General Discussions

General Discussions

Still no news about trickster revert: update

Member Posts: 318
edited March 20 in General Discussions

we were shown a preview design for the trickster, basically reverting the rework that a lot of trickster mains hated

https://www.reddit.com/r/deadbydaylight/s/fQWm6o6v44

It's been 5 months since then with no news whatsoever

Like has it been scrapped? Has it been postponed for something else?

I feel like there should be answers as to why there's no news about the trickster reverts instead of being left out in the dark

Update: https://forums.bhvr.com/dead-by-daylight/kb/articles/496-design-preview-future-plans-update-on-the-trickster

We finally got answers regarding the trickster changes

Really curious what they have plans for him (especially skull merchant)

Hopefully these are good changes

Post edited by jasonq500 on

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Comments

  • Member Posts: 92

    Hopefully is doesn’t go through. I play him a lot and he is definitely much better now. He does NOT need to go back to 110%

  • Member Posts: 1,824

    I still have hope, that they will revert him. He would be so much more enjoyable. Maybe a community manager sees your post and clarifies whether or not it got scrapped.

  • Member Posts: 4,206

    There was never a consensus among trickster mains. BHVR had a reddit post to gather feedback, and many people felt that Trickster's current movement speed makes Trickster way better to play as, and this includes some of the Trickster mains. And there wasn't a consensus regarding the other parts of the rework either.

    This means there is zero reason for a full rework revert.

  • Member Posts: 1,824

    Trickster news:

    A SHORT UPDATE ON THE TRICKSTER 

    After working through your feedback, we decided to move in a different direction from what we had outlined. Rather than simply revert past changes, we think there’s an opportunity to lean into his theming to offer gameplay changes that reward Trickster mains while also providing something exciting and new for folks who have been on the fence about giving him a try. 

    While we don’t have a timeline to share regarding a Trickster rework right now, we’ll be back when the time is right! 

  • Member Posts: 912

    Am honestly one of those that want the old one back, the only change he needed and nothing else was to be 115 but bvhr for idk what reason touch everything. Revert him back and let him.stay 115, why should artist who's power is way stronger be 115?

  • Member Posts: 766

    I hope they bring the musician aspect to his power, specially about his addons, imagine his chase music change with his addons? He needs more music appeal, not just knifes.

  • Member Posts: 1,824

    Literally the only complain in his Design preview was, that people didn’t like him being 4.4 m/s.

    They should have tried 4.5m/s as middle ground, add bouncing knives to his basekit and reduce the amount of knives required for main event since you needed 30, which is way too much.

  • Member Posts: 4,206

    It’s super exciting to hear that he isn’t getting a full rework revert. Thank you!

  • Member Posts: 2,970

    now I’m interested.
    In the notes it states he’s getting a slight rework in another aspect?

    I assume he will keep his knifes cause that’s like his main trait. But I wonder what they will add onto him to make him more interesting

  • Member Posts: 1,415
    edited March 20

    115 is horrible; if I can just use my bat, why bother with a build up power? I can play literally any other m1 killers

    110 trickster forces the knives. Being 115 means he has to be weaker than 110 trickster too

    I don't envy the position BHVR is in

  • Member Posts: 1,824

    I’m 100% with you. I love playing against nurse and blight for that reason. After the rework his m2 became a zoning tool to m1 someone rather than injuring and downing someone with it. It’s also so weak while his main event is too much available.

  • Member Posts: 1,824

    Are you going to come up with something completely new or are you going to bring back some parts while you introduce some new parts as well?

  • Member Posts: 3,025

    I'm very excited to see what the team has come up with for Trickster and Skull Merchant 😄

  • Member Posts: 1,600

    Currently playing against him as survivor it feels like dodging is completely inconsequential. I would prefer less knife spam and removing auto healing after X seconds.

    Require a teammate to remove the knives. This creates a hybrid of freddy/Legion that gives him some passive slowdown and encourages grouping up where his main event can thrive. He can also afford to drop chase at strong loops without feeling a sunk cost of losing any knife hits.

    Revert him to 110%. He's a free down at more than half the tiles on most maps. At least give him a disadvantage at tall loops like other ranged killers.

    Would appreciate something to keep him from simply staring at the hook with his knives/main event ready. Granted this isn't only a trickster problem but saving against him while camping is usually suicide. If an effective limit around unhooks can be added, giving him more control around when to use main event would be nice.

  • Member Posts: 318
    edited March 20

    @ThatRyanB

    While I hope trickster would've gotten a full on revert, i do hope whatever trickster gets will be really good

  • Member Posts: 4,206
    edited March 20

    The biggest problem with this whole process, is separating the feedback into categories…

    1. What feedback actually involves people talking about what makes the killer fun to play AS?
    2. What feedback involves people wanting Trickster nerfed, so he is less frustrating to play AGAINST?
    3. What feedback doesn’t actually involve personal opinions, and is instead just referring to the opinions of someone else?
    4. What feedback is from people that are upset that a different killer got reworked, and is just hoping Trickster’s rework will be reverted, so there is a bigger chance that their favorite killer’s rework will be reverted?
    Post edited by Coffeecrashing on
  • Member Posts: 92

    And we all know which way the survivor crowd will vote so it will 100% go back to a 110% Trickster.

  • Member Posts: 92

    He needs to be 115% it is fine. A Trickster who is M1ing all the time will lose badly against even average survivors. The same reason why a 115% Huntress wouldn’t be overpowered at all. If she M1s to much she will 100% lose.

  • Member Posts: 222

    Whatever they end up doing I don't think he's going to end up in a comfortable spot on controller until they give us real settings to work with.

  • Member Posts: 4,206

    I'm fully expecting many people will vote for the weakest choices possible, because they just want him to be nerfed as much as possible. Good luck to BHVR, if they are actually going to attempt to separate the serious survey answers, from the trolling survey answers.

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