Feedback and Suggestions

Feedback and Suggestions

Distortion Perk Rebuff

Member Posts: 3
edited March 18 in Feedback and Suggestions

I made a post a few days ago which ill repaste here Im just asking if Distortion should be rebuffed

" Pardon for my boldness, but before the 8.3.0 patch Distortion was an a amazing perk, but now its a bit of a disappointment. Since the patch, Ive been seeing more killers using aura perks and unless your in constant active chase, for 30 and the killer isnt toxic, (being EXTREMELY polite about this) your in deep water. Ive been watching these last few months and the killers are Abusing that. I really dont wanna ask too much because I know game development is rough especially when it comes to bugs, believe me Im learning it now and its rough stuff, Im just asking if theres a possibility for the perk to somewhat go back to its former glory with only being in the radius, not chase. Not sure if theres anyone else bummed about distortion but Im one of them. Hope this gets some attention."

https://forums.bhvr.com/dead-by-daylight/discussion/440603/rebuff-distortion#latest

Post edited by Rizzo on
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Comments

  • Member Posts: 155

    The reason Killers are using more aura perks is precisely because they know they'll actually get value now Distortion isn't omnipresent. Would you rather every Killer ran 4 slowdown perks all the time?

    A second, more insidious part of the Distortion meta was that if a Killer was running aura perks, they'll be much more likely to end up tunnelling the one Survivor who didn't have it, often unwittingly, simply because all the other Survivors would be hiding. That's something I don't want to return as both a Killer and Survivor player.

  • Member Posts: 2,414

    idk if they should put it back in boldness considering people were just using it to do absolutely nothing according to some killer mains, which I think is pretty unhealthy for the sake of gameplay, but they definitely should consider buffing the token amount. I ended up in chases most of the time anyways when using the perk because objectives before the nerf. I’m fine with chase, but also wouldn’t mind if it were tied to gens or saves. Realistically there’s killers that patrol gens and killers that wait in the wings for the unhook so they can’t say they didn’t see you. As a teammate I would prefer people be doing something productive other than farming the tokens back up with boldness.

  • Member Posts: 1,119

    I think it needed toning down, but BHVR went full karate chop and murdered it. It's one of the few perks that I can find no real use for. Not to mention that OtR makes it somewhat obsolete.

  • Member Posts: 149

    It needed it. Was way too strong. A overpowered perk that was even more overpowered in SWF. Rest In Piss Distortion!

  • Member Posts: 28

    As a 450 hr. player (who does play majority killer out of preference), I feel like the Distortion nerf was very healthy. More experienced players have much better macro gameplay than I do, and can usually hunt down a Distortion player through other intel like gen progress, or deducting who could be going for saves.

    The nerf was made in such a way that you still get a lot of value from it if you chase a killer well, but it isn't the "turn off aura perks" button it used to be. I forcing Distortion users to enter chase makes sneaking around against a newer killer much less practical, and forces more gameplay interactions. Realistically, in the hands of someone who can loop well, you're only gonna feel the nerf sometimes, but it makes things for newer players like me who tend to lean into aura perks to help me process the macro better.

  • Member Posts: 2,414

    They swear it’s of the highest degree. If people didn’t use it to hide the whole time I wouldn’t have been like yeah it can probably use some sort of change that doesn’t allow that.

    Yeah though I’d tie it to saves or gens instead, you’re being a productive part of the team, and if you’re doing either you’re guaranteed to be seen and chased unless well ya know they’re actively trying to hard tunnel the person off the hook.

    It also has a built in counter consistently aside from just being near others or being productive , crows, and you don’t even need a perk for that. That’s crazy I know, who would see a crow flying and be like yep there’s a survivor over there? Spies from the shadows gives you a blasting crow alert that is basically a survivor alert, whispers if they’re hiding, tons of other perks that give away location outside of aura. Listen don’t get me started because I can go on and on about this perk, counters, and how the only thing that needed to change was boldness, and scratch marks being covered.

    I still laugh that people got distortion of all things nerfed, and found it to be as big of a deal as it was made out to be outside of anything that tied it to boldness which fueled excessive hiding. Straight up a hand holding moment for killer, that came from lacking game sense and unwillingness to put on something else that’s a perfectly good substitute if you care that much about full location, and I hope they realize that. I’m not trying to be rude, but it is what it is.

