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People still get upset because of lightborn?

jamally093
jamally093 Member Posts: 1,977

I had lightborn on because a while ago I had a few flashlight squads so lightborn was there just to prevent any annoyance then completely forgot I still had it. An Adam got upset because I had it because it prevented him from saving a teammate who was out in the open. So I'm supposed to give him flashlight saves? I've had killers bring lightborn when I was doing a challenge requiring blinding the killer annoying yes but some people just don't want to deal with flashlights I'm not going to get upset with them but it's a single perk if you brought no flashlight then it's a waste of a perk slot plus if your wanting to save a teammate...take a protection hit?

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Comments

  • WolfyWood
    WolfyWood Member Posts: 586

    It's a boring perk that encourages more time sitting on gens before the person getting tunneled dies.

    I'm not sure why anyone should ever enjoy going against it. It doesn't change interactions it just removes them.

  • humanbeing1704
    humanbeing1704 Member Posts: 9,091
    edited April 24

    even if they nerfed it to its old version

    I think that was like 80% blindness resistance or something it still made it impossible to blind pretty much lol

  • RaSavage42
    RaSavage42 Member Posts: 5,731

    If they changed it be make it seem like the blind worked it would be better IMO… but maybe having it take more time to blind would be they way they go

  • MechWarrior3
    MechWarrior3 Member Posts: 5,368

    Is it 100% immunity now or can you be blinded eventually with enough light?

  • buggybug
    buggybug Member Posts: 1,222

    I say this all the time, distortion how it's qq unfair oh it counters all aura thing but lightborn does the same to all blind perks or plague making all healing useless but you know killer with their hypocrisy will always ignore the facts.

    That said I do not really go out of way to chase the killer with a flashlight, I use it more to protect myself or IF a person is done and am already there where I can get it then I'll try.

    It should be change to 4 tokens and a recharge requirement as its not fun having someone be tunneled and you can't save them. Yet then killers gen rush at the same time if a person is being tunnel and the other 3 is just tapping gens.

    While I hate lightborn yeah I agree that I as survivor dip when I see people in solo q with flashlights, too many games had been lost because wannabe ayrun, jrms be wasting time following me and killer with lightborn instead of being on a gen to get 0 save or killer ofc have lightborn.

    I never get too why survivors are silly and don't last second switch, they brandish the flashlight in lobbies knowing killer will eq lightborn for just one flashlight.

    As killer click squads I welcome because for me they are far easy to 3 to 4k off vs the ones who bring medikits a tool boxes and I do not need lightborn for it.

  • BrightWolf
    BrightWolf Member Posts: 602

    As a killer player, I hate this too. Like bro, I'm not even playing hard, I get you want the save because you have a tome challenge or are testing out a blind build. But please, just wait until you're in a good posistion instead of following me in chase. Because you're just hindering your team more than helping them at that point, plus, its free pressure for me as well, especially if you waste time trying to get the blind and I know you're there.

  • HPhoenix
    HPhoenix Member Posts: 698

    I had a few complains about it my self, specially when I run my FAaFO (Fck Around and Find Out.) perk build on Clown. I only use my FAaFO perk build if I see more than 3 beamers in the lobby.

    flashlight.png
  • Valuetown
    Valuetown Member Posts: 813

    Killer mains take flashlights so personally, when they forget nobody can see the killer before the match begins, so it literally has nothing to do with them.

    You're absolutely right in that people want to do more than just sit on gens the entire game. Flashlight saves are the last thing survivors have any sort of agency in, and this perk just outright removes it.

    Could you imagine if in soccer your keeper had to stay off the field for the entire match because the opposing team told the head ref that they "don't like the mechanic and don't want to get bullied by the opposing team."

    Seems pretty ridiculous right?

  • buggybug
    buggybug Member Posts: 1,222

    Specially when they hell bent on tunneling someone who's bad at looping. I remember a match at end game the other 2 survivors left and it was ghosty chasing an injure Lara on death hook, she got down a little before she can make the gate,

    I had a flashlight I found in trial and was like I got this save since she was down in a good position. I hear whoosh aka distortion proc and she died. Like stuff like that is frustrating yet killers talk about survivors being selfish not working together( solo q) yet complains when swf does do as team.

