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Killers should be able to abandon when the gates are powered

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Comments

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 2,962

    I mean, you have the situation literally in your hands, right now. The devs have also told you as much.

    You are looking for someone else to give you yet another option, which will also not prevent the problem as you describe it either.

    You have 3 solutions, you're demanding a band aid that still won't fix the problem. Walking away guarantees you didn't have to deal with it ever again. Your only real situations are walk away or fight back, which are both already available.

    Good luck I suppose. I'm going to take my own advice and walk away from whatever this conversation has become.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,668

    She was talking about the general scenario, because she didn't give any other reasons. If she wants to add additional information, she can do that, but for now we need to assume that was the main reason.

    There is no "best argument", because we were only given 1 official reason why killers don't have the abandon button.

  • Rulebreaker
    Rulebreaker Member Posts: 2,618

    We will admit to not being the most empathetic of people, but it's coming to a point where everything that can be considered "bullying" will want to have a surrender option.

    Tell us, in honesty, is the survivors t-bagging at the exit gate during the endgame collapse in the same league as the killers keeping 4 slugged and walking back and forth on them? Is it the same where the slugs the killer leaves who have no practical agency (defined as: the ability to do something meaningful) while the killer can freely roam around and do things (of which some are practical)? One of those seems more like bullying while the other is more like rudeness.

    All games are for anyone who plays them and bullying is indeed wrong, but there's a certain line where actual bullying needs defined from being an arse, cause we're beginning to see it blurred here.

  • JimbusCrimbus
    JimbusCrimbus Member Posts: 1,220

    Notice the downvotes we're getting. The narcissistic and ego driven survivor mains need the validation of making the killer watch them at the gate. Without that, they have nothing.

  • crogers271
    crogers271 Member Posts: 3,253
    edited May 17

    This doesn't make sense for a lot ofreasons

    1: There are 30 posts before Mandy posts. I don't see any discussing hiding, the discussion is about teabagging at the exit gate to taunt the killer. Your post seems to be the first one to mention that after she posts, you then seem to focus on trying to pull the discussion to that issue throughout the thread.

    2: She quoted a specific post that dealt with survivors teabagging at the gate, not hiding, not EGC in general, just survivors teabagging at the gate.

    3: The phrase 'push them out' is commonly used to refer to pushing out the survivor waiting at the gate, not hiding.

    4: We weren't given an 'official reason' for why they don't have the abandon button here anymore than we were given a reason why survivors don't have an abandon button when a survivor gets eliminated or the survivor is the last one left alive and the hatch is closed - because both sides still have a realistic chance of accomplishing their objective. The trial is still ongoing.

    To go to one of your posts from page 3 of this thread

    People keep bringing up this strawman argument, of survivors that are conveniently waiting at the exit gates, just waiting to be quickly forced out of the exit gates. That’s not the main problem. The problem are the survivors that purposely hide during the EGC.

    This thread is about people waiting at the exit gate to teabag the killer. It's not a strawman, its what people are talking about. You seem to have another issue you'd like to discuss that you keep trying to make Mandy's statement apply to. If you think survivors hiding out during end game chaos is a massive problem, make a thread about it (the only situation I've ever seen that is a closed hatch and usually its survivors looking for a key, but I've seen plenty of teabagging the killer).

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,668

    It's much more likely that BHVR told Mandy that survivors waiting at the gate is the official response, and that is currently the only official response to give, which is why we never got a follow up clarification statement about survivors hiding during the EGC.

    Because if BHVR actually had an official response to survivors hiding during the EGC, they could have easily just clarified their response.

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 2,962
    edited May 17

    killers to defend them not having an option that you DO HAVE,

    Since this is directed at me, and you aren't pinning me in it, let's talk about that.

    The entire reason that abandon when all survivors are slugged exists is what you said here: there is no option like the killers have. Slugs can move at the slowest base speed of the entire game, and that's it.

    There's no way, base kit, to speed up that bleed out, or get yourself out of that situation, no recovery. And in the case of bad actors, you do have to suffer 4 minutes of toxic behavior. That's true even with the abandon mechanic, since they can just leave one person up.

    In the case of exit gates, killers are not in that position. They have agency, and can, by the core game, go force survivors to stop the toxic behavior and speed up the close of the match. It's even possible, that doing that forces errors, and the survivors can still die. I think punishing the toxic behavior through actual gameplay is a good thing.