  • Member Posts: 4,975

    There's no need to create multiple, identical threads.

  • Member Posts: 2,414
    edited March 18

    and that’s fine, not even a wrong take, but what about new survivors learning mechanics as well just trying not to get tunneled out immediately?

    On the flip side there’s plenty of really great killer mains that go full aura on s tier killers that have no problems with loops, just because well they can, and that’s not even counting several thousand hour huntresses that got no real problems hitting their hatchets and are as good with aim prediction as a great nurse with blinks. There’s always the higher end of things to think about, or even the other side with similar(game mechanics) but different struggles(opposite side).


    I’m just saying, respectfully.

  • Member Posts: 28
    edited March 18

    I agree that tunneling feels really bad. I personally only use it if I know I'm against a co-ordinated SWF that is trying to genrush me to hell. Removing a player from the game is undeniably one of the strongest things you can do for gen pressure. The same is true for slugging, because it forces a player to go save them anyway, without the time commitment of hooking. I wish that BHVR would change the balance of the game so that tunneling and slugging wasn't encouraged while slowing the pace of gens down to compensate.

    When it comes to newer players, though, I feel like the best perks they can run are info perks like Kindred, Deja Vu, stuff like that. When I play survivor, I love killer aura builds, personally; especially in solo queue

  • Member Posts: 149

    I never ran distortion because I have a moral compass that prevents me from using ridiculously overpowered perks. That’s why I never used old Adrenaline.

    It did help rats rat which made me tunnel out the people who didn’t have Distortion because they are the only ones I couldn’t find. Now I can hook everyone equally. No matter how you slice it, it was blatantly overpowered.

    I remember getting 9 hooks in 5 minutes and not getting a single aura read because they figured out all my aura perks by watching the distortion tokens leave and then they would hide in lockers any time I went to hook or kick a Gen and so on. ONE survivor perk should not be able to count FOUR killer perks AT ONCE. Almost all gen regression and killer chase perks have zero counter yet aura has the most counters.

  • Member Posts: 716

    Unfortunately the people that abused it for means of hiding and doing nothing ruined any chance of this happening.

  • Member Posts: 2,414

    yeah it sucks, there’s a lot of tactics on both sides that make each side pretty miserable, which I try to be cognizant of, so if you take out one, you’re going to have to take out the other in response, and now you’ve risked losing demographics due to lack of variety, and staleness. So I ask myself what would I do? What would you do? Idk I think I think too much, and I’m just pro give everyone incredibly busted things and let people be to the vices. Learn adapt, and if not adapt alter to a tolerable level because you want to keep your player base and not straight up take away toys to the point it’s not fun anymore for either side.

    The point is enough people don’t like the distortion change that I think it’s in the realm of conversation to tie it to something else even though I’m not particularly invested in what it’s tied to as long as it’s not boldness(being in the killer terror radius), and helps the team, you’re not going to learn anything if you hide all match, you gotta be a little brave.

    Listen I know you were right under their nose to keep your tokens up, but they’re just going to hit you with I don’t have time to look in the locker or right behind the wall, or the rock, or even right behind me. Honestly devs did me a favor changing it from boldness, as your teammate and a distortion user. If y’all want it not tied to chase(distortion users), say that, but you gotta speak up, but it’s generally agreed the boldness condition promotes very unhealthy gameplay on both sides, and I think that’s fair to say no to.

    You got three options chase, gens, or saving/healing your friends, but you gotta speak up. I’m trying to help y’all out here. Because I use this perk offensively and strategically. Under no circumstances though should this perk go back to boldness.

    At minimum though if they don’t speak up one more token please 🙏 one is about to be in the tank bc of lethal off the bat once you change to spawn together, they’re plotting already, I actually use this perk, it’s in my rotation, and I’m not hiding, if they find me doing things they find me doing things but 2 on a chase condition with lethal locked and loaded when your forced to spawn together is whack.

  • Member Posts: 319

    The people who were running Distortion were not players that refused to play the game. They were people that wanted to do generators and leave the looping to others. You'd agree with them if you saw how fast they go down in a chase.

