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Are survivors supposed to have fun in this game anymore?

vBlossom_
vBlossom_ Member Posts: 607

There are many posts about how busted new killer is. In PTB there were posts that his power is too much, yet still he received additional buffs.

Let's just see some materials:

https://streamable.com/db6seb

https://streamable.com/pxapux

It's funny seeing killer mains here defending him and telling that "survivors just need to find counterplay", yet they can't provide any.

Am I supposed to have fun playing against this killer or am I supposed to be in this game just for a killer's entertainment?

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Comments

  • DragonMasterDarren
    DragonMasterDarren Member Posts: 3,080

    He’s been out for less then 2 days, give him time to settle

    Honestly I do feel like people overblow how strong Kaneki is, he’s good, and definitely the most fun killer they’ve released in a while, but S tier, let alone Nurse levels? Absolutely not

  • LordHeXaGoN
    LordHeXaGoN Member Posts: 273

    Dude, he just released. Billy, as an example.He ran without much change for over half a year. Nobody complained much until the last few months before he was nerfed. Even after nerf he didn't get weaker, and survivors also have little fun playing against good Billy. Against Blight Nurce and wesker, you can't just play Shift+w, also S tier nerf please?

    This guy has better mobility, but still can't play around loops with his ability. Therefore, your post doesn't make sense. Please argue why kaneki is such a terrible killer to play against!


    Kaneki has 40m terror radius like Blight, wesker and billy. You don't think he's their equal and they gave him that terror radius for a reason?

    He is lethal so u need think twice to leave the loop and possible get downed or make him waste time chasing you around loop where he cant use his power too often?

    I know ultimatum counterplay, just stealth.(Until someone figure out how 2 counter kaneki, or until devs will nerf him because people like you who can not properly argue their complaint) (No offence)

  • LordHeXaGoN
    LordHeXaGoN Member Posts: 273
    edited April 3

    Billy can turn 90-110+- degrees while isnt in overdrive, so he can turn, his ability is the same as Kaneki's, and his strength is that he can be anywhere and everywhere and put em down in one hit with a chainsaw if you're not careful. Kaneki same thing, can be countered just by basic looping. Until u have to shift+W.

  • NarkoTri1er
    NarkoTri1er Member Posts: 1,366

    is Kaneki too strong? Yes. Should he be nerfed? Yes.

    But for god's sake, stop with this "can surv have fun anymore" because every time an overtuned surv perk arrives every surv player is like "omg let's have some fun with this perk before it gets nerfed", but as soon as overtuned killer drops (and eventually gets nerfed to the point of being balanced), yall start acting like "survivor side can't have anything".

    It really looks like the "me using broken stuff = fun; my opponent using broken stuff = not fun" statement is more real than ever

  • Langweilig
    Langweilig Member Posts: 3,139

    Which buffs did he receive from ptb to live? I thought were non.

  • Royval
    Royval Member Posts: 1,118

    you must’ve just started playing during Covid because it was not always like this.

  • XDgamer018
    XDgamer018 Member Posts: 705

    no no but we cant have killers being the power role in the asymetrical 1v4 game!

  • ReverseVelocity
    ReverseVelocity Member Posts: 5,512

    Kind of a silly argument to make, considering you're ignoring the fact that his power only injures and is non-lethal. Like, of course it's going to be easy to land hits with it, he has to play the injured state as an M1 killer with catchup mechanics.

    He's just Legion with more of a focus on mobility at the expense of Injury efficiency.

  • Bodark
    Bodark Member Posts: 283

    A whole lot of survivors who never play killer comment on his strength. He is very good, NOT overpowered. I literally looped 3 of them yesterday for 2+ minutes.

    What’s there not to understand? He’s literally exactly like legion. He is an M1 killer with a catch up power but can’t down with power like blight. His fatigue recovery is faster than legion.

    What’s his counter? Uh idk looping? He will absolutely flatline you if you run out in the open and W key so maybe don’t do that? Stick to loops and chain them together, it’s simple.