    But, if you take that option off the table, and completely refuse to do anything about it with your core tool kit (as the person I was responding to did), then you still have agency and options to ignore them. Again, that option is not available to a slug being humped.

    If you are saying that you refuse to use the core kit of the game, which completely resolves this complaint, then walking away isn't just an option, it's the correct option, and the healthy option. If it bothers you enough that you have to take an extended break for your own mental health (as the person I was responding to said they did) then prioritize your own well being IRL, and maybe this game isn't right for you. I can't believe I'm being misrepresented in this thread enough that people think that taking a break is somehow toxic.

    Additionally, the post and most everyone in it is expecting that the killer should just be able to abandon when the gates are powered, which is cutting out an entire phase of the game. That seems both rather excessive of a response (especially since not every survivor is going to linger and tea bag), and an over simplification.

    Even if we gave people that option, truly toxic squads would find a way to finish a gen every 9.5 minutes and just bully as much as they want, and then the goal post moves again.

  • Deathstroke
    Deathstroke Member Posts: 3,709

    My biggest issue would be when survivor abandons match the killer still gets the kill at least. But if killer abandon match survivors will not get the escape. If they add killer bots then it's different.

    But personally I think abandoning match is bit too easy now. I think last survivor should not be able to abandon match immediatelly maybe after like 30 seconds is fine. But when killer slug multiple survivors then the current mechanic is good.

  • NekoGamerX
    NekoGamerX Member Posts: 5,457

    a lot of hypocrisy on both sides why I play both roles 50/50 so I know whats going on in both roles.

  • hermitkermit
    hermitkermit Member Posts: 988

    Maybe I’m just not understanding correctly, let me try to work on it. It seems that you are insisting this is about equality, and I am saying that the results are not equal. Giving killers the same option to abandon the match does not do the same thing as when a survivor abandons a match.

    When a survivor quits, the match continues. When the killer quits, the match ends for everyone

    That’s not equal. That’s not perception. Thats not opinion. That’s objective difference.

    To say that there is no difference between a DC that results in 4 players still being able to play and a DC that instantly ends the game for all 5 players so that nobody can play, is objectively not true. 

    Now, I’m positive you’re aware of this, and not trying to insist that there is no difference between the two. Which means that maybe, are you saying that while yes, it does do different things, but that it simply doesn’t matter? That if someone who is playing the killer wants to quit, it shouldn’t matter that the game ends for everyone. Wouldn’t true equality mean that if a singular survivor quits, that the game would also end for everyone? That even regardless of role, if 1 player quits the entire match should end?

    I’m genuinely trying to understand your perspective. If the text comes across as condescending or anything it’s not the intent, tone is difficult to convey through message sometimes. I’m trying to get to the absolute bare bones of the differences of opinion and why.

  • smurf
    smurf Member Posts: 979

    Yeah, I agree overall. I guess I also see some of the other comments in the thread using language that can inadvertently lead to people digging into their positions rather than coming to an acceptable compromise :/

  • chatgiraffe
    chatgiraffe Member Posts: 145

    This lack of any meaningful surrender ability for Killers, combined with every survivor instantly quitting out of the game to avoid the "humilitation" of being Mori'd has just led me to advance my sore winning methods even further. For example, killing two survivors, slugging one, and just chasing the other one around, refusing to down them or hook the other guy, until the second person eventually bleeds out after 4 minutes of doing nothing, and then finding and closing the hatch, and preventing the last survivor from opening exit gates either until they die to EGC.

    Now, since this is obviously an unwinnable scenario for the survivors at this point, especially against certain Killers (example: Wraith can easily bodyblock exitgates whenever the last survivor approaches them) we should just let survivors abandon once they're down to 2 and one is slugged. Right?

  • LockerLurk
    LockerLurk Member Posts: 1,683
    edited May 18

    My friend and I had three speedhackers, two teabaggers harassing him (he has 100 hours and is learning Wesker), and another Surv who stuck around in the endgame chat just to spam "ggez ezzzzz was there even Killers" a night ago in 2v8. To a baby. A Baby. SOMEONE LEARNING.

    Today I was in 2v8 SWF with friends, five to be exact, and we got a baby Huntress and brand new Legion just learning the game in 2v8 to try Killer. They were maybe 500 hours combined and got us, a group with thousands of collective hours, plus a very toxic random Meg who treated them both like absolute crap in the EGC. She called them names. She bodyshamed them. She accused them of being a lesbian. Then when I advocated for the Huntress who was genuinely trying and seemed upset, Meg bodyshamed and orientation shamed me. Oh, and she was hiding her profile so I couldn't even report her harassment whatsoever.

