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16 game lose spree - Survivor 40% winrate where?

francesinhalover
francesinhalover Member Posts: 376
edited May 2025 in General Discussions

Alright so info about me : around 1000 hours on survivor, trash at looping. Europe server. (not that my looping skills will get higher any time soon with all the anti loop killers)

So you'd think id be on low mmr no? Regardless

I been having several losing spree's on dbd since day one… i usually lose around 10-15 games before a escape and usually that escape is one of my team mates looping the killer for 4 gens.

You would think the MMR wouldn't be this bad, but my last lose spree they put me vs a p100 nurse that deleted my team in seconds.

And this also happens to friends i made on dbd, they also lose several games on solo Q but it seems non ever reached 16 like me.

-

And i decided to this time around point the killers i faced. I'll keep this updated on my next lose spree. let's reach 50 games and see if my MMR is 40%?

Legion , nurse , dredge, huntress, sadako, wesker, pig, deathslinger , nurse, singularity , sadako, vecna , unknown, dracula(first game where 2 team mates managed to open gate and escape with me dead), oni , vecna (had a pro survivor in my team loop him untill he dc, does this count has an escape or my lose spree still on???)

Additional info: barely any tunneling happened. All solo Q games. I never abandoned games.

So… what's happening here?

I lose several games and i'm put vs a killer that gets destroyed by one of my team mates? this happened several times. So in few words, i lose games untill the match maker gives me a pro survivor to carry the whole team on his back.

TL DR

Fix your match maker and balance this game properly.

Tagged:

Comments

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 2,276

    the game balance is fine. I have no problem escaping fairly regularly in solo queue as long as I get matched with teammates who know what they’re doing. The main problem really is the matchmaking, which is effectively non-functional. No matter how much I win or lose, I get matched with a completely random mix of teammate and opponent skill levels. The only way to manage through is lobby dodging until you find one that looks reasonable, sadly. It would be nice if matchmaking actually worked and we weren’t forced to do this.

  • I_CAME
    I_CAME Member Posts: 1,590

    How does the matchmaking even function when the game is balanced for one side to win significantly more often? Wouldn't this create a large imbalance of high MMR survivors vs high MMR killers? If we count DC games then the real escape rate would probably be somewhere between 35-38%. Now also take into account that a significant number of these escapes are hatch escapes which do not award any MMR. How many survivors are even at high MMR? It can't be very many at all compared to the number of killers who have high MMR. It's no wonder the system doesn't work at all. It's why you can lose 10 games in a row and get a 7000 hour Blight with four slowdowns in the next game. They'd be in the queue for five hours otherwise.

  • crogers271
    crogers271 Member Posts: 3,269

    On low MMR (and starting MMR), I've always thought its pretty hard to be bad at the killer role to match the level that survivors can be bad at their role. Especially with the M1 killers, if the survivors are running into walls or otherwise not looping 'properly', literally you just have to follow scratch marks and walk them down. It doesn't have as many complexities if the survivors aren't creating issues first.

    I know when I was starting most my escapes where due to killers just not playing or letting everyone go.

  • Blueberry
    Blueberry Member Posts: 14,459

    For reference what do you consider a win?

  • Batusalen
    Batusalen Member Posts: 1,410

    So… what's happening here?

    It's actually quite simple. For the escape rate to average 40%, there have to be people who escape more than 40% in all their games and people who escape less.

    So, it's just that you're in the lower half of the average.

  • Neaxolotl
    Neaxolotl Member Posts: 1,788

    60% losing 100% of times, while 40% winning 100% times

    -every ######### PvP games

  • Neaxolotl
    Neaxolotl Member Posts: 1,788
    edited May 2025

    80% sure they absolutely counts self-sacrifice, there is no way to differentiate those who suicide and those who just bad at the game…yet

    and DCs aren't something that should be counted, if anything there is higher chance that'll actually reduce kill rates as killer leaving would immediately counts as 4e

    Post edited by Neaxolotl on
  • RaSavage42
    RaSavage42 Member Posts: 5,731

    16 matches as compared to 1,000's of matches… you're matches are nothing compared to what BHVR has

  • MechWarrior3
    MechWarrior3 Member Posts: 5,397
    edited May 2025

    I am in a duo with my friend rigo and we have played 10 matches this evening together. We have only lost 2 so far.