    But keep it up, the Devs cater to survivors anyways so he will be nerfed if you guys keep asking for it!

  • krazy_ivan
    krazy_ivan Member Posts: 158

    Let's leave the killer v survivor talk aside for a second because I want to give your point of view the benefit of the doubt even though it comes across as biased, so let me share what I have seen. In general I've had about a 50% escape rate against the ghoul and have had some fun and engaging chases against this killer, no "nice" killers as of yet so the escapes have all been earned. The other 50% of the time the team loses usually due to DCs, and tantrums from survivors who go next on hook on purpose after dropping every pallet in the map. Some of those times (not all) the team would have won with 3 or even 4-man escapes if we hadn't been deprived a bot.

    Basically what I have seen is that survivors that go next and leave the team without a bot can be more detrimental to a team than an OP killer who camps and slugs, to be fair the free hit register and hitbox needs to be tweaked imo since the ghoul seems to have something like a 270 degree hit register, however he's not undodgeable and as I said if you have a team that actually tries during the match you can get a 2-man out with simple effort and 3-man with a bit more effort. 4-man outs can be difficult but by design they are and SHOULD be difficult

  • ScissorKid02
    ScissorKid02 Member Posts: 36

    Honestly, my first game as survivor against him was fun. I looped kaneki for 2 gens and then got tunneled lol. But while I was looping him, all I had to do was get in a position where I could prevent his tentacle things from grabbing me. As long as you have cover, you're fine. But to be fair this was my first and only game against him so far so I might just be wrong about all this.

  • buggybug
    buggybug Member Posts: 1,222

    I rarely if ever see them in US east coast and its been that way all of 2024 to today, maybe like once in a week in an entire month and by about 30mins its back on survivor lol 2 v 8 also indicates this as well. Shows that survivor is lesser played.

    Early day time it takes like 10mins for me to get a killer match while survivor about 30 seconds or less. Even in late hours killer queue seem bad. Vant wait for the new qols where I do not jave to be force to play killer for faily ritual. I refuse to play spmething like spirit yuckm

  • Chiky
    Chiky Member Posts: 1,139

    the problem is that the game is rotten at its core.

    If survivors only objective is to sit on 5 gens and then open the gates, and that could be done in 3 minutes, the killer needs to stop that. That's what makes killers slug, tunnerl, and camp.

    The power level of a killer has nothing to do with survivors having or not fun. It's day 1 only, and people are complaining because they havent found a way to counterplay a killer they have faced like 3 times... The only thing survivors want is to sit on their gens uninterrupted for 3 minutes and leave, and everything that stops that means not having fun for them, which is just a symptom of thr rotten core of the game.

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    Even killer mains might not immediately be able to suss out what his counters are. They're players too, you know, human. The problem with the criticism against him is sort of reflected in this post. You don't give any details about what makes him OP, or what skill level is required to use him to great effect, or how reliable he is in stopping survivors before 5 gens are done regardless of how well he does in chase. I haven't bought the killer, because to me it seems like there's nothing there. He's got mobility, somewhat easy injuring power, and then is M1 for the down. We already have a killer like that: Legion. Legion is purely complained about because he is noob stomp, because survivors MUST have those 2 health states against an M1 killer, or I guess they just "can't do anything."

    These killers can't do anything against good survivors, because they simply get looped. How are you gonna stop 4 minute/5 gens, heck, even 8 minute/gens against them? There's no out-skilling survivors there, because the killer's abilities are limited. Kaneki seems like one of the most bare bones, most limited killers in terms of what he can do that we've had in a long time. He makes Houndmaster look complex. And you're telling me that killers defending his mediocre state is defending like this really strong killer? Whatever. Now I definitely won't buy him, because he's weak now, and then will be nerfed further due to popular complaint (no matter how vapid the criticism), just like Chucky, just like Nemesis, just like Deathslinger.