    On what planet is this OK when one side does it but not the other? No wonder Killers slug to avoid humiliating defeats like this. No wonder some Killer players get such anxiety loading up. No wonder, no wonder, no wonder.

    It's also just an issue of kindness overall, you don't know what someone may be playing this game to escape from. There could be vulnerable people playing, there could be younger people playing, there could be people who have been hurt in the past playing. This is not a "just tough it out" issue either, research has shown that harassment and humiliation online (also called cyberbullying) can and does cause anxiety, depression, PTSD, trauma, and suffering. This behavior over time causes demonstrable harm to people and can ruin mental health. It's not just a little teabag, it's the bagging, the taunting, the harassment, the nasty words in the Endgame chat. Then they come to forums, social media, communities for DBD and they get even more of the same treatment and told to "git gud" instead of given a place to vent, often by more Survivor players who sit there in their four times as great numbers to specifically mock them more. This is not a welcoming environment for ANYONE to get into this game. And what is BHVR's official stance about it?

    "Survivors do not have any agency, but Killers have plenty of agency." Yeah sure. Agency to be humiliated until some might even quit the game. And it's because the community, us, we made it like that.

    That crap is absolutely heinous.

    BHVR has to do something about the toxicity at some point, my friend was fine and so was I, but the harassment and toxic nature of this community has the capacity to drive away people who might be new and want to learn. This pushes out people who want to play Killer, but don't want to be treated like this just for playing Killer. Not everyone is going to stick around to be treated like this. You know that and I know that.

    I know we're both hardened old goats of the game at this point, we're numb to this. But some new player may not be. In fact, it's already driven players away. It will continue to. DBD has the reputation of being one of the most toxic communities in gaming - and as long as this stuff continues, it deserves it.

    It needs handled. It NEEDS handled. We need sportsmanship options; this stuff has got to stop. It wasn't okay in the Quake days. It wasn't OK in the COD days. And it's not okay here. At the least give us the OPTION as Killer to forfeit, because Survivor side gets it, why doesn't the other? If the round is a clear loss, it's a loss, let everyone get points and move the actual heck on.

    Yes. It's not up for debate anymore. Killers need a surrender option in cases where the game is clearly over, they are in a checkmate situation, and the Survivors will not leave. This thread should now become - and has become it looks like - a place to discuss how and when to implement that. And if the Devs do not listen here, then we need to continue putting it in the surveys until they DO listen.

    Post edited by LockerLurk on
  • LockerLurk
    LockerLurk Member Posts: 1,683
    edited May 18

    This exact issue is why the forums shouldn't have downvotes. I'm not angry when I get them, I just know how much of a cesspit they turned Reddit into. These forums should not be Reddit.

  • Volcz
    Volcz Member Posts: 1,298

    So I'm supposed to just follow along and not call a spade a spade, just b/c others don't?

    The reasons proposed for this feature are just flat out, disingenuous and incredibly biased. There's almost no objectivity.

    • survivors can hide and run out at the last 5 seconds of EGC - legit 1% of the playerbase does this. Most people don't do this. Again, acting like this is the norm in your matches, is just a straight up lie to get people on your side.
    • survivors can be pushed out but I don't want to face them at the gates for w/e reason - you're playing a pvp game where 1 side loses and 1 side wins. Sometimes you lose. Whats so difficult about pushing people out of a gate?

    Survivors legitimately have no option when they're forced to bleed out. I'd be all for killers getting an abandon feature, if it made sense. This does not make sense.

    This is just a 'scream for the feature despite not having any logic behind it' type thread.

    Oh let me clarify. Killers. Not everyone, just the ones defending this or trying to get this implemented, knowing full well, it makes 0 sense and they just want it for selfish/ego reasons. Not saying survivors are any better, I will call them out just the same (& I have, in the past). But this right here, this is just stupid.

  • Rulebreaker
    Rulebreaker Member Posts: 2,618

    My friend and I had…

    Today I was in 2v8 SWF with…

    And again, we ask where the line is "being an arse" from "bullying"? That first one? We'd call that just being an arse. That second one with the meg? That's someone trying to bully people. If we add a surrender option for everything that could be constructed as bullying then its going to get messy. How many times do you think killers are taunted after they get smacked with a pallet? How many times you think survivors are taunted after they go down? Both happen often, both happen to be used with the normal parts of the game too.

