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Does RPD Need Another Rework?

Arbmos1998
Arbmos1998 Member Posts: 226
edited January 13 in Feedback and Suggestions

Who else sees a map offering for this map or see it as the match is starting and think to yourself "this is gonna be a snoooooze" I personally, despite being a RE fan really dislike the map design in DBD. The middle staircase area is just way too no brainer safe due to a forced pallet break which can then lead to survivors going into the West Office room which also has a must break pallet. This chase alone has the potential to waste upwards of 45 seconds. Then you have the outside area near gate of Main Hall you either take the Hall entrance and they hold Shift W into the Fire Escape or the opposite, again can lead to a chase what wastes too much time for no effort in chase required from the Survivor.

I'm wondering if a potential fix to these map design issues could be a ledge at the top of Main Hall stairs you can jump off to potentially catch up a Survivor chasing around that area but could also lead to Balanced Landing plays so it's a change to benefit both sides. Then also at East Office have a hole blown into the wall or something so you don't have to go all the way around just leading to a Shift W.

Thoughts? What would you like to see added/removed/changed to the map is anything?

Post edited by Rizzo on

Comments

  • Arbmos1998
    Arbmos1998 Member Posts: 226

    Even more? I'm not entirely sure how anyone can believe this map is killer favoured when off the top of my head it has 5 minimum god pallets. Did you also read where I mentioned both Main Hall and outside near Fire Escape are complete no brainer? I am quite intrigued now though as to how you believe it's already killer favoured

  • fixblitzskin
    fixblitzskin Member Posts: 286

    Out of all the maps I have problems with it makes RPD look decent. I loath springwood and garden of joy. This map makes weak killers better like myers doctor pig ghost face etc. I have a soft spot for this map because of both re2 OG and the remake. It’s crazy how 1:1 it is

  • Arbmos1998
    Arbmos1998 Member Posts: 226

    I'm not too sure how Myers, Pig and Ghostface have a chance on the map as like I've said that middle area is incredibly strong and you will need to chase in that rea as there can be sometimes 2 gens, one near Main Hall entrance and one upstairs in the middle. Doctor "maybe" is okay as he has the anti loop potential but the Shift W can still happen outside + at stairs so again these two areas are a problem which I am addressing in this post.

  • Arbmos1998
    Arbmos1998 Member Posts: 226

    Can you explain how it's killer sided when I have pointed out how strong Main Hall and outside near Fire Escape are very strong areas for Survivor?

  • TheSingularity
    TheSingularity Member Posts: 372

    It's survivor sided if you're playing against me, but I still think it's a pretty decent map for survs. It's the only consistent indoor map offering they throw out.

    Balance overall I like how it is now with two different wings.

  • fussy
    fussy Member Posts: 1,775

    I think East Wing is kinda balanced in bad way, and West is survivor sided. But I honestly don't know how they can rework it and save origin atmosphere, map just overall doesn't fit in dbd gameplay and they probably did their best to make it as playable as possible for both sides. At very least it's not old RPD.

    Don't even ask. On this forum you will see 20+ upvotes on the comment, where someone says that Eyrie is most balanced map in this game and Gideon is killer sided, so when you know their measures, whole point in discussing anything is disappearing.

  • fixblitzskin
    fixblitzskin Member Posts: 286

    Well I personally find those killers easier on rpd since it’s always static and easy to perdict where survivors are going. Only killer I play that RPD actively sucks is bubba

  • MaTtRoSiTy
    MaTtRoSiTy Member Posts: 2,192

    This is one of my favourite maps, west wing being my favourite of the two.

    I don't think RPD is as bad as people make it out to be as killer, I think there are a few very safe pallets but once you get them out of the way the map can be a bit of a dead zone for survivors

  • Malkhrim
    Malkhrim Member Posts: 997

    I mostly agree with you, but I think East Wing is slightly killer sided… but the reason it feels killer sided is insufferable: not only the west side is way too small and tight in this version of the map and becomes a trap once its three good pallets are gone, but that also makes that side great for camping. That side is so bad that survivors mostly concentrate on the east side, but you can either find SOMEONE trying to do a gen there in order to avoid a 3-gen, or someone will run there trying to lead the killer away from the other survivors, and once a survivor is caught on that side and everyone else is on the other, the killer can just camp the main hall and prevent the others from crossing sides. It gets worse if the survivor is hooked on the upper floor, where the library is located, because on this version of the map, there are only two entrances there, and both have to go near the top of the west-side staircase on the main hall. If the killer camps that spot, survivors are going to have a really bad time reaching the hooked survivor and, even if they manage to do it, they'll probably take a trade. Unorganized solo-survivor match-ups often just let a survivor die there when this happens. Maybe East Wing could use some extra pathing to that side, specially to the upper floor, so camping gets at least a little weaker there. But of course, adding extra pathing to a map that has an accurate layout to another game is not that easy to do. It would be a little complicated and require a lot of carefulness not to create other problems.

