Killer’s need a massive meta shake up

I’m so tired of seeing pain res and pop, it is every. single. game. Can bhvr PLEASE buff other regression perks or at least buff base regression? These perks have ran the killer meta for 3 going on 4 years straight. Can the devs please buff back ruin, call of brine and overcharge? I would take Increased regression any day of the week over just instant progress deletion like pain res and pop. I know killer players probably want different perks to run too instead of pain res and pop every game. The variety is very lacking and I don’t blame the killer players either, who wants to go into a match with mediocre perks and get gen rushed when you can run pain res, pop, grim and corrupt to guarantee the game will end at 2 gens remaining? It doesn’t feel like every game is different when I see the same 2-3 perks every single game. At least for survivor there’s a lot of build varieties and the perks in the categories are strong enough to where u don’t need to stack them.
Comments
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They already buffed other perks like Grim Embrace, Oppression and Surge and nerfed Pain Res, Pop, Hex: Ruin and Corrupt Intervention several times, but they're still too good. Well, except Ruin which was gutted and nobody uses it. And also buffed the base regression (mini-pop effect of 5% a year ago or so), but those perks are still too good and also the people is too used to them.
I'm peronally using Grim Embrace a lot more, it is an underrated perk currently imo.
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Grim and underrated in the same sentence is crazy ngl. I see it more on killers that don’t have the map mobility to pressure a gen right after a hook. It honestly fairly annoying on the survivor side since you just look at your gen being blocked for 10 seconds lol
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You kinda look at the gen for 80% of the game, and the killers do need something (at least the low mobility ones) to stop/counter the gen rushing.
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I'd rather BHVR do away with gen regression\repair perks and somehow normalize them, or have some basekit way to have gen defense so gen defense can just be done away with entirely.
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I think baseline gen regression needs to be looked at too. It's ridiculous in the year of our lord 2025 that the only way to regress a generator baseline is to physically kick the gen. I have cooked up a couple of ideas.
- Maybe they could add a gen kick "charge up" mechanic right. You can insta-kick a gen for some regression— or charge up the kick by holding the button down for a bit, to get like 10% more regression or something. It would take a little more time but at least you are freer in the perks department.
- Or literally just bite the bullet and add BASEKIT Pain Resonance to the game. Think about it before you freak out. Killers bring this perk nearly EVERY SINGLE TIME, right? So, let's cut out the guessing and let them have the effect on 1 hook per survivor each. Just have it so the basekit version of this effect does less regression than the actual perk, and it would NOT make survivors scream. It could be 10% regression let's say. It would work on any hook per each survivor 1 time, and prioritize the highest progression generator.
Pain Resonance the perk is currently 20% regression so it would need to be nerfed down to balance it with the hypothetical basekit version. So, bring the perk down to around 10% regression. The perk and the basekit version of the effect can stack to 20% like you never took the perk off, and you get the scream effect from the perk again. Still need to use a SCOURGE HOOK though for the effects to stack.
This would give killers the breathing room to play other builds instead of always feeling basically forced into using this perk. This would especially help low mobility killers. It would also reward killers for actually hooking survivors basekit, instead of relying on perks to incentivize it.
With this basekit regression added, other perks like Pop Goes the Weasel might need their regression effect tuned down slightly, and certainly a handful of other regression perks as well.
Before anyone calls me crazy, Borrowed Time was a survivor perk in the game that was NOT basekit before. The effect was added to every unhook basekit, and it has been tremendous for the health of the game. Some effects like Pain Resonance are just too good to stay perks in my honest and hopefully unbiased opinion as a survivor main.
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Not gonna happen. They’ll just keep slaughtering Pain Rez and Pop until they are unusable. I can see a future where Pain Rez does 5% per hook. Then they’ll go after aura perks and then chase perks. The goal posts always moves and the cycle repeats.
I mean damn. Anti Tunnel, Anti Camp, Anti Face Camp, Anti Slug. What’s next? Anti Hook? Anti Injure? Anti load the Game?
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They should buff the basekit regression from 1/4 charges per second to 1/3 charges per second first and then buff other regression perks in specific.
I wonder how this would affect other perks like ruin, oppression, call of brine …
They should buff Call of brine, ruin and overcharge to 150%.
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Anytime a non slowdown perk sees use, it gets complained about and then nerfed out of existence.
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Just spitballing for fun here: add an electrical switch (or switches) on the map that can be activated by the killer on a longish cooldown (60+ seconds). Activating it effectively kicks all gens on the map (does not interact with perks).
Maybe switches could be temporarily disabled or otherwise interacted with by survivors, and perks could be introduced that modify said switches.
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Come back call of brine
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Eruption is decent with Nowhere to hide, but you can't really use any other slowdown other than corrupt with it.
Oppression is decent with Surveilance.