  • Member Posts: 1,636

    Of course now killers use more aura perks, myself for example, that perk was unhealthy in its previous state, reasons:

    • Encourage hidding, I won't never support perks which encourage hidding.
    • Could counter several killer perks at once all the time (the Lethal Pursuer + BBQ combo for example), because it was so easy to reload the tokens that could perfectly not have them and there would hardly be a noticeable difference.
  • Member Posts: 2,414
    edited March 18

    yeah nice try but that’s not how that perk worked, you got 3 bob and if they were hooking , and doing the things that made it go off that meant they were sitting in your terror radius the entire time and you couldn’t be bothered and ignored them(which happens, I run it, i see it, i see the types, not saying it was you) or they hid right under the killer the entire time doing nothing, making it essentially a killer perk. because if they were doing something the killer would hear or see you, sound is important yes?unless the killer was basically doing nothing and chasing unhooks and straight up ignoring the person they hadnt hooked yet, and if you’re far enough away it’s only three, you’re telling me the aura perks didn’t go off through 9 hooks and they didn’t get a read on them once? and they were right beside the killer the entire time? You really should have ran it. At worst rat perk, Again I’m against it being tied to boldness for that reason, also you can sleep well knowing they rest in low ranks because there’s no pipping doing the rat move my guy, so what else ya got?

    Also okay and should 1 killer perk be able to counter 16 survivor perks and blank out a whole squad with that arguement? You just being 1 killer be able to blank out 16 survivor perks? This is a straw man arguement. There’s tons of things that blank out whole entire builds for survivor. Just being plague or legion negates any healing build, once person that’s 4 perks, a medkit, and add ons. 4 survivors stacking and being plague alone blanks out 16 perks, 4 medkits and 8 addons. Should we nerf plague, don’t even get me started on how if you pop lightborn on her your negated two entire survivor builds. I mean we can do this if you really want to, but honestly I find it quite boring doing the who has it worse and would rather talk about how to make it a balanced and fun perk to still use.

  • Member Posts: 4,714

    I never ran distortion because I have a moral compass that prevents me from using ridiculously overpowered perks.

    Pretty sure it had a slightly below average winrate, so you might need to check your moral compass' accuracy.

    No matter how you slice it, it was blatantly overpowered.

    Did it win matches? Because it sounds to me like it was helping you, as killer, actually win more. Besides, the perk, by itself, has literally no effect. It is only as powerful as the aura reading opposing it.

    I remember getting 9 hooks in 5 minutes and not getting a single aura read because they figured out all my aura perks by watching the distortion tokens leave and then they would hide in lockers any time I went to hook or kick a Gen and so on.

    Good thing Distortion got gutted then, so now they… Can't hide in lockers anymore?

    ONE survivor perk should not be able to count FOUR killer perks AT ONCE.

    Why not? If they all do the same thing, why shouldn't they all get countered by the same thing?

    Are we gonna have a Repressed Alliance nerf incoming? If you equip Pop Goes The Weasel, Nowhere to Hide, Machine Learning and Eruption, should you just be allowed to kick blocked generators?

  • Member Posts: 149

    Whole lot of straw manning I’m seeing.

    Perk win rate is not equal to strength. Weaker survivors use Distortion on average because they are afraid so the win rate goes down. Besides as you have said yourself “Nightlight GG stats are self reported and not accurate”

    I can’t say if it wins matches and nobody can. Games are won and lost by a combination of actions. And I know factually games have been lost because Distortion blocked an aura reveal on a survivor who was on death hook. And yes the match I played I would have 100% lost if I didn’t brutally 3 hook tunnel out the one survivor I finally found.

    Again another blatant straw man. The point I was making is 9 hook in 5 minutes proves that the whole “oh it hAS lImItEd tOkEnS!” Argument is irrelevant because survivors had infinite tokens by using lockers to save them.

    A killers perks should be significantly stronger than survivors perks. One perk blocking 4 is in fact outrageous.

    And Repressed alliance is not even worth mentioning because it doesn’t counter anything. RA before a pain Rez? You keep your pain Rez token. RA before a pop? The killer goes to a different gen. Besides your giving the killer a free 45 seconds of slowdown. Deadlock is 25 seconds. You are literally helping the killer with Repressed Alliance.