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 2,276

    I tend to agree. I’ve been out of town for vacation so I haven’t played against him yet, but many other killers have been complained about to be “OP” upon release but were then fine or even too weak later once survivors learned to play against them. I’ll reserve my judgment until I have some time to play against him.

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    They got 2 buffs this patch instead of 7. Don't act like all the other patches haven't been survivors eating well.

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 2,276

    killer incentive always goes away when new killers are released. This is nothing new. Give it a couple weeks and it will go back to normal, which is survivor incentive during the day and killer incentive during evenings when a lot of people are playing SWF.

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    Yeah, there's just nothing in his gameplay that seems super strong. I could have come up with this design in 5 minutes. But you know survivors. Can't even loop an M1 killer, they complain about high mobility or easy-injure killers, until they've moved the goal post so far that we're back to talking about even M1 killers being "too strong." It's why Freddy was nerfed way back when. A teleport, and a pinch of slowdown, and survivors just "can't do anything" against an M1.

  • Bodark
    Bodark Member Posts: 283

    Legion gets free injuries with no counterplay. I’m sure you know that. It’s perfectly fine. And he absolutely does not prevent freezing pallets at most loops. He has to slide through and even with a short recovery they can still make it around.

  • RpTheHotrod
    RpTheHotrod Member Posts: 2,826

    Frankly, I feel it's far easier to play survivor than before. We've gotten a load of basekit stuff. Borrowed time, immune to hook grabs, have an anti camp meter, faster mend times, we last longer on hooks now which gives more save time and more time on gens, killers are limited to 8 gen regressions per gen, and almost every survivor that comes out has some way to fast track gen progress even faster than they already are. I'd say survivors are eatin' easy as long as those survivors know how to loop. If not, it's trouble, but thats part of the game...you need to know how to run the killer. If you don't, your team will absolutely fail.

    For transparency, I play 60% killer and 40% survivor (solo queue). I was nearing a p100 survivor, but then ma boi Alan Wake dropped. Working towards p100 on him now...in the p60's at the moment. I also have a p100 ghostie.

  • buggybug
    buggybug Member Posts: 1,222

    Oh but when a click sabo/head on squad or competent solo q survivors refuse to do gens and mess around like using sabo/headon/ flash saves its cried bully squad dont wanna do gens. Killers are never satisfied either way.

  • Pit_Bull_Love
    Pit_Bull_Love Member Posts: 202

    I haven't seen killer bp bonus for more than 30 minutes in the last few weeks. I even stated that this past weekend it was nothing but survivor bonus. No new killer. Suvivor/swf numbers should have been higher due to spring break, and it has consistently been survivor bonus. It's not at problematic numbers yet, but it's concerning to see fewer and fewer survivors...

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 2,276

    Before the new killer was released, I didn’t see any noticeable change in the queue time patterns. I play US eastern time zone. Daytime hours had very short survivor queues, evening hours had very short killer queues. Definitely did not seem like there was any change in the normal killer-to-survivor ratios.

  • Bodark
    Bodark Member Posts: 283

    Top of A Tier and absurdly strong don’t work together. He is A tier but not S for sure. Alc Ring Blight is way more Lethal because he can down with power.

    Again Kaneki is lethal if you’re in a dead zone or tiles are very far apart which is rare. If you have tiles chained together he can be pretty bad. He’s literally a better legion who has to end chases the same way.

    I’ll chalk it up to noobs not understanding how to counter him yet but I’m a bad survivor and have been able to loop them very easily. But realistically I know survivors don’t have to like trying at all to loop a killer. If it was up to them Kaneki would have a 20 second fatigue and move at 5% for the next 45 seconds lmao.

  • Bodark
    Bodark Member Posts: 283
  • angrychuck
    angrychuck Member Posts: 455

    Look, I believe that would should be allowed to have our own opinions but is it really necessary to attack a company with questions of "do you even want us to have fun?" when it's just a simple mistake, I'm sure that the ghoul will be rebalanced at a later point but currently complaining isn't going to do anything, especially when he just came out.