http://dbd.game/killswitch
Disincentivize Tunneling In Events
I want to start by saying I know why killers do it in this event, it's the nature of how fast gens can fly. This is more about bloodpoint offerings.
In this event, I've asked myself quite a few times, and have seen others ask "Why aren't people bringing bps or some sort of anniversary offering for the blood moon over the bloodshot eye? It gives more bloodpoints!" This is why. This screenshot. It seems like as the event goes on it's more common for killers to tunnel out a survivor or 2 and then farm with the remaining survivors. I don't want to sit here and offer something that I can't take advantage of because I've been dead the entire time, but I sit here and watch the other 2 survivors get to play with my bps and reap the benefits of the offering someone brought who died within 2 seconds of the round starting. I feel like this event could be amazing and not need an event offering to make way for more bp offerings others can take advantage of, but we need to bring it to a healthier state so killers don't feel they need to play this way just to backtrack after 2 minutes and be nice to everyone else. 60k only in a match with a cobbler, bps, and 375% bloodpoint bonus is honestly crazy work when I switch to killer and I'm getting like 200-300k a round.
Also before someone says "If you died that early why'd you stay" as an off topic comment, as you've maybe seen for the last few months, I take data on kill rates of the killers I face, can't take data I don't know the outcome of. Also doing stuff while playing so it's nice to have a moment where I can get a lot done prior to the next round. Doesn't make what I said earlier any less annoying though.
Comments
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I always bring the BPS and try to farm with the survivors when I'm playing as the killer, I do tunnel them, but I don't kill them, anyways that is for BP.
However, in general survivors aren't into this, but in the above case, as I'm watching it, literally, I can say:
The killer gets into another chase, breaks the chase to slam his face into the wall for reasons.
The next event is an unhook, with YOU at the site. Are you really demanding that the killer just ignore the obvious and leave both survivors, since either would be a "tunnel"?
Your next protection hit, I can't tell if your not looking at the screen or if you're intentionally body blocking for your unhooker. Either way what do you demand the killer do? Go to the corner for 10?
Let me be clear. I'm not that Wesker. But the apparently intentional body blocking by you and the one survivor that tried to cover for you would justify an immediate exit of either of you from the match if I had been the Wesker.
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Wesker is one of the killers who can return to the hook really easily currently, on particular maps which are open. Much like the other High mobility I don't think this is exclusive to the event and more an issue with high mobility killers in general right now.
It's just too easy for them to return to the hook and keep the pressure on currently, Ghoul inparticular is proving this as of recent, a new step into this terrible design philosophy.
Is high mobility fun? Yes! Is it bad for the current hook design? Yes sadly-1 -
I personally think that events should encourage a much more chill time than regular queue, because after all events are for fun. This goes from encouraging interacting with whatever the event brings into the table (blood cans and blood gens, the otherworld thingies in the Halloween event, snowmen and snowballs, etc) to the event itself granting a bunch more BPs for certain survivor - killer interactions. Say, as survivor you get a bunch extra BPs if you manage to stay in chase for a certain amount of times, as killer you get a BP boost for hooking different survivors. I wish events had "milestones" for killers and survivors to conquer each game, different from the usual "complete all gens and escape" & "kill everyone" that we're used to. Milestones could be literally anything, involving regular DBD mechanics to event exclusive ones: having survivors do silly plays with snowballs, having killers chase a survivor off a snowman, injuring survivors a certain number of times with the spirit thingy from the last Halloween event, etc etc. They could even be randomized from a huge bunch so that you get a different set of them each game. The goal to kill everyone/repair all gens and escape would now become a secondary objective, with all these silly little challenges becoming the main goal. And these would be there EVERY game, because I am aware that event tomes exist, but they do not change the fact that, in all events as we've known them so far, the objective remains the same as in regular queue and people focus on that once they got their tome challenges done.
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If I feel it's safe enough to go for an unhook, I'm not being tunneled. I'm talking about true tunneling like what this Wesker did, which obviously you wouldn't know because I posted a screenshot not a video of the round so how would you know what the killer did. He literally downed, hooked, left hook, survivor got unhooked, returned to hook, went after unhooked survivor again even if another was trying to take his attention, repeat cycle until dead. Didn't give me, nor the Yun-Jin who was also tunneled, a chance to breathe once he found me the first time about 30 seconds into the round and I didn't get to do anything. However after we both were dead at like 4 gens, he farmed with the other two. Which is what bothers me as a player. In your example, I'd say no I wouldn't expect you to not act I think in the example you brought up if I'm reading it correctly that's perfectly fine. That's not what this Wesker did or what I'm trying to talk about. Also not demanding anything, I'm saying how this event was made a lot of killers feel like if they don't get someone out in the first 2 seconds then they already lost and losing isn't a good feeling. It's also a feeling that's consistent for killers in this event.
Tunneling will persist no matter what they do, I don't even expect the anti-tunnel mechanic they're introducing in Wave 2 of the QoL initiative to remove the playstyle, but this event it feels worse than normal and I don't blame survivors, especially those in solo queue saying "I'm not going to bring bps to die in 2 seconds and then the killer mess around with another survivor taking advantage of my offering but I don't." Bringing group bp offerings as killer is one thing because you get to control how the match goes and you'll be able to take advantage of all group bp offerings because you are guaranteed to be able to take advantage of it the entire time. It's not a guarantee for survivors and actually how killers are acting it feels more like a guarantee on the survivor side that you won't be able to take advantage of it.
