http://dbd.game/killswitch
Asymmetrical Games Are Never About Skill.
The way asymmetrical games are designed, it's not really about skill but efficiency. I want you to think about what's possible in DBD, first on the survivor side. 4 man swf, all running meta perks, strong add-ons or maybe running sabo or gen rush build. It might be fun for survivor, can get a little stressful for killer.
Let's run it vice versa, what's possible on the killer side. Slugging at 5 gens, camping/proxy camp. Tunnelling after first hook. Strong add-ons. Running meta perks, mostly heavy gen regression.
Though all playstyles listed might be annoying, regardless of what role you play. Got to admit, it is efficient if you only care about winning. I wouldn't say running perks or addons is skilful, though it is sure efficient.
Comments
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I wouldn't say it's never about skill, but efficiency and a game sense definitely outweigh it. Having coordinated teammates with a lot of game knowledge are typically going to be more effective, and that goes for most games.
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Thing is efficiency is a skill that only comes with time and experience. Just because youre a 4 man SWF, running meta, gen rushing, tunneling, etc doesnt mean you can fully take advantage of it.
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True, that's why I said "what's possible". Only High MMR people could understand the possibilities of killer and survivor. I mean a 4 man Low MMR swf isn't exactly strong. Same with tunnelling, only strong if you can actually down the survivors quickly.
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I agree, also skill is needed but not mandatory. Well for killer it is, need to be good to win as killer. As survivor, if you run gens as fast as possible and just Shift W. I bet you could win a lot of games.
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In DBD, it really comes down to survivor mistakes and the killer's ability to capitalize on such mistakes. In theory, survivors who play perfectly will always win considering the amount of tools they have available to them. Killers can play perfectly and still lose. It always comes down to the mistakes that survivors make - that's where the killer has his potential realized.
So essentially, skill in dbd is more about awareness of your surroundings, knowing when to relocate vs when to stay, being able to effectively loop, and so on. If you falter on any of these, the killer can and will take advantage of that and go in for a down. Mind you, there's still skill for killers such as effective mindgaming, countering loops, having good game sense on the whereabouts of survivors and their plans, but ultimately if the survivors aren't making mistakes, they have enough efficiency tools on their side where the killer won't win the match. The exception naturally is if the killer is playing blight or nurse in which they are just simply overtuned and break the rules that killers are balanced around.
So, while it's not skill in a typical game sense, it's skill in being efficient, instead - and that takes time to master.
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skill in every strategy lies in knowing when you can apply it. You can't e.g. just decide to camp a survivor out of nowhere on an edge map hook in hope people will swarm hook. In fact, you will straight up lose the game that way.
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