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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Netcoding overhaul and optimization and much more in future patch 10.0.0

I would really like it if, at a possible milestone like patch 10.0.0, you guys at Behaviour took the opportunity to make a mega patch focused more on the technical side of the game.

suggestions:

  1. Performance Improvements and Optimization
    Map Optimization: Some maps, such as the Lery’s Memorial Institute, are known to impact performance. suggest reviewing these maps to reduce the graphical load, such as simplifying unnecessary details or using more efficient rendering techniques, ensuring a stable frame rate for all players.
    (I always experience stuttering on this map, i5 11400f, 16gb ram, rx 6600, regardless of graphics quality, the menu still has micro stuttering issues that haven't been resolved in years.).
  2. Engine update (again): starting with patch 7.7.0 you updated from Unreal 4 to Unreal 5.2, however this version has optimization problems that are no longer present in Unreal Engine 5.4 and 5.5.
    (in addition, this would give you access to a more optimized engine, newer plugins, and better tools to improve the game)
  3. Latency Reduction: Implementing more robust dedicated servers to minimize latency and synchronization issues between clients and servers. This would be especially useful in regions with a large number of players, improving the fluidity of multiplayer matches.
    (Implementing a system that would pair players with similar pings would also be interesting)
  4. Collision, physics and user interface: Improving the collision detection algorithms would make the gameplay more consistent, giving players a READY message wheel like (make generator, the killer is gone, the killer is with me, heal me, this will help the solo survivor)
    (an example is Bubba himself who has a very strange collision with his saw)
  5. Bloodweb update exchange addons of different rarities for higher or lower ones
    (for example, if I play Billy and want more of the purple boot and less of the green addon that reduces stun, I would exchange an X amount of green addon for a Y amount of purple addon). In this case, for me to exchange simpler addons for rarer addons, I would have to have a larger quantity in the exchange, and if it were the opposite, exchanging a red addon for a yellow one, the quantity would be much smaller).

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