  • Member Posts: 2,414

    Just another day on the forums <3

    You branch off from meta with a perk that arguably helped them when used wrong, and well they petitioned to have it strung to chase, but I mean I’m not going to stand in the way of that if you know what I mean 😅 pointless nerf to pacify, truly. So many counters to it.

    I’m not mad about it, wish it was three tokens still, but eh could have been worse imo and as someone that actually uses it so I don’t have to repeatedly jump in lockers , and do the go this way go that way game to counter heavy aura that eats up important time, ya know that old trick, like every 10-15, 30 seconds in the middle of an aura /gen regression meta. I’m grateful for the sparing.

    Survivors will be fine, I’m fine, if they think it’s useless now there’s like 20 other perks that work similarly enough(fun business is what you can find if you branch out and have all your stuff unlocked) , they’ll eventually find. I’m still going to run it, at least I can’t be blamed for everyone else’s decisions now for using a support perk at its best that wasn’t actively stalling killer progression, and noob friendly perk that worked in the killers favor at its worst. I’m probably the minority, but yeah it’s a thanks from me!

    2 probably close to fair, but it feels like they go really fast sometimes, and nobody is even down or just went down, so can’t be blamed for their tunneling anymore, and the support reason for using it is negligible at that point purely from a start of match perspective, That’s just my take though. There’s always mid and endgame though. Again, I’m not chilling in a corner or hiding in a locker trying to count my precious tokens to avoid the killer, I run it to avoid the locker pop in game or the go this way then go that way game.

    Crazy enough being in a chase with them before was pushing my tokens, because I said it before and I’ll say it again pointless nerf, they don’t understand emblems, or how it works. They can go off though I guess. Something you can’t fix, rip distortion(I’ll still be using you). In my eyes I’ve still got distortion sure it’s a little less effective now, but it doesn't breed hiding, or getting your teammates killed now, and Imo those were the biggest complaints. Mostly balanced and supports interactions 🫶👌 love you mean it!

  • Member Posts: 2,414

    lightborn I agree not a problem even though there’s no counter, plague ( try your best not to feed her power only when you have to) and legion(just disperse) not a problem, there’s counters even though they counter pretty hard some areas. Just pointing out the double standard logic that goes on around here sometimes. Distortion though on fallen ears counters, don’t even need perk counters look at crows flying off, they literally bug off if something near it that’s not an inanimate object, favorite built in perk, love those lil guys 🫶 but yeah excited about the anti excessive hiding mechanic, and hope it helps alleviate the nose picking that can go on. Only thing I can really think of that shouldn’t affect it is killer terror radius, I mean despite popular opinion the main objective for survivor is well to stay alive as long as possible, and sometimes not getting into to chase and hiding(not to hold the game hostage) is the best move. Nothing against chase; it’s just not everything. It’s 1/4 of the whole picture. Wild majestic beasts those emblems. Cause no offense but if I’m injured and full health survivor with killer right behind them runs in my direction because they don’t know I’m healing there or something I’m hopping in a locker and I’m not getting out until it’s safe to do so, sometimes the killers they refuse to break pallets, for some reason(probably bloodlust or because they’re not aware that’s a strong pallet) and it takes a while, and I think that’s reasonable. I’m not going to feel bad about that. Lockers can be friends for appropriate reasons, outside of excessive hiding. Some things are just smart, and some things are just well “lemme not do anything to get hatch”.

  • Member Posts: 4,714

    Whole lot of straw manning I’m seeing.

    They're direct quotes. That's not strawmen.

    Perk win rate is not equal to strength. Weaker survivors use Distortion on average because they are afraid so the win rate goes down. Besides as you have said yourself “Nightlight GG stats are self reported and not accurate”

    I haven't said anything of the sort here. But also, this is a very weak deflection. If the perk is so tremendously overpowered, surely this would be noticeable in -any- aspect. But as it stands, your opinion on the perk being overpowered is fuelled by nothing more than 'I feel it is'. Which is a standard not even the most ardent [side]-mains would agree to.

    I can’t say if it wins matches and nobody can. Games are won and lost by a combination of actions. And I know factually games have been lost because Distortion blocked an aura reveal on a survivor who was on death hook. And yes the match I played I would have 100% lost if I didn’t brutally 3 hook tunnel out the one survivor I finally found.

