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Freddy feedback - He will probably be hated (again)

Dream snare feels quite oppressive. You can easily hit survivors with it at any loop making it unsafe and it's also zoning. When you pair it with jump rope add-on you can just make asleep survivors constantly -12% hindered. As a first step i would probably increase the cooldown from 5 to 8.

Dream pallets feel pretty useless because there is barely anywhere to even put them. The aura reveal on placing them also feels pretty clunky. I honestly think rupture is pretty decent. But yeah the lack of places to put them makes this ability honestly forgettable

Dream projection buffs are much appreciated however i am certain that the killer instinct is missing which is unfortunate. 8 meters also feels like a pretty unforgiving range as well for the decrease sleep timer effect. I would hope to maybe increase this to 12 maybe up to 16 or at least have add-ons to increase this range. The removal of cancelling teleport feels bad and unreasonable. I hate starting a teleport and then noticing a survivor near me.

Additionally, teleporting to killer instinct surviors needs more indication because often times i have teleported to a gen when trying to aim at a highlighted survivor. Also, is it intended that you can teleport to survivors that are trying to wake each other up?

Alarm clocks and their immunity feel far too overbearing to allow for any playstyle that isn't purely chasing survivors down with dream snares. Forget the iri paint brush add-on, the only playstyle i think is viable is using nancy's sketch (reduces immunity duration by 20%) and any dream snare add-on.

So unfortunately i think freddy will just be a chase killer with an incredible teleport ability, that is also very easy to play. I think he will probably be hated at this rate.

He definitely needs a lot of balancing to become more interesting and fun for both sides.

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