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SOLO QUEUE IS UNPLAYABLE/ SWF IS BROKEN

Gplays2000
Gplays2000 Member Posts: 213
edited October 2024 in General Discussions

First and foremost I want to say that I play both roles so I understand the true struggles of this game.

I want to establish the power dynamics:

SWF is 10 billion kilometers in the air, then killer like 100 meters in the air and Solo Queue is in the pits of Tartarus.

This game has to have the WORST Solo Queue experience out of any game I have ever played in my entire life.

Without exaggerating every second to almost every game mates instantly unalive themselves on the hook, get tunneled out of the game at like 5-4 gens meaning the game is unwinnable realistically speaking for the remaining 3 survivors (if you know you know the solo queue classic experience) or you get slugged for no reason whatsoever at literally 3-5 gens….

I want to be honest with you guys I have absolutely no clue what changed. Just what caused this to happen? Solo Queue is in my opinion in its worst state it has ever been at and I have no clue how it happened. All I know is that this gaming experience is so unbelievably miserable that I couldn't take it anymore and just had to uninstall and I'm not going to give it another chance unless they truly address these issues…

The same happens to killers: Immediately seeing someone off themselves on hook early game is just not fun… You just know that this team lost because you play solo queue yourself and know how miserable the experience is… What is the solution. Hurry andd finish the game or f around with them. IDK.

SWF is just plain broken and I believe it always will stay this way. An approach I would recommend is a system that recognizes that people are playing together (2, 3 or 4 stack) and give only them an action debuff to everything they do: Repairing gens 5/10/15 percent slower, healing just everything slower. Let me know what you think about this take.

All in all I just want to make this game more enjoyable for everyone especially for the solo queue survivors, not only because I am a part of that group who just faces the misery head on basically every single game, but also because I feel like the solo survivors are really the backbone of this game and unless we make it more enjoyable for them too (Basekit things maybe idk many people are against the idea of basekit unbreakable) or maybe an action buff for every hook stage/kill the killer got or something. 2% faster repair speed for Solos per hook the killer got (12 hooks meaning 24% faster repair speed as the game is literally heading into the end game) or 5% flat action buff for every kill meaning if 2 are dead you make everything 10 percent faster or just something ffs.

I guess you can tell how miserable and cooked I truly am. I do believe that they will do absolutely nothing, just add more skins to the game and chill until the game eventually dies in 5+ years…truly a sad thing to witness the decline of this game. I also only created this post because I saw a lot of other people complaining about survivors GIVING UP but they never ask themselves just why they are giving up? I donÄt think that they do it to make the game more miserable for their mates. It's just a price the other 3 have to pay for something I guess….tunneling especially at 4-5 gens robs the jobs out of the game and IMO makes it totally understandable to just off yourself on the hook and go next. Just my opinion tho let me know about yours.

ANYWAYS this is enough ranting about this topic. I sure hope they do something…but don't get my hopes up too high tbh.

Well I wish y'all a lovely day and see ya…maybe eventually back in the fog :)

Comments

  • Gplays2000
    Gplays2000 Member Posts: 213

    I feel ya. I might give killer a shot but then again I really enjoy just playing chill survivor games with the additional exciting chases :,D sad that that's basically not possible anymore.

  • n000b51
    n000b51 Member Posts: 768
    edited October 2024

    SOLO QUEUE IS UNPLAYABLE/ SWF IS BROKEN
    Hrm. You probably have right yes. As right as @I_Cant_Loop says trustful things.

  • JPLongstreet
    JPLongstreet Member Posts: 6,055

    After the trial, yeah they can show who's playing together.

    In my head I see a light blue glowing chain connecting a SWF, and perhaps a darker blue for a second team if present.

  • Paternalpark
    Paternalpark Member Posts: 663

    No to saying who's in swf.

    The Randoms will be tunneled and camped.

    Unless they implement a system like Choy suggested.

