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Is Freddy's rework good or bad in your opinion?

Inosennatoki
Inosennatoki Member Posts: 116
edited January 9 in General Discussions

What do you think about Freddy krueger now?

Post edited by Inosennatoki on

Comments

  • MechWarrior3
    MechWarrior3 Member Posts: 2,970

    Its not what we asked for in terms of a rework but I wouldn't say its bad. Its hard to say this early in its testing.

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  • SoGo
    SoGo Member Posts: 1,608

    Snares are alright, it's an upgrade to what he had before.

    Pallets have been somehow made even worse.

    Projection needs to be cancelable again.

    And Waking Up by failing skill checks or being put into the dying state shouldn't be a thing.

  • solarjin1
    solarjin1 Member Posts: 2,253

    behavior kinda did a good job i think but it to early to say.

  • Green_Sliche
    Green_Sliche Member Posts: 695

    Pallets could use some love. I heard they can stun Freddy when used for some reason?

    As for rework itself, clearly this is better than what last Freddy was. When it comes to killer reworks, they usually are introduced when killer is properly placed in F tier, so anything new feels like a massive buff. I'm sure the same will be with Skull Merchant, her new ( how many times she was changed? ) rework will make her feel massively buffed when in reality she will get her spot at B or B+ tier at best.

  • foods
    foods Member Posts: 75
    edited January 9

    intentionally bad so survivors dont get too butthurt, once the whole finally freddy buffs memes wear themselves out people will realize hes still trash and forget he exists again

  • Shaped
    Shaped Member Posts: 5,911
    edited January 9

    Never liked the new freddy, I was hoping for complete rework not these adjustments.

    I also always hated the visuals. Snares look like ketchup, fake pallets look ugly, dream world looks ugly. His power is boring to me as well. I play him sometimes but never actually liked it much. Among the weaker killers he is the most unfun to me. I just don't like his power at all.

  • tyantlmumagjiaonuha
    tyantlmumagjiaonuha Member Posts: 601

    The snare has a distinct strength and weakness depending on the map, but if you have good aim, you can take advantage of it. In other words, it feels like an artist.

    I don't understand at all what the palette was thinking in making this spec. There is no reason to get close to it since it is clearly distinguishable from the survivor's point of view, and even if you had to get close to it, there is no reason to use it on Freddy's side since you can do a killer stun if you take him down properly. Providing a pseudo palette to the survivor on your own is just an act of defeat.

  • PreorderBonus
    PreorderBonus Member Posts: 347

    He is obviously better, but he still feels awful.

    Snares are an imrpovement, but placing a Dream Pallet is unnecessarily complicated now. To place one, you have to:

    1. Switch to Pallet mode.
    2. Look at the spot for a fake pallet.
    3. Hold the pallet placement button.
    4. Press the confirmation button.

    Why is something as simple as placing a Dream Pallet so convoluted?

    If you've played Freddy before, you'll remember how smooth and quick it used to be. Placing Dream Pallets took just one button press, meaning you could do it seamlessly, even while chasing someone. After these changes, it’s no longer a single, fluid motion. Instead, you're stuck doing clunky button presses that make it impossible to use effectively in a chase.

    I don’t understand why BHVR keeps designing powers in this clunky way, where you have to cycle through options, instead of simply assigning them to different keybinds. The fact that you have to keep switching between pallet and snare mode means you can't use both of your powers in a loop to increase their effectiveness, it's either one or the other.

  • MrMori
    MrMori Member Posts: 1,695

    Very good, but needs some tweaks.

    • Better controls. Just remove pallet "mode" completely and make it so tapping CTRL sets or detonates a dream pallet, holding CTRL teleports, and M2+M1 uses dream snares. Simple and straightforward.
    • Make dream pallets appear completely real to dreaming survivors, keep them bloody for awake survivors
    • Add some feedback when you hit an awake survivor with a dream pallet or snare to indicate that your attacks actually do something, like a small animation where the survivor looks down and "nods off" for a split second
    • Make him a little weaker at slugging, for example by making it so healing a downed survivor won't trigger killer instinct at all, lingering for 1s after they are picked up

    Way, way more fun and better than pre rework though, exciting stuff. Though I fear he may be one of the best sluggers in the whole game which could be a problem. Imagine something like Sloppy+Knockout+2 slowdown perks, maybe Jolt or something, and you just keep teleporting around and slugging. Could be nasty, especially paired with the right addons.

