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Unsafe pallet unsafe pallet unsafe

getting really tired of pallets that can't be looped, by the time you throw the pallet down the killers already walked around it

Comments

  • jokere98
    jokere98 Member Posts: 639
    edited January 13

    at what patch was Badham nerfed?

    Post edited by BoxGhost on
  • exDbd
    exDbd Member Posts: 34

    yeah I just go to the next loop and don’t bother with those tiny areas with a pallet, it just guarantees a down if you stay at it. I feel your pain tho!

  • Nick
    Nick Member Posts: 1,249

    Don't drop it instantly then. Try to actually learn to play for stuns and chain pallets instead of running to your yellow aura'd Windows of Opportunity pallets and throw them with no counterplay

  • Slan
    Slan Member Posts: 349

    There are 2 kinds of pallets: the ones in loops and the filler ones. The filler pallets are only meant for stunning the killer and give you distance once that happened. The pallets you are defining here are those meant to stun, not be used for loops.

  • DancewithmeKate
    DancewithmeKate Member Posts: 124

    FNaF probably will bring a lot players to house but if they want to keep them, they need to make this game fun for everyone again. Killer players are not the only customers they have, they need to remember survivors are also played by real humans / customers.

  • LockerLurk
    LockerLurk Member Posts: 184

    The problem I think is they have brought in wayyyy too many antiloop Killers. They have to finish their Killer adjustments, get everyone to a decent spot, and then they'll have to reverse course a bit.

    Some maps are much too small, some still have too many pallets and vaults while others have hardly any. Some Killers have too much in their kit and some still do not have enough. There's maybe two M1 chase style Killers up in A tier, the rest, notice, are all multikit or M2.

    The game is still much too competitively minded and the way emblems and MMR is, reflect that - everyone has adapted too much to being used to hardcore sweat tactics and playing super seriously, and there's no recourse there. And yes, some of it is in fact people not wanting to learn the concepts of the game as much, and some of it IS in fact entitlement, both sides.

    The pursuit of trying to fix problems for both sides, especially Survivor side, has created more issues. Instead of just buffing Killers that really do need it up to the level of others while also buffing some perks for Survivor, there's been a lot of nerfs for both sides that don't feel adequate. These changes SHOULD have been done so much sooner, but now that they're making up for lost time doing it all en masse it feels to some Survivors like they are being unfairly targeted and Killers get everything (untrue) while it ALSO feels to Killers like Survivors have become bigger and bigger and bigger babies about everything (also not true).

  • Roco45
    Roco45 Member Posts: 29

    The issue at the core is SWF and over tuning Killers to compete with SWF. It's a circular issue that will never be fixed unless BHVR puts the effort into nerfing SWF by changing mechanics and then balancing out Killers/Maps/Loops once that is taken care of. The typical Surv experience, SoloQ, is unplayable and the worst it's ever been; the Killer experience is nothing but either sweaty or too easy (SWF vs SoloQ), both unsatisfying and built on toxicity.

    Soon the game is just going to be filled with SWF groups and then Killer will drop off since most Killers just don't enjoy facing SWF as they currently are, doesn't matter how much BHVR nerfs maps for Survs and Buffs Killers.

    It is beyond atrocious that currently in DBD, every match of SoloQ has someone immediately in a chase from the start because of mobility Killers and/or Lethal. To which then every match is just an unfun camp/tunnel/slug fest filled with "going next" or DCing because Killers are so tilted from playing against SWF.

    BHVR should be embarrassed as Devs that they've let SWF ruin the entirety of the game over the years, without any effort into actually trying to improve the game for everybody.

  • Ghost77
    Ghost77 Member Posts: 5

    For example, BHVR destroyed Haddonfield for the survivors.

  • joeyspeehole
    joeyspeehole Member Posts: 132
    edited January 15

    I feel like people often use SWF as a crutch in arguments. When they nerfed healing, they aimed to structure the gameplay towards teamwork. Do you want other examples? You either have teamwork perks or solo perks. The idea that behavior could detect and nerf SWF is absurd. Imagine people sitting in the same room? How would you detect that? Not everyone uses Discord. And if they found ways to nerf Discord users, people would just switch to a different platform.

  • Roco45
    Roco45 Member Posts: 29

    None of that matters when SoloQ can't see the perk loadouts of every Surv in the lobby so that perks can be coordinated or lobbies can be dodged if a Surv is running bunk perks. Though if they were to add that, I suspect Killers would then complain and then Survs as a whole would be nerfed.

    The reason SWF is so unfair is because of the immense teamwork that the game was never designed to have, that is literally why Killers don't want to play with SWF. That's common sense for anyone who has played this game for more than 5 hours.

    What's absurd is people like you, unable to admit that there are three sides to this game where any buffs to Surv go right to the benefit of SWF and any Buffs to Killers go right to the detriment of SoloQ.

    No one brought up discord. Gen times should be lengthened depending on SWF amount, they shouldn't be allowed to bring in tools and they shouldn't be allowed to repeat perks. Simple. Any rebuttal to that is just because you want to bully Killers and have easy games with your friends, which is costing the entire community.

