http://dbd.game/killswitch
So are gen regression perks just done?
Have we just moved past them entirely and no longer feel like coming up with a rework where we can have useful gen regression perks not named pain res?
Like guys, you nerfed a bunch of gen perks to borderline uselessness because of 3 genning. Completely understandable, but you've since patched out 3 genning out with regression events, and you also have the opportunity to just… prevent regression stacking?
But instead, to solve the problem of regression stacking you've now made it so that gen regression perks are entirely useless… UNLESS you stack them. Instead of just hitting the core problem and preventing regression stacking outright, so the perks could at least be usable on their own. It's counter intuitive.
Even with CoB going up to 150%, that's still genuinely nothing since you will still save practically no time with it. And then you still have the rest of the gen perks (not named pain res) that have been butchered for years now.
Edit: Also starting to realize this site is basically like reddit. People with no ability to have a discussion who just spam down votes. You could say the sky is blue and you'll get spam down voted.
Comments
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The regression is kinda lacking now, true.
Every gen defence perk beside Pain Res, Surge, Pop, Corrupt and Deadlock kinda sucks or just REALLY sucks.
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Even pop sucks. Pop got nerfed down to 20%. It was already 20% once before and it sucked, which was the whole reason it got buffed up to 30% in the first place.
And then surge is pretty much only useful on M1 killers and smaller scale maps.
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aw thats depressing. i remember Pop was the only gen regress i needed back when it took off a set amount of 25secs instead of the 20% of current progress
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It was decent when they bumped it up to 30% but… that made it actually useful? So I guess they had to nerf it again. It's just funny to me that instead of going for like even 25% or something, they immediately sent it down to a percentage that was already established as too low for it prior.
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Gen regression is still pretty good. At least from what I've observed its not uncommon at all to see people running 3-4 gen stall perks each game.
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That's kind of the point of the post. Stacking 3 or 4 perks shouldn't be required to have a decent effect. This game has an issue with Stacking, but instead of addressing that... they nerf the individual parts so that when stacked all together, it can still be called balanced.
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Yes but that isn't good. People being forced to run 3-4 gen regression perks because they are completely useless on their own, is not a good thing.
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There's no way to buff each individual gen stall perk in a way that makes each of them game changing on their own without making them oppressive when combined. It would take a complete overhaul of the perk system. Also, gen stall perks individually already do have a good effect. I think an attitude shift in the game will do far more to changing the meta than anything else. If people are comfortable with the risk of losing because they don't get shat on by their opponents when they do they'll feel more free to run quirky, off meta, or suboptimal builds.
Since player agency is outside of the devs control, the best solution is probably to change the gen regression cap to be % regression based rather than # of regression events based. (let's say for example, a gen can experience 100% total regression at any point during the game before becoming blocked.) That way pain res locks a gen down more quickly from being regressed than weaker gen stall perks which would be able to be used more frequently could either apply more times or be buffed but make you hit the cap faster.
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You buff each individual gen perks by literally doing what they did with haste effects. Just prevent stacking. It's that simple.
You solve the entire problem of regression stacking while at the same time not FORCING stacking to get any sort of reasonable effect out of them, and you can actually let them be good individual perks.
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I don't think regression is in that bad of a spot. Especially if we're talking about slowdown in general, I think that's honestly in a relatively good spot overall, with specific perks that fall short of their potential.
What I think we are moving away from is the notion that slowdown perks can REPLACE basekit slowdown as your primary means of gaining more time. It does seem now like the basic expectation is that the killer's going to be making the game slower through their own gameplay, and the slowdown that exists will support that.
It's not as though there aren't good perks within that framework. Pain Res, Grim Embrace, Deadlock, even stuff like Eruption and Surge are very solid in their respective niches. We've got good stuff available, you just have to be using it to boost the slowdown you've already got instead of creating new slowdown all on their own.
I would be very in favour of weakening perk stacking to safely buff the underwhelming gen slowdown perks, though. That'd be very healthy from a variety of angles.
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I think you missed a point of what I said. I'm not focusing specifically on gen slowdown. Stacking in general should be looked at, whether that is putting a limit to how much perks/addons can regress gens, speed up gens, affect movement speed, weapon cooldown, ect. Currently the IDEA of ppl stacking effects results in things being nerfed to oblivion.
Back in December, the knotted rope addon was nerfed from 10% to 2% because it could be used with STBFL... Instead of capping the effect of weapon cooldown, they decided to make the addon essentially just a placeholder in your bloodweb since 2% is completely unnoticeable.