    On what planet is this OK when one side does it but not the other?

    Neither side, yet BOTH SIDES KEEP TRYING TO DO IT. No wonder that survivor t-bags that killer who tried to slug for the 4k or that killer who tried tunneling them for who knows how many gens.

    I have…

    The people playing know (or at least we very much hope) they are playing with other people. They willingly and knowingly enter the fog with the risk of interacting with other players that, for lack of better terms, have ######### for personality. Does it make the toxic they spew ok? No, but on that same line, everyone knows what they're signing up for and the risks that come with. Its a similar vein to everything that has human interaction.

    BHVR has to do something about the toxicity at some point

    What would they do? To do something against the toxicity they need to first define everything that would be considered toxic (like our above t-bagging after a pallet smack) and then put ways to prevent that, effectively railroading how people actually act and play. Where would the limit be? Lets paint an example. If someone typed "D***" what could that mean? Maybe theyre calling you a "d**k". maybe they're saying "dude"? Maybe "damn" in the sense you impressed them. It would need gone cause it can be anything. Look at the chat filter right now for more.

    I know we're both hardened old goats of the game at this point

    Its not even about being hardened to it, its a matter of what the devs should be adding surrendering too. Adding it to extreme ends of toxicity is something we'd be for, but adding it to something that we can actually and easily stop as a player is not. If it were adding a surrender option when a survivor is X distance from the hatch, we'd agree (reasons: theres no timer to force them, they can sit there forever and t-bag while the killer is actually forced to do something to end the game. The main difference here is that the killer is actually forced to interact with them.). The endgame however, the killer isnt forced to interact with the survivors. They can break anything they left, practice using their power, and rare get a potentially stupid survivor for usually 2 minutes or less. Compare that to what the survivor can do when their a slug. You can slowly crawl and get some boldness points while being forced to watch the killer humiliate you (or try to, to us it just looks like their stupid). One end is milder and can be delt with ways other than a surrender button.

    Yes. It's not up for debate anymore.

    Wanna know whats funny? We were for adding at the start when it was posted till we read replies that changed out mind. It actually can be debated because theres other ways to deal with this specific problem (The problem in question: Survivors t-bagging at the exit gate). We've heard an idea to have the timer increase rapidly per survivor in the gate, another about ways to add more blocking the exit gate in general, there can be more…creative…ways to end that kind of nonsense without an anticlimactic surrender.

  • LockerLurk
    LockerLurk Member Posts: 1,683
    edited May 18

    There is no line. In this game, they're the same thing in my experience.

    I think I'm done with this conversation. I won't argue with people who want to defend toxic behavior.

  • GeneralV
    GeneralV Member Posts: 12,666

    DBD has long lived by the principle when 5 people load into the game. One of them will definitely suffer. It does not matter if it is a survivor or a killer, but he will definitely suffer. The only question is who?

    I kinda agree with this one, in a way. I wouldn't necessarily say someone is expected to suffer, but I do think that actions and strategies that were generally frowned upon by most of the community have been… well, not normalized per se, but they became something players expected to happen, especially in recent times.

    But now that the killer side and its strategies are being changed, or at the very least affected by changes, people expect the same to apply to survivors and their actions. They may not be perfectly equivalent to one another, but the logic here makes sense.

  • Volcz
    Volcz Member Posts: 1,298

    He basically outlined why you're wrong and your reply is 'well I just wont engage'. Okay. Very rational response. Totally not out of anger/exhaustion b/c you don't like that people disagree with you. Great mentality.

    Sorry you and the other killers defending this are being called out for being sore losers & selfish/ego driven.

    Stop trying to change the game b/c you get butthurt during a match & want to cry foul. While you're playing the 'power' role.

    A lot of us would agree with you if you presented ANY logic to this argument. But none of you do. This is not the right way to balance things out.

  • Volcz
    Volcz Member Posts: 1,298
  • LockerLurk
    LockerLurk Member Posts: 1,683
    edited May 18

    I'm not sure why you are angry enough to fight me Volcz, but it's late and I don't have the energy for this. I'm not sure how this thread became such a nightmare, but my position hasn't changed once in the entirety of this thread. It might be time to get mods to lock it because I can't see any way this could possibly continue and be a positive space, people are starting to screech at each other about perceived lack of skill rather than offering solutions to a perceived issue that the majority here agree probably should at least be looked at slightly.

