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Alternate "interactions" bind for controller players

JawsIsTheNextKiller
JawsIsTheNextKiller Member Posts: 3,449
edited January 2025 in Feedback and Suggestions

If the trapper puts a trap directly under a pallet, controller players have no way to disarm the trap and have to drop the pallet. If I know my opponents are on controller, I'm putting a trap directly under the shack pallet to get rid of it.

If a survivor in the dying state crawls under a pallet, controller players can't heal them without dropping the pallet.

I have experimented with changing the bindings and unfortunately every combination always results in something not quite working right. And I tried quite a few!

Can we have an option for a second button to be used as a backup? So instead of no option for disarm or heal showing up, we get the secondary button prompt instead. Is this something that can be already done on PC? (ini files or whatever)

Post edited by Rizzo on

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