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I'll never understand people who force slug

jamally093
jamally093 Member Posts: 1,704

Not in the mood to waste 4 minutes bleeding out on the ground. Please BHVR just put in a force bleed out so survivors don't have to waste time on the ground and no "Well it's an easy win" yeah but you also realize that it takes little to no skill to do that if your upset because you had a bad match either A. Turn off the game or B. Go to custom matches and let your anger out there

Comments

  • Reinami
    Reinami Member Posts: 5,726

    So survivors have MORE ways to "go next"? No, we need to stop with this epidemic not make it worse.

  • NarkoTri1er
    NarkoTri1er Member Posts: 709

    i wouldn't add a "force bleedout" option that would make one survivor able to decide their own fate, but an opportunity to give up as a team would be very good addition

  • IWantCandys
    IWantCandys Member Posts: 184

    Most of the time I have "unbreakable" in my build.

    But also most of the time I don´t need it , fortunately in my region slugging doesn´t seem t be that common.

    Most killers will pick you up and hook, unless they´re slugging for 4K but even that is not that often.

    But I will keep unbreakable in my build, even if slugging is rare for me IF it happens I am glad to have that perk available.

  • LockerLurk
    LockerLurk Member Posts: 117

    Well, there are cases to leave a Survivor down for a long time sometimes, but there is no reason that slugging everyone at 5 gens or letting people bleed out for four minutes needs to exist. I think the bleedout timer needs to be reduced to 2 minutes and we need an anti 4 man slug mechanic. Giving a shorter bleedout makes downs actually worth a damn in adding Killer pressure while also not being too long if someone does become slugged, and having an anti-4slug mechanic allows for comebacks if bad actors do happen. At the least do something like AFC for people who down then hump Survivors…

  • jamally093
    jamally093 Member Posts: 1,704

    2 minute timer a good idea I have a feeling the reason it was four minutes was when the game was at the very beginning of its life so not everyone knew what to do but having a two minute or 2 and half minute timer would be nice it makes it where if the killer decides to slug survivors don't wait as long or even then it punishes the killer for slugging. Base-kit unbreakable is a bandage on the problem a good bandage but still a bandage a shorter bleed out time or even then something like if the game notices you've been on the ground for way to long then you should be then a free DC prompt your swapped for a bot and you don't get a penalty because of the fact you were on the ground way longer then needed.

    Yes I get there is slugging but in the way of a survivor is near a pallet so the killer is going to check around or if they find a healthy survivor chase away or hit them just in case they have a trick up their sleeve. But slugging on the ground and not bothering to pick someone up even with a hook nearby is just dumb.

  • Spare_Them_Mori_Me
    Spare_Them_Mori_Me Member Posts: 1,805

    Survivors are asking for a mechanic to die faster. I hope BHVR see's this and tries to move the needle in ANY other direction. People are so ridiculous.

  • Rudjohns
    Rudjohns Member Posts: 2,271

    Because slugging is stronger than hooking

  • Rudjohns
    Rudjohns Member Posts: 2,271

    Funny that I'm pretty sure the same people asking for this are the ones asking for the "kobe" to be removed as well

  • Spare_Them_Mori_Me
    Spare_Them_Mori_Me Member Posts: 1,805

    If all RNG left dbd, what a boring husk it would be. Im getting real close to saying screw survivor and just turn my solo'Q into Solo'Stomp.

    People are ridiculous.

  • justadreampallet
    justadreampallet Member Posts: 188

    having one side be toxic and fixing it with more toxic things is like having an arsonist try putting out a fire.

    I’d say have a base unbreakable after so long on the ground would be better.

  • bleep275
    bleep275 Member Posts: 351

    slugging is not stronger than hooking, that is just something those who slug repeat because it validates that behavior.if it really is stronger and If you are in a situation where you genuinely feel that slugging is the only way for you to win.. you are out of your skill set. MMR is there to match based on natural skill not cheesy desperate tactics.

  • Rudjohns
    Rudjohns Member Posts: 2,271
    edited January 8

    It is stronger

    Just equip Knock Out, Infectious Fright, Sloppy Butcher, some chase perks for a quick down such as Enduring/Spirit Fury
    You can trade Sloppy Butcher with mangled add-ons depending on the killer

  • Spare_Them_Mori_Me
    Spare_Them_Mori_Me Member Posts: 1,805

    Wanting to find a solution to having fun in a video game is all fine and good. You're pitching the solution to be 'Let us die faster'. This doesn't bother you that this scenario is even playing out?

    Unbreakable solves nothing. If the killer can slug you once, it's still less than 3 hooks. Slugging will still prevail. I doubt they would have unbreakable basekit and able to be used repeatedly. But…maybe?

    Not that it really matters, slugging in general is not the issue. Your issue is time on the ground and being humped. Unbreakable doesn't solve this either.

