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Thanks for the Useless BOTS in the 2v8 Event Mode

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  • Member Posts: 1,691
    edited February 11

    Yes, this. As I mentioned in another thread, I was with a streamer and we had 5 in our lobby, so with a single exception where we got lucky to pull in a 3-stack SWF, EVERY. SINGLE. MATCH. WAS. WITH. TWO. BOTS. It was miserable for all the reasons @CakeDuty mentions, and in the end as soon as the streamer was done with her 2v8 challenges (which we didn't realize don't have to even be done in 2v8 until she only had 3 left, so we just toughed it out) she went back to normal lobbies, and there she will stay until next week, this time only for the 1 or two mandatory challenges.

    Also very first game this happened. Like, this disgusts me in normal games but… to see two killers doing this? No, seriously this needs to be a reportable bannable offense.

    Post edited by Rizzo on
  • Member Posts: 4,552

    To be fair, I believe the Dev's are trying to make the game more fun for survivors. Adding more classes, maps, and items to use in the trials. Its not a perfect system they have going but effort is being made.

  • Member Posts: 2,635

    From version 1 to 2 this sounded like a true statement, but from version 2 to 3? We got one thing that made it actively less enjoyable (bots) and a thing many survivors loathe (legion).

  • Member Posts: 4,552

    Bots use to be good. They need to be worked on. Legion also sucks I agree. Hes so boring.

  • Member Posts: 449

    They're not useless. They make killers waiting in the virtual line wait less time, and survivor bots are actually really good team players. They disregard their own safety, do gens almost exclusively, they immediately run away when they know they've been spotted AND they know how to stealth very well. Survivor in these past 2 variations of 2v8 has been the stronger role, it comes down to the players not knowing how to counter certain combinations, which is because there is no mmr in LTM's. If you think core survivor bots are bad, you should see DBD Mobile's bots, they don't even know how to start doing a gen half of the time, they aldo cannot be commanded with emotes like they are on core

  • Member Posts: 449
    edited February 11

    This is just a bug where they're unaware of players interacting with a solo interactable, or even certain spots on a gen. I'm sure it'll be patched soon. But if its a big deal, u should post it as a bug in bug reporting

  • Member Posts: 449

    I for one have had 0 problems with the bots. Having 6 teammates, player or not doing gens is perfectly fine with me. They play pretty altruistically anyways, so other than that one bug where they try to interact with something someones already doing, they are just fine

  • Member Posts: 697

    LOL video. Naming and shaming is against the rules though

  • Member Posts: 56
    edited February 11

    I dont care about all the crap listed by op. None of that would help with anything anyways.
    But is very obvious to me that bots arent seeming to help the ques. I dont know what the set time for matchmaking to be opened wider for the killer but its still way too long.

    I have been timing my que times. Almost ever time I got a lobby or was forced to re-que (happened 2 out of 5 ques) it took almost exactly 00:14:00 minutes. Every match had 2 bots.
    The ques are just as long for killer but we have to play with bots, which isnt fun for either side.
    56 minutes of ques for 3 matches is not acceptable.


    Its hard to believe there is that many ppl queing for killer over survivor. in a ideal world it would be 4 survivors for every 1 killer.

    I request for BHVR to release the data on how many ppl are quing for what role within a 30 minute time frame of their highest traffic for a day for one region. Just so we can be sure we are not getting gaslight by the devs like we have been a lot lately with their "bug fixs" saying they fixed things but are still very much in the game.

  • Member Posts: 1,691

    Didn't even think about if cheesy showed the names long enough nor meant for it as a 'name and shame' just to show how unhinged players can be.

  • Member Posts: 250

    I think something that would significantly improve the bot experience is if they like take hits for you and try to more aggressively pallet save.

  • Member Posts: 227

    The bots are fine I believe Devs need to merge 1v4 and 2v8 into one single queue playlist and add a lobby dodge penalty

  • Member Posts: 250

    I had a bot who walked over and teabagged while I was healing somebody. There was another one that was like walking against my butt instead of walking around to the other side to go heal the person.

  • Member Posts: 489

    Just like in 1v4 I hate that bots just leave while you are alive and on the hook. They also run away way earlier than most real players would. Apparently they do herbs as well. Or even just that they open chests. Why do the bots have escaping as their highest priority? Instead of, y'know letting the real players escape.

  • Member Posts: 926

    An alternative to the bots would be something like unlocking an outfit with rift challenges on the survivor side plus a huge bp bonus to incentivize more survivor play. Adding glitchy bots who regularly get stuck in animation and automatically leave end game is not the solution. 2v8 was my favorite mode but if things continue like this I dont see me playing beyond finishing the rift.

  • Member Posts: 98

    People will always have their own often unshakeable opinions about the efficiency of bots. The one constant and current truth however, is that the bots prioritize the flow of the game and not the satisfaction of the players. Bots often hide, forcing the human players to get caught first. They do not attempt risky unhooks. And they will leave players behind escaping as early as possible through gates. Outside of stealing hatch, these issues are apparent in the core game not just 2v8.

    While I believe it to be unrealistic to have bots attempt higher level play such as bodyblocking and utilizing its own health/hook states as resources, the minimum plausible option would be to have bots prioritize the survival of human players before offering itself as a sacrifice.