    In case anyone is still confused here, my position is, was, and always has been this: Either everyone has an equal forfeit option that ends with a loss if they take it (not a draw), or nobody should have it.

  • LockerLurk
    LockerLurk Member Posts: 1,683

    I am not sure why, it certainly didn't start out this way… An issue was presented, people discussed it, other people came in and tried to make it look like a non-issue "because you're just bad", and it spiraled.

    It's still an issue and still needs discussing until and unless the Devs realize "hey, maybe we could fix this if enough players really do find it an issue." That's how literally all other problems have been fixed before. It's how we got AFC and hook respawn again. It's how we get a lot of things.

  • Volcz
    Volcz Member Posts: 1,298

    Brother, I am not mad. I just want objectivity. Which this forum lacks, heavily. Its always one side vs the other.

    I'm not trying to fight with anybody. I just want legitimate reasons laid out that MAKE SENSE, for both sides. Why is that so hard to provide, if your cause/opinion makes sense?

    Your end point is fair but both sides are NOT equal. Survivors are forced into certain situations, particularly being bled out by the killer. They can do nothing. How do you attribute that to killers not WANTING to push survivors out at EGC?

    This isn't a fight, this is just opinion vs opinion. We all have one..you voice yours, I voice mine.

    Nothing more to it. Don't think there's any animosity cause there isn't. I want the game to be better. Thats it.

  • LockerLurk
    LockerLurk Member Posts: 1,683

    I'm pretty much in agreement with this TBH. I still don't see the inherent issue with simply adding a thing to the game to make it less frustrating for people. Having to wait on your opponent or having to forcibly do stuff to make someone end a round they already won (like crawling to a hook or pushing Survivors out of the game if they won't leave) is frustrating. Why not do something to make the game less frustrating?

    It's not even about Survivors or Killers at this point. This game should not be a frustrating exercise in how annoying you can be to the other side. If sticks and carrots do not work, maybe bypassing the behavior causing it is what we need.

  • WolfyWood
    WolfyWood Member Posts: 586

    I wish this forum had signatures. So many quotable posts in here now

  • Kerkvlerk
    Kerkvlerk Member Posts: 134

    If this comes off as aggressive, I really don’t mean it that way, just sharing my thoughts.

    Lately, it feels like every time something frustrating happens, people immediately say, “I should be able to abandon or quit the game.” While I do agree that if all four survivors are slugged without ever being hooked, there should be an option to leave.

    If you're playing killer and feel anxious or annoyed about pushing survivors out because of potential teabagging, just let it go. Use that time to do something productive in-game. Run around the map, break leftover pallets, or practice your power. Just waste their time. Take Deathslinger, for example, walk around and try to shoot at objects just to sharpen your aim.

    Honestly, I think a lot of players are just burned out. What they probably need isn’t an abandon button, it’s to take a break from the game for a few days, weeks, or even months. No shame in that.

  • Rulebreaker
    Rulebreaker Member Posts: 2,618

    We want to defend toxic behavior?
    We did not condone any of their behaviors. We made a case to point that adding a surrender for the endgame collapse isn't the best of ideas. We even pointed out there could be other options other than adding a surrender to punish the toxic behavior. What we want is something other than an anticlimactic end to every trial. What we want is something that wont set a theme of adding the surrender for more and more things. What we want is something different.

  • frozzenk
    frozzenk Member Posts: 100

    When the killer would abandon in this scenario, the match would then end for everyone WITH THEIR VICTORY. Which you oh so very conveniently forgot to point out. They won. What are you complaining about? In all truth, they had already all but won anyway, the victory just came faster in what was already a near victory scenario. And if the killer wants to try to revert that near loss scenario, they are free to simply not pick the abandon option. It is an OPTION, after all.

    Like I said before, that is even *better* than forcing the winner to have to stomach a bot interaction to secure their already earned win. Pretty much no one is playing a multiplayer game for bots, so it is only natural to feel like being forced to interact with them is almost like you're being punished for winning.

    I'm sure that in your eyes, you're not the villain. While you argue so very hard to deny others a benefit you're getting. It's okay for you to have it. It's not okay for others. But in your eyes, you must be just, huh? Try to understand this. I sure as hell can't.