    Update. We did 15 matches. Lost 2.
    Once against a P100 Pinhead and once against Houndmaster 🐕

    Post edited by MechWarrior3 on
  • francesinhalover
    francesinhalover Member Posts: 376

    It's a nice burn, but someone already said it

    From my new loss streak happening atm id say it's impossible to go back to baby mmr once you leave it.

  • francesinhalover
    francesinhalover Member Posts: 376

    Solo Q post.

    With duo you win more often if you or your friend can loop.

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 2,276

    I do fine in solo queue, and plenty of others do too. It’s possible if you work at improving your own gameplay instead of constantly complaining. I’ll concede that solo queue is not fun if you’re getting matched with brand new players which does happen to me pretty regularly. The only thing you can do is look for a new lobby. It’s sad that the matchmaking is so bad that we are forced to do this.

  • UndeddJester
    UndeddJester Member Posts: 4,970
    edited May 2025

    This is definitely my experience.

    I've introduced a number of players to this game, and when playing with them the quality of my killer opponents takes a very noticeable dip (I also suddenly start seeing people going for adepts which is fun)...

    However even in my own MMR, the number of players I see on Survivor who make quite frankly baffling decisions is astounding to me. Even if I can loop these lower MMR killers for minutes at a time, a single bad teammate play can so easily get me killed... and Solo Q can make some absolutely unbelievable howlers that can snowball the game out of control outright...

    I've never seen a killer throw a game so hard in a instant... I've seen minor errors where they compound to a pretty sizable loss, but never seen one complete game losing mistake to the same level survivors can... I chalk this up to the nature of an asym, but it really is unbelievable how hard a single player can mess up the whole team from a dominating to near no hope situation.

  • LockerLurk
    LockerLurk Member Posts: 1,683

    Killers. Survivors. Doesn't matter how skilled you are either side, the matchmaking sucks for everyone.

  • LockerLurk
    LockerLurk Member Posts: 1,683

    I'd say this is accurate. The problem is, new Killers don't want to stay because the game is frustrating, but then new Survivors get these veteran Killers and don't want to stay because the game is frustrating.

  • crogers271
    crogers271 Member Posts: 3,269

    However even in my own MMR, the number of players I see on Survivor who make quite frankly baffling decisions is astounding to me

    I've never seen a killer throw a game so hard in a instant

    I think these are good points and I've had two games recently that illustrate this.

    In one, we were facing a Chucky. One survivor is hooked, he gets in a chase with another survivor, but then drops chase and switches targets (I was on a gen and had Kindred). The first survivor just kept running, every time he would come back I could see when he would hit the terror radius and retreat.

    He should have been going for the save, instead he ended up eventually doing a corner gen. Did he think the Chucky was still on him? That the other survivor was going for the save? Or that I was doing a gen close to the hook? Any of those are possibilities I don't know whether the mistake was because of bad play, lack of experience, or just guessing wrong on what was happening.

    Second game and on killer mistakes. Playing a Huntress who wasn't very good, missed the vast majority of her hatchets. Also played a poor game, really stuck to trying to defend a 3 gen from the start even though she didn't have a gen defense build.

    But even with all of that, at one point she had a survivor on hook, and I was on a gen and she hits me with a hatchet, I retreat and run into an injured survivor who was coming toward that gen, and instead of splitting up we both ran in the same direction and ended up in the corner. If she pursues us there despite many mistakes, us sticking ourselves in the wrong area probably loses us the game.

    Fortunately, she went back to protect her gens and we were able to heal up. In the end game chat she said we were a 4 person gen rushing SWF, which was absurd based both on our builds and how we played.