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I think you missed a point of what I said. I'm not focusing specifically on gen slowdown. Stacking in general should be looked at, whether that is putting a limit to how much perks/addons can regress gens, speed up gens, affect movement speed, weapon cooldown, ect. Currently the IDEA of ppl stacking effects results in things being nerfed to oblivion.
Back in December, the knotted rope addon was nerfed from 10% to 2% because it could be used with STBFL... Instead of capping the effect of weapon cooldown, they decided to make the addon essentially just a placeholder in your bloodweb since 2% is completely unnoticeable.
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Dont understand why OP gets so many Downvotes, they have a point. I would not say that Gen Regression is in such a bad spot currently, I manage with 1 or 2 on most of my Killers and I am doing fine.
However, they should have done something to prevent the stacking of Slowdown-Perks instead of nerfing the individual Perks. But nerfing the individual Perks was the easier way and there is no way that they currently can be buffed. As I said, they are still decent and buffing them would NOT result in players not stacking 4 Slowdown-Perks. However, the people hit by that were those who usually only used 2 Slowdown-Perks max on their Killers.
But I dont see them doing anything to Slowdown anytime soon, because their approach, while not ideal, worked.
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I'm talking about specifically gen regression. Gen slowdown of just spam blocking it with the block perks exists yea but honestly I think those are even less healthy than when gen regression was broken. At least with gen regression you can interact with the obj in front of you. Eruption is a detriment to use because it takes 2 hits of regression events to get value out of and it doesn't even do more regression than something like pop or pain that only take one hit. The only time I ever run into the regression events triggering, is while using eruption. And then surge has the problem of being M1 only, so like half the killers can't even get value out of it efficiently.
Even if we have decent slowdown available it bottlenecks builds into using the same 4 things because quite literally every other option is just… bottom of the barrel useless. Like effects so minimal, you genuinely might as well be running no perk at all and you would have essentially the same thing.
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But you're just subbing out the option of running multiple perks together with FORCING not stacking to get any sort of reasonable effect out of the perks you play.
I agree with your point but you haven't actually provided a solution that will increase variety.
ETA:
Don't get me wrong, I would LOVE to see a system where a more balanced loadout is rewarded and more common. That's what I want too. But that has to come because there is a genuine need/desire to balance your loadout. Not because if you bring two perks that do the same thing one of them does nothing. Maybe a % regression based system. Maybe a diminishing returns system. But a flat out things don't work together, I don't like that and I don't think that's the right move.
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Feel like a system with specified perk slots would be a possible solution. Making it so you can't equip more than 2 gen slowdown perks would allow the devs to be able to buff the individual perks since they'd no longer have to keep perk stacking in mind.
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Gen regression perks were nerfed hard trough years. The best use of regression perks is on stronger killers why? Because best of them are around downs and hooks which takes too much time for killer like mayers and is much better choice for killer like blight. Some of them are super bad if killer doesnt have good mobility (pop, eruption).
Some players talk about gen regression but forgetting perks like gen slowdown exist ( corupt, dead lock, grim embrace, etc.), these perks are much better option for weaker killers.
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Yes but being forced to not stack is infinitely better than being forced TOO stack. Because being forced TOO stack in turn, takes up more perk slots that I could be using for something else. If I can just equip one and be done with it then my loadouts open up immensely.
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We have the 8 regression limit now. Most of the nerfed Gen perks could use a buff
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You can easily play with just one or two of them. Theyre not useless at all.
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Buddy. They are absolutely useless. Your "one or two of them" is literally "run the two strongest in the game or none at all".
CoB is awful. Overcharge is awful. Surge is only useful on M1 killers and smaller maps. Eruption is literally an active detriment to use. Ruin was murdered. Pop got butchered. Undone was dead on arrival.
It's literally just pain res, whatever other gen regress perk you use with it, basically means nothing because pain res will be the one doing 90% of the work.
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regression is plenty viable if you don't just rely on the OP crutch that Pain Res is. it's more about finding one that works for your style of play and build.
unfortunately for me, that perk was OLD Pain res, before they made it a true sweat perk. bhvr never should have listened to the complainers
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Depends which killer you play. Both Pop and Pain Res got nerfed hard for M1 killers. Surge like you said is situational
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The rest of the regression perks are OBJECTIVELY awful.
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