp, the Killer is blinded for 4/6/8 seconds. Once the Killer is no longer blinded, your aura is revealed to them for 3 seconds. ability then goes on cooldown for 30 seconds.

Invocation; Summoning: "Let's bring the bastard to us." -Dean Winchester. Once the invocation is completed in the basement, the Killer's aura is revealed to you for 35/40/45 seconds, and the Killer's aura is revealed to you for 2/3/5 seconds if they commit a break action. You become the Obsession. The Killer can now see your aura for 15/10/5 seconds if you do any of the following; complete a generator, commit a rushed action.

Sam Winchester:

Bargaining: "Take me instead. Let them be." -Sam Winchester. This activates if an injured survivor is in a chase within 16/18/20 meters of you. You gain haste until the ability is used or out of range. If you take a protection hit while the ability is active, all injured or dying survivors gain one health state. You are immediately put into the dying state regardless of current health. This ability then goes on cooldown for 90/80/70 seconds

Invocation; Deal With The Devil: "I invented the double cross! Like, literally." -Lucifer. Once the invocation is completed in the basement, the following happens. You heal yourself 20% faster, and other survivors 30% faster. Anytime you are injured by the Killer, the Killer is stunned for 2/3/4 seconds. Once the Killer is no longer stunned, you gain the effect exposed for 30/20/10 seconds, and your aura is revealed to EVERYONE (including the killer) for 5 seconds.

I haven't thought of a third perk for Sam yet, so please, feel free to add on and pitch any ideas yall have!

Comments

  • jjthejetplane3
    jjthejetplane3 Member Posts: 39

    Someone suggested this I believe 2 years ago… upvoted then, upvoting now! lol… New killer too… they have a deep well abyss of killers they could choose from.

    Like Crowley and his hell hound (Invisible like wraith) until an item that is found in a chest or carried in by survivor is equipped "holy fire glasses". Obviously would work similar to Houndmaster, except a little more freedom. For insrance, hellhound does NOT stop chasing you while killer unless trapped or escaped using salt or goofer dust. Crowley has the ability to teleport to key locations on map. These locations like anywhere could be set with a demon trap, keeping the killer trapped for 10s and hindering movement for 30s. or random debuffs.

    Or

    Dick Roman or a shapeshifter with the ability to transform AND Mimic the actions of other survivors, red stain will be removed. Can work on (or sabotage) gens, cleanse totems etc. Only way to tell who the killer is is with an item found, "Video Camera or Cellphone Camera" Unless on a map that has security cameras. Killer will then be highlighted in yellow.

    Or

    Demon with the ability to possess any survivor. Possession can be passive or aggressive. Killer will start in the body of a random NPC skin. It will look like there are 5 survivors in the match.

    Passive will be no one knows if they are possessed or not, killer simply getting a "ride" to where ever the player is going and can see everything from survivor perspective.
    Aggressive (Stealth) will be the killer is able to take full control over the player. This will be known by the possessed survivor by having black smoke around the outside of their screen. (much like being infected by The Mastermind). Other survivors will be made aware only by a flicker of black stain when within 3m and when both killer and survivor are looking directly at each other.

    Aggressive (Loud)- Everything will remain the same for the possessed survivor, maybe add a little red to the screen. All survivors will be made aware by normal red stain and killer terror radius.

    Possession is able to be exorcised by demon trap and exorcism, or just by exorcism found either in chest or carried in by survivor via recording on cell phone. (multi use item, definitely can find more uses for a new item as well for other killers. Bottom line though, need a new item. lol) Killer will be able to escape if not trapped.—-

    But the list goes on, Wendigos, Witches, Ghosts (randomized), Angels, etc…

    This is such a great idea though for Supernatural to be incorporated into Dead by Daylight.

    as for Sam

    Hex Bags - for survivors that work like the old Distortion. 3 charges and recharges if within killer radius OR must find materials to make more hex bags scattered throughout map. (Seen only by the one with the perk equipped)

    The OG suggestion I was talking about a couple years ago mentioned

    "Dad's Journal" - I believe for Dean though. If I remember correctly they suggested it do something like show auras of everything in map or gain haste effect… I can't remember. I just know that it was mixed in with the family buisness. Saving people hunting things…

    Gahhhh there are so many good ideas for this as well as endless possibilities. The Devs would have a daunting task on their hands if they chose to go this route and add Supernatural. But if done correctly, I think both sides (survivors and killers) would be extremely satisfied especially if being Supernatural fans.