Feedback and Suggestions

Feedback and Suggestions

Would like the Devs to consider one other Surrender condition for Killers...

Member Posts: 414
edited March 7 in Feedback and Suggestions

It's nice that if there are still 5 gens not done after 10 minutes the Survs get to surrender, it's valid there is a surrender option if everyone left is a bot or is bleeding out. But where is the surrender option for the rare case where the Killer cannot get more than a few hooks before all the gens are done and the gates are open, but the Survivors refuse to leave? Why is it up to me as Killer to shove them out the door, giving them the reward of a win with a teabag as they leave just to rub salt in the wounds?

I propose we allow the Killer to surrender without any penalty if all gens are finished and the gate is open, but the Survivors refuse to leave the gate until forced out, or until timer countdown just to waste the Killer's time. This way, if the Killer finds themselves against a team that truly does just want to harass them into forcing them out of the gate and teabagging as they go (as unfortunately, some SWFs do - they still exist and I've played in them before, much to my chagrin) to annoy the Killer, then they can deny that satisfaction. This also discourages this behavior by removing the reason Survivors do it - to make the Killer rage quit. In addition, it punishes sitting in the gate instead of just leaving while also leaving those who return for last minute saves or heals untouched, as now the Survivors who just spam vault or try to get the Killer's attention to dunk on them as they leave, will not get the escape points or any MMR increase as a reward for their behavior. This should reduce the behavior entirely.

It doesn't make sense that someone just doing a daily on say, Legion, who gets bodied with all gens popping off in under 5 minutes while the Survs sit in the gate to waste the Killer's time still has to force the Survivors out of the gate or wait for 2 minutes ignoring them with no punishment. Yet the equivalent - being slugged with no way to get up and being forced to wait 4 minutes until bleedout - is given a surrender option.

Nobody likes being forced to wait to lose, I would rather just move on to the next game. Good job you won, now let me leave the game so I can play another round. I have no interest in giving toddlers attention by even forcing them out of the gate and I don't like having my time wasted.

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Comments

  • Member Posts: 4,300
    edited March 7

    I would agree with this, but surrender should not be a way for killer to deny survivors some points or MMR increase. It would promote bad sportsmanship (where killer will surrender ASAP before survivors get chance to escape just out of spite).

    For everything else, I 100% totally agree and these are very good points. But this being so damn important was the sole reason I gave thumb down.

    You probably never went against bully squad.

    They don't get fun out of winning. They get it by being paired against killer who is obviously way weaker then the group (because good killer can manage this easily and because the tactics is inevitably ending in survivor team loosing after very stressful match). The whole purpose for such suvivors is then to headon/flashlight (or flashbang) save killer as many times as possible. Dropping pallets, DS into blind into chain blind etc. Just making the killer's life as miserable as possible until all resources get depleted. By this point there's a good chance killer DCs never to return to the game again.

    I think 10 minutes is probably not enough and 5 minutes would probably work better. Also hiding for 5 minutes (let alone 10) is hardly possible in current DBD.

  • Member Posts: 371
    edited March 9

    Killers should be able to surrender after 6 minutes into the match, period. With no additional requirement. The requirements coming in the update should be additional (all survs are bots, etc.) requirements that override the 6 minute minimum. Just give survivors the escape points, emblems, achievements, etc. And a few extra Boldness BP from the Killer surrendering.

    Survivors should be the ones to have the option to surrender after 10 minutes and no gen is done, 3 out of 4 are slugged (i think 3 slugs should be enough for the surrender option to appear), etc.

    Identity V has a similar system in place. A simple time minimum to surrender for the Killer, regardless how many gens are done or survivors are alive. And survivors can give up as well if there's 2 left.

  • Member Posts: 811
    edited March 9

    There is no need to be League of legends and give up every game it doesn't look good for you…

    Surrender option should be only for edge cases imo.

  • Member Posts: 414

    As far as I can tell none of these changes appear to affect player MMR or points much, and people doing this sort of "watch me leave" antic are always obvious about it and doing it specifically to annoy the Killer. They would deserve the punishment of losing points, any achievements, MMR, etc.

    I agree the 10 minutes thing maybe isn't super helpful, I don't encounter many SWFs that hide at the start all round. I'm kinda baffled by that idea actually…

  • Member Posts: 4,300

    I am not advocating for watch me leave people. I am advocating for a, giving fair opportunity for survivors to escape (say 30s of all 4 survivors not being hooked and gate being open) b, not punishing them by not providing points/MMR.

    Pick one or the other, but do not allow immediate Killer surrender with immediate survivor punishment, because that just gives killer BM opportunity for 0 reasons (think about group of survivors that only tries to win without being toxic whatsoever. You shouldn't give option to punish them by killer forfeiting the match. But I agree it's OK to give that option if they actually stick around just to BM).

