ONI'S 180° is dead and it's terrible.
So, Ihave something to say about this. I'll start with my story of getting to know ONI
I came to the game in the spring of 2017, and until 2020 I was the main Billy, as you know, in 2020 he was reworked. And I discovered a new character for me, it was ONI, I started playing him and studying his mechanics a lot.
Then one day I was banned (for no reason) and I left the game for more than half a year.
But what made me come back and forgive such an unfair act?
Right! It was the same character called "ONI"
I realized for myself that I was ready to play this game only because of him and he was the only thing that kept me here and made me endure the whole nightmare that was happening in the game all these years, every time another patch came out, simplifying the game on the survivors side, I said to myself: "the main thing is that this game has my favorite character...." I loved him so much that even when Billy was made strong again and even stronger than before, I was no longer interested in him.
From 2020 to this day, I call myself "Oni main" because I have played a huge number of hours on this character and the potential of this killer is fully revealed in my hands.
Now I will try to explain why removing 180° from ONI is a bad idea.
ONI is one of the most difficult characters in the game to learn, and appearance of "180° " made this killer more difficult. But this difficulty was justified, because if you spend enough amount of time on mastering it, this character becomes so strong in your hands.
BUT, this "180° " mechanic has never been unbalanced, of course, it gave its value, but it did not make the killer something extremely strong. In other words, this mechanic doesn't make killer too opprasive and unbalanced for rework, as it is too difficult for learning, so small amount of players can use it and that's why it doesn't affect on game balance. To this day, he cannot compete in strength with characters like blight, Nurse or Billy. I also see in advance that it will be impossible to defeat strong survivors using only "90° " And we can also compare ONI with such characters as The Good Guy or The Spirit.
The ONI player must accumulate his ability himself and use it wisely, accordingly it (ability) must initially be stronger than that of The Good Guy or The Spirit. After all, on these characters the player will use its ability most of the game and if he unsuccessfully uses it, he practically does not lose anything, because a small amount of time will pass before he can press m2 and use it again until he succeeds in doing what he wants.But this cannot be said about ONI, although his ability lasts longer, but player can also use it in a wrong way due to his inexperience or mistake, and if the use of ONI’S ability does not lead to the fact that at least one survivor has been downed, then the ONI player will most likely lose the match.
So if ONI worked like The Spirit, 90° would be enough for him, but he works completely differently, so 180° is an integral part of him, without which he will not be able to compete with the survivors above average level.
Good survivors already know how to play against "180° " and if you remove what they have learned to resist, defeating ONI will not cause them any problems.
As far as I understand, this was done to "equalize" players with a controller and a computer. But why remove this mechanic when you can give it to both sides.
I think it's wrong when developers first add it and then remove it with no reason, despite the fact that players have studied it for tens, hundreds and thousands of hours and it turns out as if they were wasting their time on it.
I decided for myself that if this update reaches the main servers, then I will leave this game once and for all and it is at this point that my long (almost 8 years) stay here will end.
And what do you think about this?