    On the other hand, on the killer side, I think some gens were made way too safe on both versions of the map when RPD got reworked. The worst offenders are the two gens that spawn on the main hall and the one outside, but there are others that are pretty bad on this too. One of the best things about indoor maps is that they are better to sneak up on survivors: stealth killers can sneak up on survivors working on gens or at least get close to them, and even if there is a TR, survivors won't know which side the killer is coming from, which increases the odds of a survivor running into the killer by accident if they're not careful. That is good for M1 killers because it nerfs the "just hold W" gameplay. But these gens I mentioned just take that benefit away, they are positioned in ways that allow survivors to see the paths to the gen from really far away and spot the killer if they ever try to approach it. So they can just run away once the killer shows up and get a HUGE head start. Sneaking up is impossible. And if the survivor has Sprint Burst… well, you're not catching them soon. If East Wing got changed in favor of survivors, I think repositioning the gens in both East and West Wing to reduce the visibility survivors get on them could be good too.

  • Rudjohns
    Rudjohns Member Posts: 2,276

    Every map has god pallets, its not exclusive to RPD
    Most of the pallets and vaults are weak
    Break pallets and the map is a deadzone
    Indoor maps are killer sided by default
    Gen spread is atrocious

    The only reason RPD can be considered "survivor sided" is if:
    -The team is a SWF (but SWF is already strong in any map)
    -The survivors are smart and complete the right gens first (lobby, any gen towards the center) and leave the corner gens for last
    -They luckily brought strong perks for the map, such as Balance Landing, Reassurance, Stake Out, Kindred + Open Handed etc

  • Rudjohns
    Rudjohns Member Posts: 2,276
    edited January 13

    People often confuse "killer sided map" with "easy win even with your hand tied"
    You still need to play decent, the game is not supposed to hold your hands

  • fussy
    fussy Member Posts: 1,775

    I mean yeah, we already had pretty similiar dialogue here not that long ago with solarjin1. Both sides have problems here and that's why I said that it's balanced in bad way. It's also depends on the killer honestly, it's easily one of the worst maps for Huntress or Nurse, for example, but not that bad on Ghostface.

  • tyantlmumagjiaonuha
    tyantlmumagjiaonuha Member Posts: 605

    It's a tough map for killers who have to destroy one-way pallets to chase, and for those who don't, it's an easy map to do because there are few windows.

    That being said, due to the problems inherent in indoor maps where the scratches are scattered or not attached and don't function properly, you can suddenly lose them at a parting of the ways because they break off and you lose them. ......

  • SoGo
    SoGo Member Posts: 1,645

    Both RPD maps are fine, imo.

    There are much more one-sided maps to worry about.

  • Tits
    Tits Member Posts: 398

    I can say its one of skull merchants/trappers best maps and allot of myers bring it too, ive seen a trickster bring it twice because he likes bouncing the knives off all the walls in tight corridors.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 1,370

    I just want the old version that had both east and west wing and upper library, with the QoL the new version has.

    It was a unique map and I loved how it was, I love it as killer, I love it as survivor, but I just love Resident Evil so I'm biased.

  • HolyDarky
    HolyDarky Member Posts: 897

    The developers made the right decision by splitting this map in two because the original one was a nightmare for every killer due to how big it was and all the nasty stuff ( like boon totem in the library that took ages to sniff off).

    East wing feels in an awkward way balanced because the west wing is so bad for survivors (easy to be trapped and to mindgame with one strong pallet) while the east part is rather strong for them. Hook a survivor in the library or next to it and there is no chance for the survivors to rescue this since the killer has a perfect view on top of the stairs. At at the same time the killer (especially Huntress, Deathslinger and Doctor) can defend three generators and the hooked survivors. The best solution for it would be to add a bridge that connects the library with the other side so survivors have more oppotunities to go and leave the area.

    West Wing is more survivor sided than East Wing because survivors have an easier time to hold foreword and the loops are overall more nasty than on East Wing with more difficult to defend generators. The West Wing also has no trap area for survivors or rather it is easier to play than East wing.

    Both maps have the outside and if a generator spawns there - which is 90% of the time - it is already a lost generator because if you go to this area, you are far away from all of the other generators.

    It is really hard to balance both maps without taking their RE vibes away. But I rather have a less RE themed map than these awkward maps that feels balanced by the fact that many players just don't know how to play it or by cheesy strategies. However, other maps like Badham, Eyrie, and Haddonfield are more problematic than these two maps.