  • Choaron
    Choaron Member Posts: 398
    edited January 9

    Obviously very strong but the whole pallet part of his kit is pointless due to survs being able to always know if it's fake or not when awake.

  • Langweilg
    Langweilg Member Posts: 1,539

    Is he stronger and better? Yes. Is he fun? Probably, as console player I got no access to the ptb. Did he become more like Freddy and what I’ve wanted? Nope. I wanted them to get back his first version, while somehow keeping the teleport and his old dream pallets.

  • Pulsar
    Pulsar Member Posts: 20,984

    Seems like he'll be a ridiculous slugging machine, so probably not a great choice.

  • CLHL
    CLHL Member Posts: 204

    The controls/key-assignments are terrible, the rest is fine.

    Seriously, why not use Vecna's spell wheel for other killers?

  • GlamourousLeviathan
    GlamourousLeviathan Member Posts: 1,113

    I like the rework overall. I never thought Freddy was weak to be honest, but the buffs are definitely welcome.

    My only complaint is about the pallets. Survivors can see the difference between them and real pallets, they take a long time to explode, making them very easy to react. Also when putting them down, the blood explosion doesn't injure you, or puts you to sleep, which wouldn't have been a problem if they didn't stun you, which also makes Enduring mandatory on him. Finally, survivors can still put the pallet down when they are about to explode, which I am pretty sure it's a bug.

    I am not saying that he is bad overall, it is just that it makes no sense using this part of the power, kinda like wolf form for Dracula.

  • Deathslinger1of2
    Deathslinger1of2 Member Posts: 154

    As someone who plays both sides, I think he’s awesome! I think that making any clock work makes it completely fair to teleport to healing sleeping survivors. His snare being a skill shot looks cool and actually has something for you to do instead of hoping someone steps on the old snare. The exploding pallet is dope. I love it, hope they keep it where it’s going just with appropriate tweaks after testing

  • Crowman
    Crowman Member Posts: 9,643

    It's largely due to controllers. DBD on consoles doesn't support keyboard/mouse and controllers are more limited in the number of buttons available for use.

  • Shroompy
    Shroompy Member Posts: 6,858
    edited January 9

    Gameplay wise he's actually pretty fun, but I still dont feel like Im playing Freddy Krueger.

    Id keep the current kit, but with a few changes:

    -Survivors cannot see Freddy and cannot be harmed while awake.

    -A Survivor hit by a Dream Snare while awake will have their sleep timer increased by 30 seconds.

    -Sending a Dream Snare at a window will block it for 8 seconds.

    -Dream Pallets cannot be seen while awake and look exactly like normal pallets, but can still stun him.

    -Freddy gets Killer Instinct on an asleep Survivor whenever they do an action.

    -Freddy can Project to any Survivor revealed by Killer Instinct

    -Invert Lullaby and TR (for better synergy with TR perks)

    "Welcome to my world... b-word..." -Freddy Krueger

  • ArkInk
    ArkInk Member Posts: 775

    Not terrible, but still just kinda boring. Would've been cool to find a way to make him invisible and untouchable to awake survivors without breaking him in the dream world. As of now the dream transition still feels secondary to his power.

  • Hex_Itemtheft
    Hex_Itemtheft Member Posts: 36

    First of all this is not a rework, a rework would entail that his entire power/kit would change completely. It still encorporates all of his previous powers: (fake pallets/snears/projection) with tweaks added to improve quality of life. So its a major update kind of like they did to singularity but on a larger scale. Its not a rework and the reason they call it a rework is because they probably do not plan on reworking freddy because they lack imagination or creativity to do so.

    You could call it a reworked snear tho due to it opperating completely differently but its still basically the same thing as it was other than it being a projectile. So for those reasons we didnt even recieve a rework, its an update with quality of life improvements.

  • beater15
    beater15 Member Posts: 41

    The only good thing is his new snares, they look and feel good to use, not too strong or weak.

    The rest of his kit is laughable - you can't cancel teleport anymore, survivors can now clearly see and distinguish dream pallets, and dream pallets can now stun you. They are easily avoided in chase and can be pre-dropped around the map. I don't know what they were thinking with these choices, it's hilarious that survivors are whining about him being too strong now.

  • GeneralV
    GeneralV Member Posts: 11,751

    I give up, my friend. I'm done.

    Freddy will never again be the same I killer I loved.