    Perception is really a huge part of the game. It will never happen, but it would be fascinating if the replay option existed to rewatch the match from others perspectives.

  • Batusalen
    Batusalen Member Posts: 1,410
    edited May 2025

    OP: "Around 1000 hours on Survivor, trash at looping, I lose 15 times in a row regularly. Fix your game so I win 40% of the time, devs!"

    You: "The forum is so Killer biased for saying you are just bad!"

    Another day in the DbD community.

    Post edited by Batusalen on
  • NarkoTri1er
    NarkoTri1er Member Posts: 1,366

    meanwhile, you can also see so many comments from pekple acting like struggling as killer = skill issue

    while struggling as survivor = tunneling, camping and slugging op, killer overpowered, game not fair stuff

  • LockerLurk
    LockerLurk Member Posts: 1,683

    Man what happened, not that long ago it was the opposite.

    Struggling Survivor: Game is unfair and Killers are too strong and maps aren't well designed and [Insert reason here]
    Struggling Killer: Just really bad at the game, playing a weak Killer, or playing poorly, git gud.

  • SharonPancakes
    SharonPancakes Member Posts: 105
    edited May 2025

    So you do fine after dodging lobbies, probably avoiding console, low hours, and private profiles on steam? To me that's not fine. The fact is this game gives me no reason to work on my skills if my skills are hardly ever rewarded. I run the killer for a full minute and they drop chase and insta-down another survivor just so their friend can body block a hook 1m away and get downed too? Maybe you're thinking that's an unfair example however it's far more common than getting matched with players that are actually trying to win. I never get pissed when I'm outplayed, unless of course if it's after 10 matches of throwing and then I get matched against a Nurse with 10k hours on a 500 game win streak…why does this happen? It's fine if you enjoy the game as it is, I just can't anymore.

  • MaTtRoSiTy
    MaTtRoSiTy Member Posts: 2,643

    Some days I have rough matches back to back and it feels like I will never escape, then I will have an escape streak of a dozen or more, so it does swing either way.

    I do think overall my average escape rate would be less than 50% too but I only play solo survivor

  • Neaxolotl
    Neaxolotl Member Posts: 1,788

    Strangely, statistics says otherwise…

    Lower escape rate for both low and high MMR

  • Neaxolotl
    Neaxolotl Member Posts: 1,788

    It's still same, even more so since survivor's side got 40% escape rate goal

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 2,966

    The devs have said publicly and repeatedly that the direction of game balance has been a target of a 60% kill rate overall. Which means that survivors should be escaping roughly 40% of the time.

    They've also said that this target 60% number is for "the feel of the game". I've also never seen a game work to be more competitive over time, while also saying that your choice of which team you play has a massive impact on your expected match outcome. We have had (and currently have) killers who win twice as many matches as the survivors they face, which happens at around the 67% kill rate mark.

    So, they took the game from a roughly 50% kill rate around patch 6.1.0 three years ago, and intentionally made changes to the game to increase the kill rate. That's literally "making the game easier for killers".

    Here's a post from literally a couple weeks ago where they give stats showing that their goals are being met:

    https://forums.bhvr.com/dead-by-daylight/kb/game-info

  • PetTheDoggo
    PetTheDoggo Member Posts: 2,005

    So, they took the game from a roughly 50% kill rate around patch 6.1.0 three years ago

    I have played during that time it wasn't really fun imo. I especially didn't enjoy 8 minutes+ queue times on survivors (I play only during evenings EU), which was an issue needed to be fixed imo.

    Main thing to understand is kill rate is not same as win rate. If you have killers who has at least 1 kill in majority of their loses, then their kill rate is going to quite high with way lower win rate.

    In reality 50% win rate equal is going to be 56-58% kill rate depends how killer perform on their loses.

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 2,966

    I have played during that time it wasn't really fun imo

    Honestly, the direction of the game has caused a huge number of casual (survivor) players to quit. So the "ideal match" that a lot of players claim to want has been pushed away from the game because of this balance decision.