    Bots should be aware of the closest survivor to hook and do their best to guarantee an unhook if the Survivor is for example ~20 seconds from entering the next hook stage and/or the killer is within 32m. Bots should always be willing to trade hooks if it's interrupted during the attempt. Bots should be able to 99% gates and wait for humans to be ready, unless it detects other Survivors are unable to open gates (such as being hooked or in chase.)

    Lastly, and this may be nitpicking, bots should be unable to escape. If all humans are escaped, disconnected, dead or otherwise removed from the game, the bots should wait at hooks or have the end game collapse animation played. Alternatively, if all humans are disconnected the killer should reserve the option to play out the game or end game collapse all bots. Some players enjoy the experience, but I believe nobody should be forced to engage in PvE because of poor Sportsmanship.

  • Member Posts: 4,843

    People want to hold bots at a higher standard than human players, and want the bots to be 100% altruistic and play 100% for the benefit of the human players.

    We've had many forum discussions regarding selfish lone wolf human survivors, and people will defend that because "players should be able to play the game however they want". But if bots try to have any sort of self-preservation or any selfish behavior at all, it's considered a major sin.

    Whenever a bot outlives a human survivor, there will be bad feelings.

  • Member Posts: 250

    I 100 percent agree with this. Also, I would add that bots should start off with flashlights.

  • Member Posts: 365

    If this ever becomes permanent, DBD will die a quick death. Have said that the past two times it was out.

    There isn't enough variety in survivor gameplay. It gets old very quickly. It should be an occasional mode that releases over a weekend only, every couple of months maybe.

    Its not even been out 48 hours yet and look at the response to it. Two weeks (or even more if it gets extended again) is doing so much damage to the health of the game and the effect it also has on the normal 1v4 is driving people away in droves this time around. The game cannot sustain it.

  • Member Posts: 112

    One healthy bot ran past me yesterday as I was on hook about to go second stage, to unhook someone who'd just been freshly hooked first time. Then, made that unhooked person come and get me. I was about a stones throw away from them.

  • Member Posts: 116

    If 2v8 comes back after this, 2 roles on survivor that should be instant includes are a boon class and a “survivalist” class that lets you craft flashbangs, smoke bombs, and chem traps. The herbs were a decent touch given the theme of the mode, but flashbang is one of the most popular surv perks and I’m not sure why there isn’t a class that lets you craft them. It fits with the chaotic nature of this mode as well as smoke bombs and chem traps.

    I also think the bp incentives should be raised higher for surv or give iri shard incentives. I still don’t understand why bhvr is so stingy with bps given the enormous content grind in the game. If you’re not gonna decrease the grind the least that could be done is alleviating it some through this mode. Minimum 500% modifier and/or also allow bloodpoint offerings and the ability to earn pips.

    also add a priority queue. For every 5-7 games of surv you play, you get placed at the front of the killer queue on the other side. There are lots of real world examples on effectively fixes for wait times. Not trying to pile on but bots were the worst solution and in my mind the fact that bhvr is asking for feedback about the bot experience in 2v8 and it’s the same reasons given when they announced bots being added means to me that bhvr just did what they wanted to and didn’t actually consult with people that play game. Because it wasn’t hard to see that these complaints would pop up.

  • Member Posts: 17

    Strongly disagree. It's the most fun the game has ever been for me and the most popular thing they've ever added. I will take it over solo queue 1v4 any day and I've pretty much stopped playing survivor except for when 2v8 is active for that reason.

    Things like survivor variety can be worked on over time and I feel like this is an extreme overreaction calling it damaging to the game. What we saw initially was queues normalizing after it was in the game long enough and finding killer matches became viable. IMO the only thing it needs is more content (classes and killers, unique gameplay things like herbs) and to get rid of the bots and I'll pick over 1v4 forever. Game has needed a casual mode like this for so long, it's the healthiest thing they could have added.

  • Member Posts: 1,588

    A much better approach would have been to implement the survivor role changes and leave it at that (maybe improve the survivor incentive rewards a bit more as well). Instead, they plowed forward with a disastrous change that everyone said was going to be disastrous, and unsurprisingly it has been a disaster.

  • Member Posts: 3,343
    edited February 12

    It's been said that the reason that people aren't playing surv is because there's really not much new to it, all the novelty is on the killer side. I agree, and don't think trying to make surv "more fun" is the answer, either.

    The bots are a wide miss here, as they are even more useless in 2v8 than 4v1, by a wide margin. Their AI clearly isn't built for this mode, and I've only had one match were there weren't two bots.

    As an immediate step, I would just incentivize the crap out of the surv role. Like 500-1K iri shards per match in addition to the normal BP. If it's only for a couple of weeks each quarter, BHVR isn't really going to lose much money there. It's not perfect but nothing they've done yet even approximates a solution.

  • Member Posts: 2

    I don't really like the bots either. When you try to pull another survivor out of a cage, if they stand behind you, they block your ability to grab them out. They also have canceled out other of my actions when they perform an action themselves or when they are too close. Such as healing, or vaulting. It has been very frustrating

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