  • PleaseRewind
    PleaseRewind Member Posts: 32

    "It’s wild how many people on these forums don’t see how bad the survivor experience has become."

    Or it's just a case we have different experiences. I do think there are some changes in order for the survivor side to make it a little more of a pleasant experience but I just don't experience the constant miserable experiences some people are claiming. Maybe I have a higher tolerance, maybe I'm lucky, maybe it's because I don't play to burn out like some around her. I don't know. It's just not my experience.

    I don't think it's entitlement (for the most part) or some conspiracy either but I think there are a number of players that want an extremely casual experience. They just want to play on autopilot and turn their brain off. Not that I'm advocating for comp levels of sweat but I do worry that the devs seem to be leaning into this "Autopilot style" of gameplay and and that would make a boring game.

  • buggybug
    buggybug Member Posts: 598

    WIth nonstop nerf to any survivor perk even if they are niche and rare in a build. Conspicuous actions making the niche ds and otr waste of value, the niche and worthless ub/ exp for slugging.

  • buggybug
    buggybug Member Posts: 598

    I swear this is the

    I tell you this is the only game full of delusional people who always use swf as pathetic excuse. The audicity to wanna play with friends and family how dare bvhr do not let game be non swf so that killers only wanna bully solo q then cry omg solo q keep dcing and giving me bots. At least with vs a swf I dont get dcs. If any of my swf would do that, we can't be friends no more.

  • Brimp
    Brimp Member Posts: 3,096

    Are truly safe pallets even healthy for the game? I would rather have a majority of unsafe so you actually have to critically think of when to throw the pallet rather than "haha lmao you have to walk 20 light years around the loop so no matter what im safe".

  • buggybug
    buggybug Member Posts: 598

    I do but apparrently you cant even bring up a valid scenario to begin a discussion about it so umm??

  • sanees
    sanees Member Posts: 666

    Or you should just be better and stop throwing away every pallet you see
    not all pallets need to be brain dead god pallets

  • TwinsMain2004
    TwinsMain2004 Member Posts: 97

    if they made safe pallets on these new maps with the ammount on them they'd just be the game reskined

  • Na1ts1rhc
    Na1ts1rhc Member Posts: 111

    "generators are taking forever to finish."

    In what universe? Lmfao

  • Devil_hit11
    Devil_hit11 Member Posts: 9,313
    edited 12:46AM

    agree. at the same time, i think it varies for how big loop is. some of the loops they have are far too short especially in the corner of the map. in my opinion, the corner map pallets should be safest because the killer can zone pallet breaks while middle of the map pallets should be unsafe because they can be chained into many different resources.

    it would be interesting if they made like a map where you have Z-walls in middle connected to like weak pallets with like a long-wall facing the weak pallet and Z-wall.

  • TheTom20
    TheTom20 Member Posts: 494

    could you show some examples so we know which ones you mean

  • Xernoton
    Xernoton Member Posts: 5,940

    Conspicuous actions made DS and OTR useless? DS has worked like that for 4 years and it was fine. The perk isn't meant to be a "get out of jail for free" card but an anti tunneling perk, which is much healthier for the game overall. The same goes for OTR and that perk was buffed about 2 1/2 years ago and never touched again.

    If the killer is screwed for simply doing their objective then what's even the point? These perks deactivate whenever you do a conspicuous action because that means you aren't tunneled and don't need that extra protection. If they worked either way, then the killer would simply have one more reason to tunnel because otherwise you'd sit on gens with nothing the killer could do to stop you, just like it was before they added conspicuous actions.

    Unbreakable used to be a meta perk and it wasn't nerfed since. Calling it worthless really just makes me afraid to ask what you would consider a good survivor perk.

  • buggybug
    buggybug Member Posts: 598

    Lots of survivors perks became trash so about 90% of them and what is sad is that killers has a perk variant to counter survivor version example hate boil over? Agitation or iron grasp is there.

    Hate healing or boons? Nurses and shatter hope, I can go on but ill just use those examples and killers get mad and say I should not run x this to counter x this or that or its too weak.

    Ub is ONE time use that is what makes it useless and aint no unbreakable one time use is gonna save you from some killers like twins the slug siblings. I dont even know what's is the point on talking about it has not been nerf, why would it need a nerf for its one time use and slow 35% recovery speed?

  • LockerLurk
    LockerLurk Member Posts: 184
    edited 4:15AM

    Frankly I agree, why don't they put weaker pallets in stronger loops, and stronger pallets in like, weak junk tiles? Make the time-buy stuff stronger, but make the actual tiles themselves a bit weaker? It seems they are trying to do just that.

    And honestly @Xernoton I would not bother with the person you're talking to. They seem to just want to argue that Survivor gets nothing but Killer gets everything, which is demonstrably not true looking at the past year for this game - plenty was nerfed for Killer side too, and arguably for some Killers could still use some nerfing. Other things could be buffed. Same for Survivor side, some things badly need looking at because they are too strong, but most of the perks need buffs.