Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Get all the details on our forums: https://forums.bhvr.com/dead-by-daylight/discussion/436478/sign-up-now-to-receive-a-recap-of-your-2024-dead-by-daylight-stats/p1?new=1
Why not giving Nemesis a dash?
One thing that is consistent on both RE3 is that Nemesis is fast. Not crazy, "teleport" able fast like Wesker, but definitely faster than Jill.
Since we have killers with dashes that don't do damage like Vecna's Fly, them why not giving him a dash just for mobility? He would also be more lore accurate with this.
And, of course, giving him a dash means we would need to nerf something on his current kit to compensate.
Comments
-
He's a C tier killer at best. You wouldn't have to nerf anything honestly. He still deserves better zombies than what he has. The current ones are disappointing
5 -
Honestly a dash ability would be so in character for nemesis and make him more fun to play.
2 -
Makes sense.
Yes! Precisely!
Hope the devs think about this or better yet, that they are already cooking it.0 -
This content has been removed.
-
Nemesis should have a run attack that breaks walls once he gets more powerful instead of having to do a slow animation.
1 -
I wouldn't call him C tier at all, he is mid B imo now after buff. Good Nemesis as D3AD is really scary, but lack of map pressure and the fact you need to give another hit on every survivor twice makes holds him back a lot. I'm not fan of another zombie idea, because I want tools in his kit to help him spread pressure, not AI ability, which does it for me.
I also was about to make similiar suggestion to give him lore accurate dash. Second ability, when you press the button, Nemesis does mapwide ROOOOOOAAAAR and he dashes 8 seconds with 8m/s with turn rate similiar to Chucky. All pallets and breakable walls instantly break, if Nemesis run through them. Maybe also survivors also lose a health state, when Nemesis runs into them. Ability has ~15 seconds cooldown.
2 -
That's fair and that make sense. I am just a fan on how Ai stuff works and it intrigues me. Maybe thats why. I get it though. Just a personal preference and I do agree with you.
1 -
Nemesis does need a dash idk why they never added that in when he does it all
1 -
As long as we can go back on his irritating m2 buffs I'd be for it, and fix his LoD issue too and his drag tech also.
0