  • Valuetown
    Valuetown Member Posts: 813

    Removing the ability for the survivors to defend against the killer scoring (hooking) is identical to my soccer analogy about removing the main player who prevents the other team from scoring points.

    Flashlight saves are a part of the game. A killer should not be able to slap on one perk and ignore the mechanic because they feel unsure about their ability to play competitively with flashlights in play.

  • Valuetown
    Valuetown Member Posts: 813

    It's selfish when nobody saves the survivor getting camped by them and they get gen rushed in 2 minutes, but the second survivors try to be altruistic in ways the killer doesn't want, it's a 4 man swf and they're "bullying" them... by just playing the game for their objective.

  • Valuetown
    Valuetown Member Posts: 813

    Just like getting auto-aimed by a ghoul, or zoned by knight, houndmaster, blight, wesker, huntress, etc, or having 0 escapes from blight, nurse, ghoul is the height of excitement for survivors right?

    Flashlights have limited use and can be completely countered by proper zoning and checking, even with background player in play. Most killer abilities are unlimited.

  • buggybug
    buggybug Member Posts: 1,222

    Where is the agency for survivor players when everything they do now its there they are aka 24 hours of aura reading via perks and add ons?

  • buggybug
    buggybug Member Posts: 1,222

    Killers whine about body blocking, pallets and so called second chance perks too so it doesn't matter and what other tools?

  • Valuetown
    Valuetown Member Posts: 813

    The killer chose to pick up with a flashlight in play, it's a skill issue if they didn't make sure the coast was clear…

    I'm not going to argue semantics over an analogy that you appear to have a bias in downplaying. Many people consider flashlights a main part of the game. Are they all wrong because you said so?

    Did you know that killer perks on average are 4 times stronger than survivor perks and have way more sway on the state of the match? I'm sorry you have to dedicate one perk slot, which you can see whether or not you have to based on the pregame lobby if there's a flashlight or not, to lightborn + 3 other slowdown perks vs running all 4 slowdown.

    Killers also fail to realize that even one survivor off a generator going for flashlight saves is magnitudes more slowdown than any 4 slowdown build. If I see 2 people going for saves, I know I've won the match because it will take that other survivor who isn't at least 7.5 minutes to do all 5 generators alone. The flashlight survivors only need to make 1 mistake for the game to be over. Lightborn actually hurts the killer here because after seeing it in play, the other survivors won't bother and start gen rushing. Which would you prefer?

    Also, if flashlights aren't that big of a deal like you claim, then why all the fuss about lightborn staying as it is?

  • Valuetown
    Valuetown Member Posts: 813

    Killer mains and their dream dbd balance: no tiles, pallets, or windows. If the killer looks at a survivor, the survivor gets mori'd on the spot. After the match is over, they are instantly put at iri 1, and are awarded 5 million bloodpoints every time.

  • Valuetown
    Valuetown Member Posts: 813

    Welcome to the thread! If you read what I've written, then you'd be able to answer this: if lightborn is okay, then why isn't distortion that is permanent okay? What if I find aura reading annoying? Killers can still hook without aura reads. You can argue until you're blue in the face about how aura read is "useless" but it's more for convenience and a little more.

    If killers want "annoying" things to stop, then I'll defer to my previous comment about how some killers mains want to load in and auto-win a match. Everything an opposing human player can do to prevent you from winning can be seen as annoying. At a certain point, you have to tolerate mechanics you don't like instead of outright wanting a crutch to fully ignore them.

  • Caiman
    Caiman Member Posts: 3,472

    if lightborn is okay, then why isn't distortion that is permanent okay?

    Whataboutism. Don't care.

    Also calling LIghtborn a crutch. lol

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,961

    if lightborn is okay, then why isn't distortion that is permanent okay? What if I find aura reading annoying?

