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Unsafe pallet unsafe pallet unsafe
getting really tired of pallets that can't be looped, by the time you throw the pallet down the killers already walked around it
Comments
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Burn a meat plant offering, then you’ll have nothing but god pallets from end to end.
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Why you throwing pallets if the killer is about to walk around it… Sounds like a skill issue. Should read the killer behaviour better.
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ah yes very killer sided maps like Garden of Joy or Badham Preschool or Eyrie of Crows.
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at what patch was Badham nerfed?
Post edited by BoxGhost on1 -
^ Do players not want to improve at the game? Watch some good survivor player streams to know how to run tiles on a map.
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yeah I just go to the next loop and don’t bother with those tiny areas with a pallet, it just guarantees a down if you stay at it. I feel your pain tho!
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Don't drop it instantly then. Try to actually learn to play for stuns and chain pallets instead of running to your yellow aura'd Windows of Opportunity pallets and throw them with no counterplay
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There are 2 kinds of pallets: the ones in loops and the filler ones. The filler pallets are only meant for stunning the killer and give you distance once that happened. The pallets you are defining here are those meant to stun, not be used for loops.
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That's 2025 DbD for you sadly. Weak maps for survivors, overpowered killers and generators are taking forever to finish.
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Some tiles are not “playable” and boil completely down to luck. I.e. edge map pallets on new Haddonfield. It’s not a skill issue, it’s a design problem.
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I’ve never bought into the “DbD is dying” train but honestly I think this game is gonna kick the bucket in a year or two if they don’t reverse course a little. It’s wild how many people on these forums don’t see how bad the survivor experience has become.
They somehow see survivors giving up en masse and think it’s a problem of “survivor entitlement” or a conspiracy to “inflate kill rates”. In reality, the majority of survivors are not bad or entitled people, nor are they part of some ridiculous anti-killer conspiracy. They just aren’t having fun and have independently came to the same conclusion that games aren’t worth playing out anymore. And if that isn’t a sign that the survivor experience needs looking into, I don’t know what is.
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FNaF probably will bring a lot players to house but if they want to keep them, they need to make this game fun for everyone again. Killer players are not the only customers they have, they need to remember survivors are also played by real humans / customers.
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The problem I think is they have brought in wayyyy too many antiloop Killers. They have to finish their Killer adjustments, get everyone to a decent spot, and then they'll have to reverse course a bit.
Some maps are much too small, some still have too many pallets and vaults while others have hardly any. Some Killers have too much in their kit and some still do not have enough. There's maybe two M1 chase style Killers up in A tier, the rest, notice, are all multikit or M2.
The game is still much too competitively minded and the way emblems and MMR is, reflect that - everyone has adapted too much to being used to hardcore sweat tactics and playing super seriously, and there's no recourse there. And yes, some of it is in fact people not wanting to learn the concepts of the game as much, and some of it IS in fact entitlement, both sides.
The pursuit of trying to fix problems for both sides, especially Survivor side, has created more issues. Instead of just buffing Killers that really do need it up to the level of others while also buffing some perks for Survivor, there's been a lot of nerfs for both sides that don't feel adequate. These changes SHOULD have been done so much sooner, but now that they're making up for lost time doing it all en masse it feels to some Survivors like they are being unfairly targeted and Killers get everything (untrue) while it ALSO feels to Killers like Survivors have become bigger and bigger and bigger babies about everything (also not true).
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The issue at the core is SWF and over tuning Killers to compete with SWF. It's a circular issue that will never be fixed unless BHVR puts the effort into nerfing SWF by changing mechanics and then balancing out Killers/Maps/Loops once that is taken care of. The typical Surv experience, SoloQ, is unplayable and the worst it's ever been; the Killer experience is nothing but either sweaty or too easy (SWF vs SoloQ), both unsatisfying and built on toxicity.
Soon the game is just going to be filled with SWF groups and then Killer will drop off since most Killers just don't enjoy facing SWF as they currently are, doesn't matter how much BHVR nerfs maps for Survs and Buffs Killers.
It is beyond atrocious that currently in DBD, every match of SoloQ has someone immediately in a chase from the start because of mobility Killers and/or Lethal. To which then every match is just an unfun camp/tunnel/slug fest filled with "going next" or DCing because Killers are so tilted from playing against SWF.
BHVR should be embarrassed as Devs that they've let SWF ruin the entirety of the game over the years, without any effort into actually trying to improve the game for everybody.
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They keep reducing the tiles and pallets.
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For example, BHVR destroyed Haddonfield for the survivors.
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I feel like people often use SWF as a crutch in arguments. When they nerfed healing, they aimed to structure the gameplay towards teamwork. Do you want other examples? You either have teamwork perks or solo perks. The idea that behavior could detect and nerf SWF is absurd. Imagine people sitting in the same room? How would you detect that? Not everyone uses Discord. And if they found ways to nerf Discord users, people would just switch to a different platform.
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