  • Azulra
    Azulra Member Posts: 504

    Tbh this is the sad issue- Asymmetrical PvP games are near impossible to balance around both pre-made squads and solo-que players at the same time. TCM even shown that they sorta just gave up on attempting this anymore by making a mode that actually just outright prohibits the ability to form a pre-made squad and, therefor, stopping people from playing with friends. This showed that it is a bit easier to balance games like these out if you just prohibit pre-made squads altogether, but it's also a bit discriminatory towards groups of players who want to play with their friends and also makes it harder for people to make friends in matches.

  • rattus210
    rattus210 Member Posts: 54

    Just add in game voice chat, maybe in game quick text commands that can be customized and hotkeyed to a button to instantly say something like "I'm being camped", "I'll go for the save", "I have DS" things like that would significantly improve the solo q experience

  • Autharia
    Autharia Member Posts: 460

    If its post game like he said and you didn't read, you don't know who to tunnel if your one of those players.

  • Huge_Bush
    Huge_Bush Member Posts: 5,425

    I think that the more seasoned players might have reduced their play time if they didn’t already just quit and what we’re left with are new people used to playing fps games and can’t handle a game like this. They’re too used to being able to respawn and having equally balanced opponents.

    Asymmetrical games are rather niche and lots of people expect perfect balance thinking if they play good enough they’ll win and that’s not the case with dbd since there is too much RNG and the fact that the solo side is inherently stronger than the “optimal” team side.

    It also doesn’t help that Survivor is harder than it looks and that it’s expected that they’re going to lose a lot until they get better. Nor does it help that the game does nothing to properly teach players how to loop and counter Killers. Don’t get me started how bloated the game is with different variations of Killer powers and perks that you have to remember.


  • RoyC87
    RoyC87 Member Posts: 26

    The fact that BHVR has ignored this forever is telling. I've played the game off and on a little after it's release. It's actually gotten even worse if you ask me. Just look at all the perks and how long it takes to accumulate the blood points to unlock the perks after having to buy the character to be able to unlock the perks. Killers always accumulate faster. Solo q vs SWF. As a Solo q I've been tunneled out a lot. Sometimes I have good runs and sometimes I don't but I rarely get to do other objectives so I probably get most cases per game 8k-20k blood points more often than not. It's gets you nowhere in terms of unlocking perks. It punishes Solo q players. There are other things that only punish solo q players most notable are killer perks the same perks that have no effect on a SWF. I can't name them of the top of my head but knockout is definitely one of the to go along with the recent complaints of slugging (may go hand and hand). Is this game not meant to be played as a Solo q? The lack of voice communication in game would suggest it is. So SWF probably should receive some hits for sure and then balance killer stuff so the game can be played by solo queues as intended or give voice communication in game. Proxy chat would be fun and keep it somewhat more inline with a somewhat real experience.

  • mecca
    mecca Member Posts: 346

    BHVR is never receiving feedback over the years from solo Q casual survivors. They listen and worship feedback from overplaying killer main streamers that don't play survivor outside their comfort zone. I won't name any names but one streamer cried continuously that medkits are overpowered and guess what? BHVR in usual fashion obliterated them. Now think what happened as a result? This was a nerf to only solo Q. SWF can meet up and still heal. This is one example whereas I can list over numerous examples of how survivors are severely nerfed, specifically solo Q which is now unplayable.

    The only way to help this game is for BHVR to stop listening and obeying feedback from people that practically never lose as killer.

    Balancing where SWF is a requirement for winning and not allowing survivors to have any kind of skill expression is severely suffocating the game's success. The game is not a killer only game and that mentality needs to drastically change.

  • RoyC87
    RoyC87 Member Posts: 26

    It really is suffering. Something as simple as some kind of in game chat is a game changer in terms of balance. Solo Q and a SWF is polar opposite and it's the killers balance that makes it so different. I'd think with any kind of voice chat could you not theoretically in most cases buff killers? Then SWF isn't so miserable for killer and at least in Solo Q you still at very least tried to communicate. I don't know why this is a questionable addition to the game I really don't. Hell it could even balance out the comp scene. People against just bring up o it would just be toxic. I'd ask so what's your point? Block features are built in to every platform. If you are one of the people who just like not having the chat then good for you I'm sure you will be able to disable it but you will probably find yourself falling out of favor with people who want this.