    Instead, we can literally only rely on Bhvr to make their game more 'fun' like a game should be. Not miserable because you're on the ground and/or being humped. This isnt an attack, but just what I see. A solution doesn't lie in a faster bleedout. It reinforces to me that it would only increase the use of slugging as it is now faster and more efficient to to do so vs pretty much any other method of winning a match as killer. Tunneling doesn't even compare.

    These are my thoughts and perspective on the thread as a whole. Bhvr needs to fix all this. And these faster bleedout ideas just feels gross. I understand you and others may not agree, and that's totally fine.

  • bleep275
    bleep275 Member Posts: 351

    I could argue the same thing but swap the slug perks with hook perks. not a good argument. it is unnecessary and is causing a flood of toxicity and worsening the us vs them mentality.

  • Rudjohns
    Rudjohns Member Posts: 2,271

    Yes but slugging by default is already strong than hooking, and with the right perks and add-ons it becomes even stronger. Its a much better slowdown forcing survivors to find and heal teammates than hooking them

  • bleep275
    bleep275 Member Posts: 351

    Again, that is totally subjective and the same argument could be made in favor of playing the game the way it was intended. Resorting to desperate tactics is in of itself a skill issue and a consequence of being well out of your MMR. It is unfortunate that people are so desperate for self validation that they resort to toxic tactics in an online video game just because winning means that much to them.

  • jamally093
    jamally093 Member Posts: 1,704

    Okay I'll say this...slugging I feel is valid if it's a bully squad. I just had a match where they basically brought anti-hooking and dead Dawg then of course highest floor and so on so forth. Slugging then I feel is valid because they want to act like that go for it I'll prevent you from doing anything. Got a 4k with a bleedout, two sacrifices and a mori since I remember the tactic of drop them off a ledge to ignore Boil Over. That kind of slugging i feel like is valid because it's a way of by passing a bully squad.

  • LockerLurk
    LockerLurk Member Posts: 117

    Friend I'm a Killer Main and I am asking for a faster bleedout mechanic because I a) hate looking for four minutes when someone crawls off to waste my time because I left them down for like 30 seconds, and b) want Survivors to need to actually save their friends when they go down in a corner thus giving me more pressure and taking them off gens because dying has more urgency. It's probably better for everyone. Nothing else in this game even takes longer than two Minutes, why is the bleedout four?

  • Spare_Them_Mori_Me
    Spare_Them_Mori_Me Member Posts: 1,805
    edited 5:08AM

    Friend I'm a Killer Main and I am asking for a faster bleedout mechanic because I

    I see. I'll address your reasons, but know I feel they do not matter regarding this. Getting a mechanic that speeds up losing a game to terrible game design is not a solution.

    a) hate looking for four minutes when someone crawls off to waste my time because I left them down for like 30 seconds,

    Then a) Don't leave them on the ground.

    b) This reasoning is literally one caused by you, the player in charge of your own decisions. You want a mechanic to reward you for leaving players on the ground. Lol wasting YOUR time?

    c) This change would simply encourage slugging as the go to for quick and easy trials. You could speed run trials this way with little to no downtime if queue times are good. I feel this is not healthy for the game.

    b) want Survivors to need to actually save their friends when they go down in a corner thus giving me more pressure and taking them off gens because dying has more urgency.

    You are assuming far too much. I solo'Q primarily. That does not make any of the other survivors my 'friends'. Im tossed in with strangers. We owe one another nothing.

    And then you proceed to, once again, ask for this change so it benefits you and your gameplay. I do not believe all self proclaimed killer mains think this way, so I am not generalizing it as a blanket trait. I dont think all survivor mains even think this way. Why do you feel the game should simply reward you for any of this?

    Dying has more urgency to you, perhaps. There are situations where a survivor knowingly going into death is the correct play.

    This change would simply encourage slugging as the go to for quick and easy trials. You could speed run trials this way with little to no downtime if queue times are good. I feel this is not healthy for the game.

    It's probably better for everyone.

    No. Its literally only better for you. Neither of your reasons support 'better for all' vibes or implication imo, but I'd like to hear others on this.

    This change would simply encourage slugging as the go to for quick and easy trials. You could speed run trials this way with little to no downtime if queue times are good. I feel this is not healthy for the game.

    Nothing else in this game even takes longer than two Minutes, why is the bleedout four?

    Because it's not supposed to be how people die. Its a long duration to deter that sort of decision to leave them down that long. It has come to bite BHVR in the butt, but the only ones being bit are survivors.

    This change would simply encourage slugging as the go to for quick and easy trials. You could speed run trials this way with little to no downtime if queue times are good. I feel this is not healthy for the game.

    Please give me your thoughts if you still disagree. I'm still trying to find purpose in your reasoning, but it all seems self-served.

    edit: Grammar

  • edgarpoop
    edgarpoop Member Posts: 8,493

    I don't really think a form of basekit Unbreakable really solves this. It doesn't change the fact that there's zero gameplay happening while you're slugged. It's a bad mechanic.