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Dramaturgy needs to get nerfed

theonryo123
theonryo123 Member Posts: 121
edited January 14 in Feedback and Suggestions

Why whenever Is it an exhaustion perk when running you have the haste spirit burst effect for 25 percent?? I feel Ike to shouldn’t be an exhaustion perk at all it’s like having sprint burst but instead your running and when using an active ability button it makes u sprint with 25 percent that’s kinda dumb I’m having trouble catching survivors because of that. Why don’t just run sprint burst instead??

Comments

  • theonryo123
    theonryo123 Member Posts: 121

    They literally have sprint burst that’s what’s sprint burst is for. They are running at a normal speed rate but all they have to do is press the active ability button to get speed it’s lien having sprint burst but instead your running

  • BasementDweller
    BasementDweller Member Posts: 491

    Dramaturgy is fine, it does not need a nerf.

    Sprint burst :

    • 50% haste for 3 seconds, healthy/injured

    Dramaturgy :

    • 25% haste for 2 seconds, can only use it when healthy
    • Has random effects :
    1. Increases haste for 2 seconds
    2. Gives the survivor an item
    3. Makes them scream
    4. Causes them to be exposed.

    I mean should we nerf lithe as well?

  • HolyDarky
    HolyDarky Member Posts: 909

    No, Dramaturgy is fine due to it's condition (being healthy) and slightly risk in screaming and exposing - sometimes it is a killer perk. It is also a more funny and unique perk than many other metagame perks. You have an easier time when to trigger it and you can get lucky with the item - unlike Sprint Burst.

    In general, all Nicolas Cage perks are funny, unique but also balanced and I wish we had more of them. Idk what the devs did to get these ideas, but they definitely have to do it again.

  • TieBreaker
    TieBreaker Member Posts: 1,027

    It's an exhaustion perk. The survivor gets to use one per chase. It should benefit them.

  • isthatmar
    isthatmar Member Posts: 10

    i get that and personally, the whole becoming Exposed thing has put me down so many times, its not even funny. but to be honest, i do agree on the part that it shouldn't be an exhaustion perk. that to me is kinda dumb.

  • buggybug
    buggybug Member Posts: 626
    edited January 15

    Am confused. Your asking for the perk to be nerf that give 25% haste with 3 downsides vs sprint burst 150% What it sounds like is that you hate the fact the survivors can use it during mid chance unlike annoying sprint burst which I hate when my team mate's have cause all they do is walk even if they have fixated. I wish sprint burst allowed that, then there be no need for dramaturgy. Meh I do not run exhaust perks anymore anyways.

    Post edited by buggybug on
  • caipt
    caipt Unconfirmed, Member Posts: 701

    SB ids a 50% haste boost for 3s, dramaturgy is 25% haste boost for 2 (with a 25% chance of doubling to 4s). Dramaturgy is 50% worse than SB 75% of the time on top of possibly exposing you.

  • buggybug
    buggybug Member Posts: 626
    edited January 14

    Tbh I hate scene partner specially its always steves spamming it to be more annoying atm than actually using it for looping correctly and is another bond 2.0 use for trolling and sandbagging people.

    Cant imagine how miserable it can be as killer if you run into 4 of them using it, at that point amma just turn down my tv and probably just break walls and give them a boring game

  • HolyDarky
    HolyDarky Member Posts: 909

    Year, I agree with you. It is funny when you face it the first or second time but after a while, it just gets so annoying even though it is cool that the community is doing such funny things. But the way I see it, the idea of the Perk, Scene Partner, is cool - the issue are the players who abuse it for bm and other trolling stuff. Then, there is still no option to reduce survivor's screaming since this is also annoying af, especially when it comes to hooking like neither the hooked survivor nor the killer needs to hear these loud screaming sounds - we see what happens.

  • Iron_Cutlass
    Iron_Cutlass Member Posts: 3,474

    Im pretty sure the main complaint around old Dead Hard was not strictly "Dead Hard for distance" but the fact that it also provided Invincibility Frames during the whole animation.

    To put it bluntly, it was a lot of utility with no downside. You could effectively negate a lot of Killer's powers with it, make distance and/or ignore a hit, phase through the Killer if they are animation locked (helped with Flashlight Saves or Window Techs), etc. There was no risk/reward.

    Dramaturgy is balanced in the sense that it only has a few of the upsides of Dead Hard while having drawbacks to balance it out. Dramaturgy can only be used while health, you run the risk of making yourself one shot, the distance you gain is less than other Exhaustion perks, etc.

    Dramaturgy'ing for distance CAN be strong, but that's the point of the perk, to have a strong effect with a CHANCE of a heavy downside. It's risk versus reward.

    I will never understand why anyone would complain about Dramaturgy since it's really well designed…

  • PetTheDoggo
    PetTheDoggo Member Posts: 444

    Yeah, just no…

    It's funny to annoy survivors using this perk with Legion.

  • KatsuhxP
    KatsuhxP Member Posts: 1,034

    I hardly ever saw it as the mainproblem of me losing chases, I'd rather say it endet them quickly more often because they got randomly exposed xD

  • LockerLurk
    LockerLurk Member Posts: 297

    Isn't Dramaturgy the perk that can sometimes expose you,do nothing but make you scream, or give you things like a broken key with mother's ring on it in addition to a teensy little haste? I have certainly never had an issue catching up yo anyone with a 25% Haste even as an M1…