Pop can work with Jagged Compass, but not really good.
Corrup and Pain res are meta for sure.
Grim embrace is meta for chase killers, who can actually down all survivors reliably.
DMS is very good overall, especially on killers who can make survivors stop working on gen without actually walking there.
I can definetly cook some builds for M1 killers, but M2 killers are kinda an issue with slowdowns. You basically have only 4 perks, where 3 of them only block gens.
Only valid regression perk imo is pain res unless you want to have build around it, then eruption can work too.
Well, we didn't get new good regression perk since Artist, unless you count CoB, which is useless at the moment.
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Not like it happens often, because killers simply don't need good perks to sell.
RIP Ultimate weapon
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They need to put:
Ruin at 175% regression speed,
COB and OC at 150%
Pop back to flat 20%
Pain Res back to flat 20%
Buff basekit regression
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Cause killers only use those which are busted.
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Trying to transform this into "us vs them"?
Literally everyone uses the ones that are busted, not only killers.
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Only use ones that actually do something. There's a reason nobody uses ruin anymore
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How is buffing other Generator slowdown Perks going to shake things up? You're just going from one to the other. Or worse stacking the loadout with it.
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By buffing weak perks, you will create higher diversity. Most people will still use only best, but some try to find alternatives.
Meta shake up, which BHVR did was worst possible way. They nerfed everything in meta and buffed other perks, which then created exactly same problem again.
You can see how it was flawed, where they later had to buff many of those core perks that were meta again, because they were meta for reasons other than just best perks, some effects can't be replaced easily.
Lately I have seen 4 stacked slowdowns way more than I did in past, but maybe it's just my experience.
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I often run 4 slowdowns because I like focusing on my chase with survivors. Not worrying about silly generators.
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Call of brine is pretty terrible. The extra regression it provides - even over the full duration of the effect - slows down survivor efforts by less than 4 seconds. And the info isn't that great either. If you really want to know if a survivor is working on a particular generator, you could just run surveillance or gear head.
I don't think pain res and pop need even more nerfs, but other underutilized perks could see some attention.
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Actually this is false about COB. Ive tested this perk in customs, Give slightly over halfway through the perk of it activated on a gen and you have almost a full pops amount of regression on the Gen.
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Well, I think pop is currently just weak, so not really good standard anyway.
CoB and overcharge definetly should be buffed. It's weird they didn't do it with 3-gen feature already, but I guess PTSD from gen kick meta was still too fresh.
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I dont think pop is weak at all. 20% is solid. COB and OC shouldnt be buffed together. 1 or the other.
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In what universe is Grim Embrace underrated lol. Bruh I see it in every other game.
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Bro these 20% of the current value, so in fact it's like 10%
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meta shakeup
buff other regression
killer has had one meta since the release of Hag. slowdown.
I agree killer needs a meta shakeup, but I think that's because it's never had a meaningful meta shakeup. It's just been slowdown with a revolving door of perks.
It'd be nice if the devs found a way to tune slowdown and speedup to make them both feel less neccesary, but buffing more regression just keeps the revolving door moving.
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problem is so many weak killers rely on these perks, we need to buff the weaker killers and then adjust gen regression perks but not nerf them too hard.
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All of the alternatives got nerfed into non existence. Killers need more of a variety of viable perks, especially regression perks. Some of those regression nerfs need to be loosened up so we aren't seeing PR every match.
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It's 20% of current progress, you need to hook survivor and find gen with enough progress to kick it within 45 seconds.
It's just weak. Even Eruption is better than that.
Pop has time limit, requirement and regression is not that good compare to other perks. Make it maximum regression and that would be worth to use.
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Pain res never should have been reworked. It was called toxic but look how pervasive this new "balanced" pain res is.
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The problem is there is no cap on generator regression or progression. The problem is Killers feel the need to bring perks like these because of things that so heavily boost generator progression, and so Survivors feel the need to bring them because there is no limit to how fast a gen can drain or how much regression can stack on a generator, and so nobody is happy with game speed. Then BHVR "fixes" it by putting bandaids over bullet holes, with faster gen repair perks, perks that reduce charges with a heavy downside like Weaving Spiders, and kick limits ALL without realizing the issue is that both sides have way too many things they can do to force generators to work in their favor. So how do we fix it? Some ideas, not all would need implementing:
- Basekit Pop on all low Mobile Killers. It can be a weaker form like 10-15%, but it needs to be viable for these Killers to kick Gens.
- Rebalance perks related to generator progression as Well as regression. it's absurd you can stack toolboxes, perks, and Survivors on Gens like this.
- At this point go back to the drawing board and make things like Weaving Spiders and Brand New Part not reduce charges on the gen, but RECHARGE toolboxes when used. Reduction of charges is clearly a failed concept that just feels bad when Gens are currently 80 seconds to complete.
