Hillbilly QoL changes

Hello, This is my Quality Of Life changes for the Hillbilly. These are mainly asking for a repolish on his animations and make him feel less clunky and a lot better to play as.
Lets start.
Weapon Placement in First Person View:
Previously the Hillbillys weapon used to be more on screen in first person view, but now when moving his weapon drops down to the bottom of the screen.
When idle Hillbilly's weapon is higher up and blocking a small portion of the screen and is in a crooked position.
Before:
Current:
This is where the weapon USED to be when walking as the Hillbilly:
This is CURRENTLY where the weapon is when Billy is moving:
First Person Chainsaw Hit Animation:
Before, The Hillbilly's chainsaw was further away from the camera during the chainsaw hit animation which had a very clean look to me and other Hillbilly players.
Now with the current chainsaw hit animation, the animation starts with the chainsaw being really close to the camera.
Also with the current chainsaw hit animation, During Overdrive (and maybe non overdrive?) the chainsaw clips through the camera at the start of the animation.
Previous First Person Chainsaw Hit Animation:
Here is a video for better quality.
Here is the Current First Person Chainsaw Hit Animation:
Screenshot of chainsaw clipping through camera:
Third Person Chainsaw Hit:
Third Person Revving Animation: (Grainy Gif Sorry) (Added Video for better quality)
The Hillbilly used to have this upper body "lean" when revving the chainsaw. The lean made him terrifying as if he was in a serious pursuit to chase survivors. Although he had a limp i think both legs being straight was fine since he doesn't limp during his chainsaw sprint.
Also I showed a comparison to a former Dev and he thinks Billy might be using a different killers animation. Here's the clip.
Chainsaw MISS animation:
It was the same animation as the chainsaw hit but it was a slower and smoother animation in first person view,. You can keep the third person miss animation as it. But make his first person the same as before.
First Person Miss Animation:
Third Person Miss Animation:
Chainsaw SFX when the chainsaw is ready to be used again:
Instead of using the overheat SFX can we use the chainsaw rev SFX like before it also gave survivors an audio queue that Billy can start the chainsaw again. (See Miss Animation FPV Clip)
That is all for my QoL changes for the Hillbilly. Have a great day!
** Incase the streamable video clips expires ive put the clips in the zip file*
Comments
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anything that makes the weapon take up less space on screen is good.
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Then and now it doesnt take up the screen i just preferred the old one.
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Post edited by Moodyy on0
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it is shadowborn perk. we got increased fov so we see weapons more.
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Barely. Im talking about raising the weapon back up to its original spot before.
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Post edited by Moodyy on0
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Instead of making another post i have decided to revamp this post. Sorry
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