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Do you still wanna play survivors VS killer or do you just want a BP pinata? Press a button and BP showers down on you?
The event is nice for BP but end of the day you're still playing a match VS someone. They have their objective and you have yours. Are you going to make a thread asking BHVR to "disincentive survivors from doing generators"? Thought not. Double standards much?
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I have the video. I described it for you from the Wesker's POV. We watched it like 3 times to try to figure out what you were feeling based on what we saw. I concluded you're either really bad, aren't looking around, or are being dishonest. I honestly don't care which is true.
What I do care about is the assertion that tunneling with malice is the default tunneling event. Its not. As illustrated in the video, the Wesker player would have to make special concessions to you to avoid tunneling in 2 out of 3 of the events. The final hook, where he dash grabbed you around the corner, as you tried to leave the center gen area after you unhooked Yun Jin was a little tunnely.
As for the political point you're trying to make based on your personal experience tonight. I don't agree.
You get your gen rush on, as I'll do when I survivor, and killers keep tunneling. If we all want to farm we'll find ways to communicate such, on the survivor side I usually try NOT body blocking, as its generally interpreted as weaponized perks/comms.
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It's as you said. Gens fly as Killer perks don't affect specific ones. Neither do Survivor perks but they have more to play with imo. 1/16 perks being for gens isn't a net loss.
I agree tunneling shouldn't be done if the Killer doesn't do it to everyone. However a 3v1 is much less stressful during this event in particular. Moreso for 2v1s. I don't play Killer to vibe, nor do I appreciate when other Killers do it. Unless I have a stupid difficult challenge from a Tome. Even then, I didn't accomplish much if I choose to speed up leaving the Trial.
I don't actually care if Killers do this. I can't stop them and it would be a waste of my time. Playing Survivor is boring. I'll still immerse like the Killer is running NOED(which is funny every time. The shock factor is chef's kiss). They getting one hook/mori in that case.
TL;DR Don't tunnel unless you're committed.
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"Why aren't people bringing bps or some sort of anniversary offering for the blood moon over the bloodshot eye? It gives more bloodpoints!"
…Because my survivors have stacks of bloodshot eye offerings, but zero cakes because the last anniversary was almost a year ago.
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The only items I use which is survivor only is green envelopes, I stop being nice and brining streamers since 6.1. I love seeing my 400+ streaners and cakes on my 2 p 100s and soon to be 3rd p100. Did 4 survivor games nothing but tunnel tunnel.
As I did 4 killer games last night no funneling and 4k in all of them and get 295k+ points as killer yet barely over 60k as survivor, disgusting.
Once I complete tome 2 I'll try survivor in regular mode and hopefully its better else just gonna stay on killer via event using eyes.
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gens that are twice as fast and immune to any sort of interaction and surv mains will still cry tunnel if killers try to win lol
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Only 60k as survivor? Are you standing afk in the match? I clear 180k easily every match when I play survivor.
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At this point, I can safely say gen speed and immunity to slowdowns is actually encouraging anyone for tunneling, as otherwise game is nearly unplayable
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I played killer all day and it started out casual, winning kinda effortlessly no tunneling or nothing needed. As the day went on my mmr or something hit a point where the game was like "thats it no more fun for you, bring in the swat teams and bully squads" and for the rest of the day 3 or 4 generators would pop before i could hook 2 people so im forced to tunnel alredy because i wont get anything if i follow the rule book like an average game. And eventually ur playing that way just to make ends meet and then that killers mmr has a brain fart and gives them a casual group who just logged on to get a few bloodpoints and they get obliterated. Meanwhile if u play survivor u just end up getring tunneled or at maximum 30k while the killer still gets 40-50k even if everyone escaped. I managed to get 8 prestiges in 1 day just playing killer, but yea those generatoe speeds are forcing tunneling, and then those killers either get someone playing a guitar or the round is going too fast so they end up farming.
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"It started out casual" - Translation: You were up against low-MMR survivors who don't know how to bully/sweat. They probably thought you were a bully/sweaty killer.
"thats it no more fun for you, bring in the swat teams and bully squads" - Translation: You came up against high-MMR survivors who played at a much higher level than the survivors you faced earlier in the day. They were much more efficient and better at looping so now you feel they're bullying/sweating.
Listen, if you are winning a good portion of your matches in a ranked game, any game in or outside of DBD, you should always be in a position where you're generally winning/losing 50% of your matches, unless you're in the top/bottom 5% of players skill-wise in the game. If you are on a winning streak, then you will have to be prepared to go on a losing streak soon enough, because you'll eventually face players who did what was needed to win their matches, just the same as you did. If you go on a losing streak, then you'll get back to winning ways soon enough. If you're generally winning about 50% of your games and every game is a close match, then you're at your correct MMR ranking, and you'll probably stay that way until you go on a winning/losing streak.
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I understand all that i was just trying to bring up an example of why killers are tunneling in the event like the post mentioned, most of the killers are going through the same thing where they have to switch to doing anything necessary to win, and then end up at your group when u were just playing casually and they are alredy in hardcore mmr mode because sometimes the mmr puts those 2 together anyway
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