http://dbd.game/killswitch
Pentimento change values
In this morning's dev update, the notes state that you aim to distribute power across tokens rather than having its main draw on token 1. Could we get some clarity on the specific values for this change? For example, is pentimento now 6% repair debuff per token, making it 30% at 5 or something? Thanks.
Best Answer
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We'll be sharing the exact value changes as part of the patch notes, which will release next week alongside the PTB.
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Answers
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Asking this here because I don’t want to create an extra discussion for this short question.
Are you going to adjust all haste perks (dark theory as well) or only certain ones?
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Good Q! The small adjustments will be focused on certain perks that relied on stacking - not all haste perks will be affected. We'll make sure to note these within the patch notes so you have all the info at your fingertips when jumping onto the PTB!
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The entire point of what made it good is the strong effect being at a 1 totem requirement as that was reasonable to maintain. If literally any of it being good requires more than 1 rekindled at a time it's now trash. You aren't sitting in a match with 2+ rekindled totems almost ever. This is even before we get into showing the rekindled totem auras which is also a massive nerf in itself and would probably kill the perk by itself without the aforementioned changes…We'll wait and see the numbers before too harsh a judgement but this reads dead perk all over it.
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We can probably dig a grave for next dead perk.
🪦 …..Knockout, Pentimento…..
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Hexes need buffs, in short.
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Basically.
Hexes are in the dumpster with very few actually being good, Pentimento being one, and they're killing that lol. Such confusing balances choices to me.
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Quick question - I know the dev update mentioned that select perk descriptions would be changed to use Haste instead of base movement speed adjustments, does this mean perks like Fixated and Agitation?
If so, does this speed stacking change only apply to perks or does this have any impact on addons that affect movement speed (for example things like Blighted Rat/Crow or the Waterlogged Shoe which gives the Hag a permanent speed buff for the whole game)?
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Can you give a sneak peak on whether or not it will include dark theory plz?
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Their main problem is how easy it is to cleanse them, since most totem spawns are easy to find, imo. This kills most of the Hexes and makes it so only those that benefit on being broken.
And some are just plain bad.
But yeah, the choice to potentially? nuke Pentimento is a weird one.
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Agreed. It feels very weird to nerf what little perk diversity we have. For years it feels like all they want us to stack is 4 gen slow downs. Like I want to run some chase, aura, slug, anti heal, or alternative slow down perks but every time something's decent it gets gutted pushing us right back to gen regression/blocking.
I know a lot of people have suggested just blocking hex totems from being cleansed for the first 30 seconds or whatever of a match, which is realistically what they'd do if anything, but this feels like a bad bandaid fix that would still leave them bad. They'd still know exactly where it's at to cleanse it right after. At the end of the day it needs to be harder/longer to find them. They realistically aren't going to go through every single map adjusting spawns, that's too much work. It was feasible years back with less maps when we were saying this originally but now the problems been ignored for too long. There's just too many maps at this point for that.
I'd suggest things that make them more time consuming or harder to find and can be blanket applied. Make all totems appear as dulls to survivors. Usually you hear the crackling first, that would be gone since it would appear as a dull. It wouldn't be bright and easier to see. It also would make it more time consuming because then they'd break dulls which could potentially be nothing and waste their time. Perfect timing with Pento getting gutted anyway since this would've been a buff to it.
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Can you consider changing 4 stacking aura perks and add ons because of distortion nerf? Having so much 24 hour wall hacks is insane.
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it does very little if the survivors do gens considering it would require no slowdown.
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Lol, like really what do you expect killers to use?
Especially for M2 killers, it's either slowdown or information perks… Majority of them don't really need to use chase perks.
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That could work. Survivors would probably hate that tho, especially if the Hex is Devour Hope or Blood Favor.
The idea of blocking them isn't the best, as you mentioned. A really popular idea that I agree with is to make totems appear as dull until the effect starts to take place. It wouldn't be the best solution, but better than nothing.
Side note: I would love a perk that makes totems invisible and impossible to interact with.
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That would be maybe a middle ground.
invisible and impossible to interact? So it makes hexes permanent?
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Not exactly. The perk concept I made was, in short, that for the first 2 minutes of the game, totems would be intangible, but Hexes would still function.
Basically what Dominance should have been.
But imagining a perk that makes Hexes permanent, yeah, I can hear the outrage from here :)
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Okay yeah I was confused lol. So a perk that has hexes active but not placed on totems for the first like 2 minutes of the game. I like that! Tbh that could be the base kit feature lol
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I think the nerfs are totally necessary and justified. I mean, it's so hard to counter right now!
Having to remember where the totem you just cleaned is so you can clean it again? That's too much for the average survivor, obviously.
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