    The killer seeing a survivor's aura doesn't turn the survivor's entire screen all funky, for one thing. The blind is very unpleasant on my eyes. Physically unpleasant. (And as survivor, I can't stand the troll teammates I get who blind me; accident or no, if you blind me, I'm not your teammate).

    Being blinded brings a stop to the killer's interactions with a survivor. If the killer is on console, it's very likely they'll completely lose the survivor(s) (especially on Switch… thanks frame drops, low fps, and scratch marks that often forget to appear). It's so frustrating on Switch that I and Switch killers I've faced as survivor have just said "there's nothing fun about this" and gone AFK after being blinded. Without Lightborn equipped, even without being in animation lock, trying to avoid being blinded can be really difficult with the input lag, poor sensitivity, low fps, and server lag. M&K users can be very precise with their aim while analog sticks are clumsy (and probably very slow if you have low fps, because turning the sensitivity up makes the camera seem to swing wildly out of control, especially with no dead zone or response curve settings). Lightborn is a band-aid for console optimization issues that the devs either can't or won't fix.

    Meanwhile, the killer seeing a survivor's aura may possibly lead to the survivor having to interact with the killer. As survivor, the console issues don't get in the way of hiding in a locker or using some mind game to keep the killer from finding me, so there's no perk I need to use as a band-aid.

  • Valuetown
    Valuetown Member Posts: 813

    So the survivor gaming experience is tied to someone either a) not liking the blinding effect or b) someone else's choice buying a switch, a console released over 8 years ago which was already one whole console generation behind the current consoles released in 2013, to play a game that already has performance issues on a 3090 gpu on PC?

    I don't take "performance issues" as a relevant excuse for keeping lightborn as is. If the console can't handle the game, it probably shouldn't have been ported to that console in my opinion.

  • Valuetown
    Valuetown Member Posts: 813

    So bringing up a perk in a discussion about perk balance is whataboutism?

    🤣

    How else would you call a perk that is only brought because someone doesn't want to deal with a mechanic? Training wheels? Hand holding? Entitlement?

  • Valuetown
    Valuetown Member Posts: 813

    I agree with most of what you are saying, but I want to expand on the idea of "guaranteed value" as well. I think that if I bring a perk or item to the trial, I should be able to use it. Its effectiveness should range from 100% but never 0%. Killers used to bemoan old distortion because "it was infinite." It wasn't infinite. Tokens take time to recharge, and if the killer had enough aura read, the tokens would be used up fairly quickly (usually lethal + one other aura read did the trick). I say that because there were ways to get your aura read to work, but you had to work for it.

    With lightborn: flashbang, flashlights, and blast mine are all rendered useless. The killer has gotten guaranteed value from the perk, and in turn, the survivors effectively have 0% value for those perks and items.

    I agree that players should be able to adapt. I like @100PercentBPMain's comment about forced hesitation. I do find the perk annoying, but I also find it fair. I still have a chance to get a flashlight or pallet save. It's not completely removing my ability to interact with those mechanics, it only makes them harder and it requires an in-the-moment adaptation to gameplay. Lightborn on the other had just outright removes the blind mechanic and rewards the killer with aura read.

  • Raccoon
    Raccoon Member Posts: 8,134

    Some of these replies really have me scratching my head.

    The hyperbole and emotions are running wild!

    People also seem to forget that the game is asymmetrical.

  • Rulebreaker
    Rulebreaker Member Posts: 2,618

    Shh don't quell the flames of idiocy, it's our entertainment

  • Caiman
    Caiman Member Posts: 3,472

    Yes, talking about one killer perk that negates a niche mechanic and then bringing up a completely unrelated survivor perk that negates a different and more significant mechanic is whataboutism. These things have nothing to do with each other, it's not a real argument so I don't care.

  • Valuetown
    Valuetown Member Posts: 813

    You moving the goalposts on the topic of my comment to frame it how you want isn't good for the discussion.

    I have been talking about perk balance and how much power one perk should give. Responding to my comment means you'd be working with the same topic as I am.