Chaos Shuffle only shows how perk-reliant killers are

Did you guys play chaos shuffle?
Because I've played 3 matches today and it's tunneling followed by proxy-camping hook, followed by tunneling.
I'm SoloQ btw :)
^ in one of my matches Spirit despite tunneling couldn't secure a kill and decided to DC because 4 gens were done at this point.
BHVR needs to seriously sit and think about:
- Why so many killers are reliant of meta perks to the point that if they are taken away they just tunnel.
- How devs can remove tunneling from this game for good. Because in the past it was always "I tunnel because of the key/some offering/some perk etc." Bestie, keys & hatch were nerfed, map offerings are reworked, in this mode perks are randomized yet you still tunnel.
Comments
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It's almost like some killers do it to turn a 1v4 to a 1v3 asap.
Killers will tunnel with/without meta perks
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- Survivors completely helpless against tactic without perks to band-aid the problem
- Somehow killers still most disadvantaged
???
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Agreed, without gen regression perks the game is heavily survivor-sided.
-3 -
It shows players will abuse the power role status BHVR bestowed. It is a killer's game, nothing more than that to take away from it.
Tunneling is an exploit of game mechanics.
-11 -
There needs to be a basekit mini deadlock or surge or something. Killers need to be less gen perk reliant so they can actually win without gen perks or tunneling
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”Abuse their power role?”. You’re right. Killers should go hide in the corner and let the survivors complete the gens undisturbed. Maybe then you would actually enjoy the game.
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We love it when we make excuses for Killers to Tunnel and Camp in a game mode that's specifically SET for everyone to have randomized perks to try out new builds.
We love it when killers can't hold themselves accountable to not tunnel and camp knowing that they're frowned upon no matter how much they like to hide behind the "It's a mechanic of the game 😢"W Bait, would've worked if you thought a little harder about what you said.
-4 -
I agree. Currently, tunneling feels like it's left alone because it's the best catch-up mechanic killers have. Having built in slowdowns like basekit Deadlock would alleviate this problem and allow tunneling to be nerfed more heavily.
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Those games dying didn't mean they were not good games. The only reason DBD is surviving, barely I might add, is due to consistent content. People gravitate to play all the licensed killers and have a vested interest to keep playing. The most loyal players tend to be killer mains because they are always showing up to give their balance talks in detail. It certainly isn't survivors. Yes, they come and go and complain about killers being OP and then they vanish like a ghost.
-6 -
I mean its a p2 so it could mean they just arent that great with spirit.
Not necessarily anything to do with perks.
Youd wipe the floor with blank perks on spirit if you are decent enough in normal que.2 -
skill issue
-8 -
Of course killers are perk-reliant, without any gen regression perk you will lose a lot of games. They're meta for a reason.
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I'd rather see gen regression and repair perks go away entirely and have some sort of basekit system to manage regression especially with toolkits being a thing. Would be nice to free up perks instead of feeling like regression or repair perks are mandatory.
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basekit Deadlock or especially Surge is pointless (Sirge is terrible perk btw).
Corrupt is the perk that is basically a must to bring when playing 99% of killers due to how effective early gen splitting is and it's probably the only perk that actually manages to give you at least some chance against early gen splitting.
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>survivors: "Chase us, chase us!"
>also survivors: "Wait no not like that!"Punishing killers for tunneling is stupid. Killers should be able to take advantage of bad plays like unhooking when they're still in the area, or people who stupidly go near the killer before they're healed up again. And if some/all of the enemy team all uses the same outfit, what is the killer supposed to do then?
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Im not sure why that kind of gameplay seems common and normal when there isnt any events. But during an event everyone takes more notice of it. We think of events as a "casual break" from the normal games but they end up prettymuch the same, because the game hasnt changed, just abilities and side objectives. There were no challenges with this new chaos shuffle so most are just playing like a normal round, favorite perks or not.
For example i was getting all the hardcore tunneling/teamslugging etc in chaos shuffle for such a long time that i went to try normal game mode and it was the same thing lol
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Let me augment your question with another question: why are a lot of Survivors still bringing the strongest items and map offerings into Chaos Shuffle?
The answer to both questions is that a lot of people like to win, and the fundamental mechanics of DBD reward the player who is willing to be most sweaty and tryhard. If you're Killer, that means playing the highest-tier Killers with the best addons, the best perks and being ready to camp, slug, tunnel or whatever from the get-go. For Survivor, that's bringing the best perks, the best item combinations, map offerings and playing in SWFs with a tryhard mentality. Simply randomising one variable will not change the core of how the game works.
Whenever I play Killer and choose not to do something because I don't think it's fair on the Survivors (picking up when I've downed 2 or more Survivors instead of going for the slug, ignoring an unhooked Survivor and going for the unhooker instead) I accept that I am disadvantaging myself for their' sake, and that isn't incentivised in the game as it is.
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I regularly get a 4K with The Pig and don't need to tunnel or slug (unless you have boil over, then I'll tunnel you on principle. Yes, I hate that perk and yes I am petty about it) despite my primary build being a total end game build for the meme. So, IMO only bad killer players that don't know how to play are perk-reliant.
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Let's not pretend like survivors don't also complain about getting bad perks in chaos mode. I'm sure several survivors will move on from matches they don't get good perks in.
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I'm pretty sure that Spirit was just inexperienced as Spirit. The build blows for sure, but its also a P2. That's generally a decent indicator on how much time someone has spent on any particular killer if they don't even have P3 yet for the perks.
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Yes and no, it all depends the skill/killer, perk only help you to either slow down the game or making game faster by using aura read perk so you can jump survivor to survivor faster
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on servers where it's so easy to get 4Ks (usually NA) it's also easy to win on survivors by going without meta perks/addons
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If your going to say that, players that gen rush should be banned according to your logic. It ends the game faster, so players that gen rush should also be banned for exploits. Lol, you survivor mains always complain about something...
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Me entering this thread
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My killer experience isn't like that at all.
If you apply good pressure around the map and have quick chases, you don't need much. Some slow down perhaps. I use safe the best for last, sloppy, pain res and perk of choice and win most of the times, lol.
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