  • JPLongstreet
    JPLongstreet Member Posts: 6,055

    Whenever adding voice chat is brought up the devs have said over the years their reasons against it are the language barrier across the regions and the availability of built-in comms on the consoles and things like Discord. The toxicity question actually comes from the community itself.

    Imo they do not wish to have to moderate any voice chat they add, but that's just my take.

  • Kl0bürste
    Kl0bürste Member Posts: 39

    well sadly the game is completely unwinnable as a killer, if you dont run a full gen regression build with a meta killer. Because you will get absolutely destroyed by mediocre survivors.

  • RoyC87
    RoyC87 Member Posts: 26
    edited December 2024

    I mean there's only 2 real ways you are going to fix solo q and SWF at the same time . The first is get rid of the ability to invite anyone to a lobby effectively killing SWF(would be the worst decision ever made on any game ever even though this game focus was solo q no communication) or the second put in the game what makes a SWF so strong and that is they are speaking to eachother. Otherwise you will never be able to balance this asymmetrical game by adjusting perks, add-ons , items or abilities. Why does BHVR think they need to moderate a chat system? The reports on end game screen are ignored to begin with(to be fair most are false reports by people mad they lost a game).So like every thing else I have reported on the game is through the platform itself. Also if it's so hard to have on the game why does every other game that has MP have it?

    Post edited by RoyC87 on
  • TheSingularity
    TheSingularity Member Posts: 311

    Just a heads up it's better to start a new discussion then necro'ing old threads.

  • JPLongstreet
    JPLongstreet Member Posts: 6,055

    And they do not seem to want either of those two options, so here we are.

  • RoyC87
    RoyC87 Member Posts: 26

    I guess the game has already had it's success and continues to be successful after what is already a good run. If I was a dev I guess my attitude would be no need to change much on terms of Solo Q or SWF who cares at this point really they get paid all the same as long as they are making content. Game really hasn't slowed down no matter how unfun it is . Like I just got instant killed after 1 gen by a Myers and questioned to point of it. On to the next.

  • This is 100% it and I think most of the current complaints are coming from newer players upset the game isn't balanced the way an FPS would be. That is, they are not use to assyms.

  • buggybug
    buggybug Member Posts: 529

    Oh yes I know who it was about medkits cause I watch their stream that day they started going off about them. It made me stop watching them offically.

  • jajay119
    jajay119 Member Posts: 1,099

    killers should be able to see if people are in a party. If the my want to lobby dodge let them.

    Texas Chainsaw lets you see who is in a party together and always has.

  • CrypticGirl
    CrypticGirl Member Posts: 728

    Only if Survivors are able to see what Killer they're going against and dodge if they don't like it.

  • JPLongstreet
    JPLongstreet Member Posts: 6,055

    They tested out and then removed Prestiges in the lobby specifically to lessen lobby dodging and shopping around, due to how much it messed up their matchmaking system.

    We do not need more dodging making things even worse.

  • hxp
    hxp Member Posts: 23
    edited December 2024

    "SWF is just plain broken and I believe it always will stay this way".

    That does not apply to all SWFs! For example: we play non-comp in our SWF and also make a lot of mistakes. We are almost losing every game (= 0 escapes!!!).

    Unfortunately when talking about SWFs you think these are comp players with > 5k hours or streamers that play the game all day long. This is WRONG! And the stats even showed that SWFs only escape a few percentages more often than solo q

  • Dadeordye
    Dadeordye Member Posts: 69

    That would be SO GOOD!
    But sadly this would hurt queues A LOT.

  • LockerLurk
    LockerLurk Member Posts: 29

    Seeing what Killer they're up against also unfairly hurts stealth-based Killers for absolutely no reason. It would solve nothing and actively create more issues.

  • LockerLurk
    LockerLurk Member Posts: 29

    They cannot do this, because of stealth Killers. It would be an unfair advantage, so as long as Killers like Wraith and Myers are in the game, this can't and shouldn't happen.