Suggestion: Add a 1 second CD to Dracula's wolf form dash when cancelling

Kinda like Chucky's Slice N Dice cancel, makes it more fair for the survivors since it's basically free zoning.
Comments
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Dracula doesn't need nerfs, he is in a bad place right now as it is.
-8 -
No. Because if you spam M2 as the dog he does a little dance and I need to be able to do that.
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4
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Only bad players will disagree with this
-7 -
Top 10 killer mind u xdddd
-2 -
Changes I would make to drac to make him a little more balanced:
- sent orbs no longer give haste and instead give killer instinct on the survivor for 5 seconds
- add different audio queue when picking up a scent orb to make the charging pounce and collecting orb different audio queues
- After a pounce usage or after firing hellfire, shapeshift goes on a 5 second cooldown (to prevent drac from missing and instantly switching to another form to get another shot at dealing damage)
NOTE: Nothing too major, just small adjustments to keep him in check but not over nerfing him to the point where he feels unplayable.
-6 -
So your ability is that you can quickly change up your playstyle by shapeshifting, and you proceede to change the thing that makes him unique to a point where you can't do that in a chase anymore because you basically logging in in the chase for that? Also the wolf can't mindgame because he can't walk backwards, without his speed this form would be horrible even if his jump is okay at least.
Post edited by KatsuhxP on9 -
I mean to be fair just because a killer is in the top 10 doesn't mean they need nerfing.
Plus Wolf Form is the last place Dracula has any issues at the moment. They don't need to nerf the dog.
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True being able to brainlessly zone with no punishment is fair, also wolf is literally dracs best form so idk how ur coming to that conclusion
-5 -
I'm genuinely unsure how you're coming to your conclusion.
You've got a ranged attack that ignores windows and pallets, an insane catchup tool that ignores windows and pallets, and then a worse Demo shred.
Wolf Form has amazing info potential, but the pounce is his worst chase tool out of the three.
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Calling a better wesker a worse demo is crazy work, you genuinely just ignoring the second dash huh?
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Wesker's dashes are just straight up better, though, by a mile.
Dracula has 2 dashes at a 6m range. Wesker has 2 dashes at a ~7m, and then ~14m range. They're also faster. He also has the ability to walk backwards, and vault windows and pallets. Their recharge times are also quite similar if you account for both the individual killer's reductions in cooldown (the orbs for Dracula, and the Infection for Wesker).
The only thing Drac has Wesker beat on is charge time, in which case, Demo is markedly better in that category too. Demo also has them both beat in regards to the actual speed of the dash too.
The pounce is just average, but that's fine considering that it's not a standalone power. It's the last thing about Dracula that needs a nerf, though.
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Wolf more than makes up the 0.33 meters of distance he's behind on weskers first dash with faster movement speed while charging, shorter charge time, and instant acceleration. Walking backwards and vaulting doesn't matter if you're a good player and actually going for hits with your power, and wolf can straight up break pallets. Wolf also gets haste from scent orbs just because. Wolf hard beats wesker on charge time and cancel cooldown, and just because demo has him beat on those means nothing because both wesker and wolf have demo beat easily by having a second dash.
-1