    Again, this lends itself to the opposite of the argument you are making. If the perk is overpowered, why is it losing people matches instead?

    Again another blatant straw man. The point I was making is 9 hook in 5 minutes proves that the whole “oh it hAS lImItEd tOkEnS!” Argument is irrelevant because survivors had infinite tokens by using lockers to save them.

    "Survivors have infinite tokens if they don't use them"

    Did you read what you wrote? I have been around these forums, I've got over 4.5K posts here, and this is, by far, one of the most takes of all time I've ever seen here.

    Yeah, you get to keep your stuff if you don't use it. How on earth is that a notch against it being balanced?

    Also, again, your problem here is very clearly LOCKERS, not Distortion.

    A killers perks should be significantly stronger than survivors perks. One perk blocking 4 is in fact outrageous.

    Again, you have not construed why. If those four perks all do the same thing, why shouldn't they get blocked by the same thing?

    YOU decide to over-invest in one thing, that is YOUR problem.

    Should we axe Plague as well, since someone bringing Empathic Connection, Botany, Autodidact and Desperate Measures would be hard-countered by it? Hell, that one doesn't even take up a load-out slot at all! Clearly this means Plague is broken OP, right?

    And Repressed alliance is not even worth mentioning because it doesn’t counter anything. RA before a pain Rez? You keep your pain Rez token. RA before a pop? The killer goes to a different gen. Besides your giving the killer a free 45 seconds of slowdown. Deadlock is 25 seconds. You are literally helping the killer with Repressed Alliance.

    -This- is a strawman. I never talked about Pain res or Deadlock. And yeah, RA can keep a killer from using Pop on the gen they need to use it on. 'They go to a different gen!' - Well, what if that gen doesn't have any progress? RA blocks Pop, along with the other perks I mentioned.

    So surely it'd be subject to the same rule, right?

  • Member Posts: 978
    edited March 18

    I love the hypocrisy as usual with killer mains and I enjoy this. The reason distortion became even popular in the first damn place is nth and over the abundance increase of aura reading add ons and perks. People got tired as soon as they load in a match a killer like a nurse finds and down you before you can bat an eye? No chance to see gen set ups, pallets or loops? Lethal was the first mistake they brought in the game.

    Killers won't admit they are lazy and do need aura reading to do well specially huntress being the top common. Solo q ran distortion selfishly as Swfs didn't. My 4 man and I ran it and we all used it well where we all do our share of gens,saving ,healing and chases, it was not being forced off an important gen to prevent a 3 gen by some annoying high mobile killer who then would try camp it non stop cause of perks like BBQ.

    The funny bonus would be when huntresses and blights the top two killers who love lethal DC at start see no body with lethal, cause now yes you don't get free hand hold chase and now gotta do old 2016 ways to find people.

    Once again killers bring things on themselves and when survivors get sick of it and brings a counter they cry booboo and cry rats. Am surprised calm spirit or harden ain't call for nerf since it counters all scream perks and messes with killers like oni who try snow ball with infectious which yeah I run it anyways as lately am seeing an uptake of spies from shadows.

    This oh it force me me to tunnel or 4 slow down perk once again is a piss poor excuse. Killers always tunnel even when 4 gen slow down was strong even before distortion became meta. 4 gen slow down excuse was counter by many abundance of gen survivor perks and bnp commo tool boxes if smart people spilt up and solo a gen so while solo q complain about 4 gen slow down my 4 man and I don't.

    What good is 4 slow down gen perks if a killer cant even catch or down someone anyways which is what 90% of gen slow down counts on?So please killers stop using those two excuse to justify your fault of why distortion or any survivor perks become meta.💩

    Oh lightborn counters every survivor blind perks and flashlights, robbing one of survivors few defense and also robs saving a teammate being tunnel by killer how is that fair? Lightborn should only get 4 tokens then it must be recharged so that we can actually use our defense.

    A solution is instead of turning back distortion back to what it is aura reading stacking for both side specially killer should now only be limited to one just like how survivor lost endurance stocking and now since I say this, watch how defensive killers gonna get. Note even with distortion nerf people still hide and do nothing which always been a thing so give me a good excuse on that one?