- No more letting perks like Surge or Eruption activate the genkick limit. This makes no sense and limits their utility.
- Make generators function in stages to prevent super fast pops out of the gate and make them more interesting for Survivors to do.
- Cap how much a gen can regress or progress in one sitting - no more than 25% either side. This requires reworking some perks both sides.
- Add a sixth generator.
- Create perks that help low mobility Killers catch up faster.
- Give Low Mobility Killers, all of them, basekit mobility options. Up their base speed, up their movement, they move faster in power, SOMETHING.
I think the most valid choices here are capping progression/regression so these perks/items cannot be turbostacked this way, balancing certain items and perks on Survivor side especially (Killer's been balanced enough and clearly it has not stopped the issue), and giving low mobile Killers better mobility options basekit.0 -
The perks works for me, so that's all that matters. I like it personally and find it useful. It was better pre nerf of course.
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That's because you're counting the ENTIRE regression from kicking the generator normally.
Compare your results with just a regular old kick, and you will hardly see any difference.
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Why would I do that? You’re not comparing it to regular regression in your response. You’re comparing it to COB. So in return. It’s not weak.
COB needs a buff for sure. Although, it’s not weak. Especially paired with POP.-1 -
"Why would I do that?" To verify the truth for yourself and see that you're wrong, I'm right.
Either that, you totally misunderstood what I meant in the first place. I was saying that the full COB effect doesn't even add 4 additional seconds of regression for survivors.
If you kick a generator, it loses 5% progress (4.5 seconds), then over the thirty seconds of your little experiment in custom games, it loses 7.5 more seconds (8.3%). So we're at 12 seconds of survivor repairs to undo your kick.
Now if we throw COB into the mix, then loses 5% progress (4.5 seconds), and over the thirty seconds the generator loses 9.375 seconds (10.4%). So now the survivors were delayed by 13.875 seconds!
That's a difference of less than 2 seconds.
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It’s still a valid perk. If it were so weak like some people claim it wouldn’t be one of the most used gen perks used right now.
Can’t be that bad if people are slotting it.
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How many generators are left at the end of match should not be a factor in term's of balance. 2-3 Generators generally get done in the majority of match's regardless of what is brought by the Killer. If the Killer manages to remove 3 survivors while 2 generators remain either the killer played really well or the survivors didn't. Remaining Generators also don't reflect how close a match was, it might say 2 generators left to complete but odd's are those remaining generators are 70% completed each.
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straight up I think a basekit corrupt would do wonders for this game
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In a ideal world, killers wouldn't need to rely on gen regression perks as survivors wouldn't need to rely on anti-tunnel perks so we could have more room for crafting individual builds.
I really don't want to run gen slowdown every match but when i try go with a fun build i tend to face survivors with every meta perk + Toolboxes or syringes. And i don't want to go to the lobby and wait 10m to another match just because i'm going for fun and others are full stacked.
Hope BHVR address this issue with time, even if little by little.
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pop is garbage they should revert it back to 25% total again since there is a gen kick limit anyway
also because it's 25% on current progress even if a gen is 99'd it doesn't lose much in terms of regression and is a waste of a slot
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Pop used to take out a set amount of 25secs before the "current amount" nerf. They need to revert it back
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Regression/slowdown perks that need buffs:
Eruption, CoB, Overcharge, Thanatophobia, Dying Light, Undone
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actually yea it can. If the question being asked was: "If its such a weak perk then why do killers use it?"
Simple, because using a weak gen regression is better than none or better put "its better than nothing". sad to say all killer's gen regression perks have all been gutted if not to the ground
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It needs a buff I won’t argue that. So does COB or OC. When they nerfed those together it was a mistake. Only should have been when USED together instead of killing 2 perks in 1 patch update.
Eruption, surge, and undone need love. Especially eruption. Your gen kicks will be over before you know it especially if used with surge.
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So your saying you can't without gen regression, great, whats next killer perk? Maybe Pain res again? Ur so skilled…
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except for the Gen kick nerf, until they remove that im afraid we will always have a gen kick problem but thats just my opinion.
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I certainly hope you do matches perkless
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Pain res and pop should get an exhaustion mechanic just like survivor exhaustion perks. When one triggers it triggers a cooldown for both of 45 seconds.
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I don't even bother with pain res anymore since it's token based, sometimes I even go a match without gen regression perks because they don't matter that much after the nerfs
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unfortunately eruption will always be bottom tier and be unusable because of the gen kick limit surge also can eat through the gen kick limit so it has limited uses
undone will is dependent on survivors so why would you ever use it
if undone worked in reverse instead of it only activating on missed skill checks but every skill check a survivor does gave tokens then the effect of undone happens makes more thematic sense and would be used wayyy more
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