  • Member Posts: 414

    My response to this is, and Survivors giving up on first hook doesn't?

    I'm sorry but it's not my job to play through a round that isn't any fun, I don't think either side should be forced to play a round that feels like it's not any fun. One sided stomps on either side ARE NOT FUN especially when the opposing side rubs it in your face.

    There needs to be a no tolerance solution that makes griefing undesirable because you get nothing from it. This is a solution to that.

  • Member Posts: 4,300
    edited March 21

    But you punish legitimate plays too. Say survivors are just better. They are fine-mannered, but MMR screwed up. Killer has no patience, so he surrenders at the same second, that survivors open gate (without survivors even seeing killer in that moment. No standing at the gate to BM. Just sprint into exit gate).

    Why would you deny said survivors escape points/MMR? Isn't this actually killer's BM in this specific case?

    And if stomping is BM (which is the only thing I can understand from you response) - shouldn't by the same logic get killer punished for winning at 5-3 gens (by denying him MMR and sacrifice points)? And if so… Isn't it just outright foolish rule?

  • Member Posts: 292

    You currently get points for "escaping" if the killer DCs. I think the new "surrender" option is simply going to remove the DC penalty under certain conditions. There would be no reason for them to change anything else, so I don't think you have to worry about those points going anywhere.

    However…

    killer will surrender ASAP before survivors get chance to escape just out of spite

    …would be 100% worth the BP loss for the comedy alone.

  • Member Posts: 414

    Why should anyone have to stay in such a badly mismatched game? That's not fun. Games are intended to be fun. if the MMR is bad enough it routinely causes this, then they can take MMR back to the drawing board.

  • Member Posts: 4,300

    it does happen though. On both sides. And there are people that actually complained when mmr was more precise (all games being sweaty/boring).

    but that's besides the topic. (And i deliberatelly didn't provide my feelings toward that)

  • Member Posts: 4,300

    that would be funny first 1-2 times. After that it would be about as funny as tbagging is funny to killer. I think the game would benefit from less toxicity. Not more of it.

  • Member Posts: 65

    Many say that a killer playing from the ground delays the match. But the killer does this to prevent the survivor from getting a 4% chance to jump off the hook and prolong the match.

    For some reason, no one mentions survivors crouching at the gate or hatch. That's who really delays the matches. They feel complete impunity and by all means attract the attention of the killer in order to curtsy to him at the hatch or gate. It's abnormal and toxic.

  • Member Posts: 414

    I agree waiting in the gate for prolonged periods to bait/troll the Killer should be addressed, but I don't think that it makes the issues this mechanic is attempting to address, like four slug to bleedout, any less valid…

  • Member Posts: 1,800

    Not sure why people are downvoting, this seems very sensible and the exact kind of situation which surrender was made for, to avoid already decided matches from dragging out. I think if all survivors are within 16 meters of an open gate, and the killer is farther than 16 meters away, the killer should be able to surrender. The game is effectively over, just like when all survivors are downed and they can surrender, right? Would save quite a bit of time and make killer a less stressful and frustrating experience in general. Sure people would play around it but still. I'd like that a lot.

  • Member Posts: 440

    End Game is 4 minutes Tab out and listen to Sabrina Carpenter or something.

  • Member Posts: 414

    People are downvoting because the downvote option exists now, just like on Reddit. Personally I think it should be removed from the forums again, to prevent simialr issues to reddit like downvote brigading from coming here. I see more Killer posts than Survivor posts downvoted just like on Reddit and even worse, it looks like people are being downvoted more for having certain avatars, and that's deeply problematic.

  • Member Posts: 2,185

    Not to mention bot accounts that just auto flag anything with a downnvote for teh lulz.

  • Member Posts: 890

    You're getting downvoted because you can be downvoted, the same can be said of basically any comment. Some will downvote for no legitimate reason.

    I saw people comment day 1 of the downvote button returning that they were gonna downvote everything and enjoy the reactions. The downvote button serves no useful purpose other than spite. No reliable data can be acquired from it due to how people will downvote for the smallest reasons (or even no reason at all) and it only makes some people, instead of explaining why they disagree with something and encourage conversation, press the "no" button and move on instead.

  • Member Posts: 1,800

    Yeah I get that, but I was referring to OP though. Their post didn't have a good ratio when it first came out, but looks like people mostly agree now.

    I wonder if BHVR have thought about adding this surrender option for killers. I bet they have it in mind, they just want to gauge how the surrender system affects the game first. I think they also want to avoid as many killer surrender options as possible, considering it immediately ends the game which can feel a little jarring for players. I'd still really like to see this gate surrender option though, guess we'll see.

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