    Edit= alot of typos

    Post edited by buggybug on
  • Member Posts: 102
    edited March 18

    finally someone saying things that had to be said. and you are so right about lethal i am so sick of this perk it gives too much information to the killer right from the start and too much of a advantage specially and high mobility killers like blight nurse or billy. these 3 killers should be starting with their power in cooldown.

  • Member Posts: 149

    strawman: Noun
    an intentionally misrepresented propositionthat is set up because it is easier to defeat than an opponent's real argument. (You have done this multiple times in responses to my points, do I really have to show you each strawman you made?)

    Killers get 4 perks, survivors get 16. There a 4 survivors and 1 killer. Basic common sense should tell you that the killer should have more powerful perks on average. You can’t counter any killer chase perks at all. You can’t counter almost any gen perks at all. But you can’t completely deny all aura.

    The perk has a counter in which you can watch it activate. This telling you exactly what aura perk the killer has. They could have just left the perk with an indicator that it was being used so it still blocked your aura but you had no idea a token was consumed. That way you aura would still be protected but it never told you exactly what perks the killer had. Thus stopping you from hiding in lockers for 5 seconds every time a token was about to be consumed thus stopping you from having infinite tokens and stopping you from potentially telling your team all of the killers perks.

    If you don’t think that perk is problematic you really have no clue about basic balance at all honestly.

    And no Plagues power should not be axed. Another Strawman from you here. Nobody brings 4 healing perks. Exhaustion is always in one slot. And it’s a killer power. Thanks for coming to my Ted Talk!

  • Member Posts: 4,714

    do I really have to show you each strawman you made?

    Yeah, you do. Because what you are pointing to, aren't strawmen. They're explorations of your argument. They're counterpoints against your argument. They're things you don't want to say, but they are things you ARE saying as part of your argumentation.

    If you claim that 'all green things are spinach' and I retort with 'Grass is not spinach', you can't claim I'm strawmanning you. That's just pointing out a flaw in your assertion.

    Killers get 4 perks, survivors get 16. There a 4 survivors and 1 killer. Basic common sense should tell you that the killer should have more powerful perks on average. You can’t counter any killer chase perks at all. You can’t counter almost any gen perks at all. But you can’t completely deny all aura.

    That is also incorrect. It's part of a common mistake where killer players overlook the fact that, no, Distortion doesn't disable your aura reading perks. They prevent it from working on -one specific survivor-. You are still getting value from said perks, just not against -that one specific survivor-.

    It takes four Distortions to fully block one killer perk, which neatly balances it out. As for the killer stacking more aura reading perks and getting them all blocked out by Distortions, you still haven't argued on that front.

    Why should the killer not face the consequences of stacking up such a lop-sided build? And if they shouldn't face said consequences, what does that say about Plague vs. full heal builds?

    The perk has a counter in which you can watch it activate. This telling you exactly what aura perk the killer has. They could have just left the perk with an indicator that it was being used so it still blocked your aura but you had no idea a token was consumed. That way you aura would still be protected but it never told you exactly what perks the killer had. Thus stopping you from hiding in lockers for 5 seconds every time a token was about to be consumed thus stopping you from having infinite tokens and stopping you from potentially telling your team all of the killers perks.

    You know that

    A) It doesn't tell you what perks the killer has. Players can guess some specific ones if they can catch an activation condition, but a survivor on the other side of the field won't see everything the killer does. The only perk that Distortion can unerringly identify is Lethal Pursuer.

    B) You can't always hide in lockers to block the aura reading, some of the aura readings have activation conditions that don't allow that kind of counterplay.

    C) Distortion isn't the only perk that functions in the way you describe.

    D) You are literally still complaining about the perk remaining available if it goes unused. You are still calling it 'infinite tokens' when said tokens are NOT USED.

    And no Plagues power should not be axed.

    Why not?

    According to you, if someone stacks their entire build in one specific direction, it shouldn't be overruled by one pick, right? So why does Plague get to overrule a full healing build?

    Nobody brings 4 healing perks.

    I've done. And I've gone up against Plagues with it. And you know what I did?

    I chalked it up to me having a bad build, instead of coming to the forums and demanding that my for-fun, badly constructed build needs to get absolved of its errors by having the game make way around it.

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