    I used to play with a SWF 4 man who played to hang out. We messed around, drank on a weekend and played. The balance changes drove all of us away, leaving mainly competitive "sweaty" players to continue playing.

    In reality 50% win rate equal is going to be 56-58% kill rate depends how killer perform on their loses.

    This completely ignores that draws exist. Even if it's all we have, and limited data, overall killers are doing better than survivors.

    Overall, matches are roughly 49% 3k-4k, 37% 0k-1k, and about 14% are draws at 2k. That also means that, just by playing killer and nothing else, you start with a 33% higher chance of winning. I'm a game where, as survivor, your team can win even while you still die.

    Even ignoring "win", the 60% kill rate is completely arbitrary. Nearly everything about the current state of the game says that 60% is too much to be healthy: massive uptick in "go next" and hopeless matches, killers way too easily stomping teams that are at their skill level, causing them to go against opponents better than they are and making matches frustrating, driving casual players away, the devs being forced to add even more band aid fixes instead of dealing with core problems (first bots, now surrender).

    It's not competitive, and it's not casual. It's just arbitrary. The only reason people defend this is because they want easier games, and the devs have been more than happy to tip the scales in their favor.

  • PetTheDoggo
    PetTheDoggo Member Posts: 2,005

    Well, someone has to create that 60% kill rate…

  • Mr_K
    Mr_K Member Posts: 10,350

    Your 0% is countered by someones 100%. It's 40% average across all players.

    Just like 60% kill rate isn't saying every killer gets a 3K.

  • crogers271
    crogers271 Member Posts: 3,269

    I have played during that time it wasn't really fun imo. 

    This is a different question that can be a bit distracting.

    Do the Devs have a goal of the game being killer side? Yes

    Should the Devs have the goal of the game being killer sided and, if so, how much? Maybe, depends on who you ask. I think so, though I think a kill rate around 57% (which falls into the range you mention) would be healthier than the 60 to 65% they have said they shoot for.

  • PetTheDoggo
    PetTheDoggo Member Posts: 2,005

    Do the Devs have a goal of the game being killer side? Yes

    I don't think it's incorrect for game to be slightly killer sided. It simply makes sense to me, killer should be power role while survivors try to escape them.

    It's also way more stressful role to play and where lack of players affects game faster.

    Thing is if you have issue with 60-65% kill rates, then you better have issue with 50-57% kill rates. In reality it's impossible to balance all killers to be between 57-60%, because there is too many variables to it and not all of them can be changed.

    You can find reasoning for both high and low kill rates, but if you want to ignore reasoning for high kill rates, then we should ignore reasoning for low kill rates too.

    If you want to lower kill rates, then solution is not really nerf every over performing killer, but rather simply buff soloQ and then under performing killers if needed. SoloQ right now is main enabler of such kill rates.
    We have seen high kill rates on killers that should not be even close to those, but those were simply soloQ/noob stompers.

  • francesinhalover
    francesinhalover Member Posts: 376

    bro even if im bad at looping there's 3 other ppl with me. i'm rarely the first chase even because i do gens.

    what am i supposed to do? i got 1000 hours and i can't loop, already watched hours of videos and streamers it's pointless. But i can do gens and take killer to the edges of map to fall away from team. Isn't that enough to not lose 15+ games? before i get a W?

  • francesinhalover
    francesinhalover Member Posts: 376
    edited May 2025

    high mmr has 40% we dont know the rest. isn't high mmr like 10% of the players anyways?

  • Neaxolotl
    Neaxolotl Member Posts: 1,788
    edited May 2025

    For the solo survivors, lower rates survivors should have higher escape rate than high MMR

    Others would be slightly lower but not so much of a difference

    Also considering the stats, high MMR players wouldn't be as little as 10%, because if that is the truth they'd need lot higher than 40% or 42% escape rate to make global average around 40%