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Knock out

What a wonderful time to end my game on a weekend then to deal with some 10 year old that wants to make everyone elses experience in the game a waste of time.

BHVR fix your game already. Slugging should not even be a playstyle, much less have a perk revolve around it.

Comments

  • Massquwatt
    Massquwatt Member Posts: 457

    Gonna be real but the amount of people I've gone against that have ran dedicated slugging builds (or even just knockout for that matter) over the past 6 months I could count on a single hand. Doesn't stop knock out from being kinda awful to go against however, I think the easiest solution to it is to slap a 30-40 second duration on the aura cover up aspect of it. Functionally the perk is still the same and does what it does, but it lasts just long enough for the killer to get it's intended use out of it while not making it horrible to deal with in uncordinated solos.

  • sanees
    sanees Member Posts: 665

    if your allies don't want to spend 10-15 seconds to find you or you don't want to crawl to your allies, then it's not killers/perks problem

    I just don’t understand why you blame the killer on the fact that you lost the chase and your allies didn’t care about you

  • TWS001
    TWS001 Member Posts: 270

    Just played against a Spirit with the exact TT Knockout build. Was a nice easy 4 out! I've been running a build specially to counter it due to how often it's being run at the moment and it worked perfectly!

    Inner Focus is the key, Unbreakable, Blast Mine and whatever exhaustion perk you want I guess. If you're on a gen when someone gets downed, you have to let go ASAP to counter Mind Breaker. Fortunetly Inner Focus lasts longer than Mind breaker so you see the killers aura. Even if they've moved away slightly, finding the downed person is pretty easy. If you've got downed you have Unbreakable. Once you've been downed you just have to use Inner Focus to stay away from the killer and keep gens ticking before you get the next rescue.

    Blast Mine tells survivors what gens you're doing so if they've got any sense, when you are away from them picking up, the others have some sort of guide to keep gens going.

    This build has worked pretty well every time I played against the Knockout build going around right now. Hopefully this all makes some sense!

  • hermitkermit
    hermitkermit Member Posts: 485

    I will add to this that Empathy I believe also helps to counter knockout. It reveals the aura of any survivor that is injured, through the entire map. (It’s one of my favorite perks I feel is very slept on, as you can get a lot of info! Things like where a chase is happening and when they use a pallet, or where an injured teammate is, it helps to take protection hits, and also it’s a free Claudette perk so it’s easily accessible) I’m not a fan of knockout, it’s my least favorite perk in the game. But I’m thankful for this build you suggested to try out. Thanks!

  • DancewithmeKate
    DancewithmeKate Member Posts: 121

    If BHVR was caring enough about solo survivors, they would rework this perk years ago. I don't know why they are still allowing this perk. It has no use but just bully solo survivors.

  • TWS001
    TWS001 Member Posts: 270

    Problem with Empathy is when you are on gens you won't see it because of Mind Breaker. And by the time they are downed it'll be too late once the blindness from that has cleared. Or does Empathy still see the slug through Knockout?

    The build that is popular is Knockout, Mindbreaker, Surge and Sloppy Butcher so I doubt Empathy trumps the hidden aura of Knockout. I didn't think it did?

    Inner Focus allows you to do gens and still have time to know more or less where the slug is. With Empathy, doing gens is more risky, unless you constantly let go and wait 5 seconds?

  • HPhoenix
    HPhoenix Member Posts: 632

    If I don't see the down surivovr and know if the killer have it, I simply jump in a locker to counter it. They will drop me but at least my team mates will know where I am.

    Then crawl towards Boon: Exponential cuz that perk will never leave my main build.